qnstie
dc6961667c
Changed link from polyline to geodesicPolyline
2013-07-17 13:31:46 +02:00
qnstie
5b3220cb98
Extracted portal marker into a separate function
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This allows creation of plugins providing alternate portal marker styles and shapes (for third party plugin development). And it makes sense anyway :)
2013-07-07 20:01:03 +02:00
Jon Atkins
0494e6c988
simplify logic for grouping map data requests into buckets - zero advantages seen with various different grouping methods tried
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reduce the bucket size limit - same number of requests at normal resolutions, and less timeouts (but more requests) at higher resolutions
2013-06-26 22:04:39 +01:00
Jon Atkins
7061f5f561
cache improvements
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- min and max size - expire early if over max size, don't expire if below min size
- increase max cache age to an hour
2013-06-26 15:13:14 +01:00
Jon Atkins
8a71f7fdf0
map status improvements, reporting status of cache. basic 'error/out of date/up to date' message, and tool tip with tile counts
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for #394
2013-06-24 16:15:44 +01:00
Jon Atkins
e9b05d7aa0
order requests to inprove the odds of getting missing tile data when some requests are likely to timeout, by putting uncached tile ids at the start of the request, cached (but stale) at the end
2013-06-24 12:20:16 +01:00
Jon Atkins
9e4f6d45b7
reduce cache fresh time from 2 minutes to 1 minute
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some experimental bucket selections - commented out
fixed north/south lat variables being backwards. only affected the debug tiles, which coped with it without problems
2013-06-18 05:09:03 +01:00
Jon Atkins
3bdbc1bd39
tweak
2013-06-17 17:27:29 +01:00
Jon Atkins
d8db52d84c
add some debug visualisation to the tile requests/cache usage.
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could do with some further code cleanups/improvements
2013-06-17 17:26:30 +01:00
Jon Atkins
6f4c98aa7e
cache bug fix - don't put used stale cache entries back into the cache
2013-06-16 20:09:30 +01:00
Jon Atkins
c2b567f053
data tile cache: send ajax requests before processing cached data
2013-06-15 19:11:47 +01:00
Jon Atkins
1507347acd
remove partial portal zoom level boost from code - moving complete code into a plugin
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log data vs map zoom to console
2013-06-15 17:54:27 +01:00
Jon Atkins
c776a07fd6
decrease standard refresh time to 30 seconds, so chat is more up to date
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increase map tile cache to 2 minutes, so the increased refresh for chat does not impact map data tile requests
2013-06-15 17:08:59 +01:00
Jon Atkins
985bf78e47
cache the map data tiles for a short time. this can vastly reduce our load on the niantic servers, especially in the case of multiple repeated scroll/zoom actions in the same area
2013-06-15 05:34:23 +01:00
Jon Atkins
3abca8720c
minor tweak to bucket allocation for data tiles. may help reduce response sizes and load on niantic servers
2013-06-10 04:44:57 +01:00
Jon Atkins
cb64b4dbfc
replace generated link data with no creator with the more complete data when available. often occurs when zooming in on a region.
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also, some comments to clarify things
2013-06-06 23:19:14 +01:00
Jon Atkins
3b46f5d54e
log when response map tiles have individual tile errors
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for debugging #320
2013-06-05 03:37:41 +01:00
Jon Atkins
50b3e0be38
remove some debugging console.log calls left in by mistake
2013-05-27 03:21:35 +01:00
Jon Atkins
9dc0ac4234
add a limit on the number of map tile data requests merged into a single bucket - the server seems to have some limits on this
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yes - it will cause more requests in this case, but that's nicer than just completely failing
fix #320
2013-05-27 02:16:52 +01:00
Jon Atkins
140c5c2cb9
re-do request bucket handling - instead of grouping up to four requests together, so large window sizes make more requests, group requests into max 4 blocks
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I think this is closer to the stock intel site behaviour, and should vastly reduce requests, especially at high resolutions
2013-05-22 17:35:59 +01:00
Xelio
b5381603b8
Bug fix: Resonators didn't redraw sometimes after level of portal hide and reshow
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And some code simplification.
2013-05-18 17:27:46 +08:00
Xelio
07bf9b1299
Bug fix: Double removal of portalAccessIndicator cause exception when layer is hidden
2013-05-18 14:53:38 +08:00
Jon Atkins
7b44784c02
fix comment
2013-05-18 01:06:01 +01:00
Jon Atkins
ca76e7ed60
add the concept of portal detail level zoom, separate from map level zoom
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this allows us to override the zoom used to retrieve server data, giving options to either retrieve lower zoom levels to reduce the number of requests, or higher zoom levels to retrieve lower level portals from the server
2013-05-17 23:45:14 +01:00
Xelio
3980a19e46
Bug fix in portal render limit handler and add function to clean up left over portals which should be removed after minimum display portal level rise.
2013-05-14 00:26:26 +08:00
Jon Atkins
e4ad933bb2
clamp bounds used for map data requests. no point in trying to request data outside +-90, +-180 coordinates, as it's pointless, and the server returns an error code anyway
2013-05-13 01:11:28 +01:00
Jeremy Lindgren
55be1dd2af
Merge master
2013-05-01 12:53:59 -05:00
Kevin
79af80d0c3
More updates to url links to be compatible with stock intel map
2013-04-30 22:33:07 -07:00
vita10gy
15d52b1897
Merge branch 'master' into highlighter
2013-04-24 14:20:45 -05:00
Paul Tsupikoff
f7f8e1ca94
Rewritten tile request calculation
2013-04-24 12:58:31 +03:00
vita10gy
f43e7f1ba7
Merge branch 'master' into highlighter
2013-04-24 00:56:13 -05:00
goodsoft
0010626c91
Recreate links omitted from Niantic data
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See #192
2013-04-24 06:17:36 +03:00
Jon Atkins
59094e48bc
looks like ingress.com/intel is in the process of changing the protocol. passing in zoom level rather than minLevelOfDetail parameters when requesting entities
2013-04-23 21:45:01 +01:00
vita10gy
8fb3d0ed0f
Merge branch 'master' into highlighter
2013-04-21 14:23:27 -05:00
Kevin
86a7996db5
Change portal image urls to https if necessary in the portal object
2013-04-17 22:53:14 -07:00
vita10gy
3cd664c25c
Merge branch 'master' into highlighter
2013-04-16 23:07:03 -05:00
Fragger
4529f6c3ec
Add portalGuid to beforePortalReRender hook data
2013-04-13 21:08:11 -07:00
vita10gy
d646f2df6b
Portal Highlighter - Initial Check in
2013-04-04 23:08:59 -05:00
Stefan Breunig
b6bf5669a5
portal may become unselected
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This simplifies the logic a bit, hopefully making it easier to debug the
issue See #404 . It seems to be related to when the portal changed because
I could trigger it easily on zooming in/out when there was a cache bug
that gave me an R portal in one zoom level and an E one in the other.
2013-03-07 11:30:58 +01:00
Xelio
d591b714a3
Bug fix: handleDataResponse in map_data
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It throw error when val.deletedGameEntityGuids or val.gameEntities is null
2013-03-06 13:35:18 +08:00
Xelio
dbda13112e
Bug fix in "isSameResonator"
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It was throwing error when only one of the resonator is null.
2013-03-05 23:10:49 +08:00
Xelio
eb3ec79852
Add hook: requestFinished
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Called after each request finished. Argument is {success: boolean} indicated the request success or fail.
2013-03-05 03:17:46 +08:00
Kevin
01f7b7099d
Use LineUtil.simplify, rearange some code
2013-03-03 19:17:17 -08:00
Kevin
898f0c37ce
One more nit
2013-03-03 01:21:50 -08:00
Kevin
e3b9a2b1ec
Fix up nits
2013-03-03 01:08:46 -08:00
Kevin
9889e0988f
Fix to use identity operators
2013-03-02 22:27:45 -08:00
Kevin
7c019e1eb8
Fix tabs and add comment about crazy equation
2013-03-02 21:51:12 -08:00
Kevin
d4903c6ce7
Code breaking bug fix
2013-03-02 21:38:13 -08:00
Kevin
5513ea13eb
Resolve conflict and sync
2013-03-02 21:31:12 -08:00
Kevin
0ba8631b82
MU counts for fields with limiting for small fields
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Only at higher zoom levels will counts for small fields show.
2013-03-02 21:25:03 -08:00