// PORTAL DETAILS MAIN /////////////////////////////////////////////// // main code block that renders the portal details in the sidebar and // methods that highlight the portal in the map view. window.renderPortalDetails = function(guid) { selectPortal(window.portals[guid] ? guid : null); if (guid && !portalDetail.isFresh(guid)) { portalDetail.request(guid); } // TODO? handle the case where we request data for a particular portal GUID, but it *isn't* in // window.portals.... if(!window.portals[guid]) { urlPortal = guid; $('#portaldetails').html(''); if(isSmartphone()) { $('.fullimg').remove(); $('#mobileinfo').html('
tap here for info screen
'); } return; } var portal = window.portals[guid]; var data = portal.options.data; var details = portalDetail.get(guid); // details and data can get out of sync. if we have details, construct a matching 'data' if (details) { data = getPortalSummaryData(details); } var modDetails = details ? '
'+getModDetails(details)+'
' : ''; var miscDetails = details ? getPortalMiscDetails(guid,details) : ''; var resoDetails = details ? getResonatorDetails(details) : ''; //TODO? other status details... var statusDetails = details ? '' : '
Loading details...
'; var img = fixPortalImageUrl(details ? details.image : data.image); var title = (details && details.title) || (data && data.title) || 'null'; var lat = data.latE6/1E6; var lng = data.lngE6/1E6; var imgTitle = title+'\n\nClick to show full image.'; // portal level. start with basic data - then extend with fractional info in tooltip if available var levelInt = (teamStringToId(data.team) == TEAM_NONE) ? 0 : data.level; var levelDetails = levelInt; if (details) { levelDetails = getPortalLevel(details); if(levelDetails != 8) { if(levelDetails==Math.ceil(levelDetails)) levelDetails += "\n8"; else levelDetails += "\n" + (Math.ceil(levelDetails) - levelDetails)*8; levelDetails += " resonator level(s) needed for next portal level"; } else { levelDetails += "\nfully upgraded"; } } levelDetails = "Level " + levelDetails; var linkDetails = []; var posOnClick = 'window.showPortalPosLinks('+lat+','+lng+',\''+escapeJavascriptString(title)+'\')'; var permalinkUrl = '/intel?ll='+lat+','+lng+'&z=17&pll='+lat+','+lng; if (typeof android !== 'undefined' && android && android.intentPosLink) { // android devices. one share link option - and the android app provides an interface to share the URL, // share as a geo: intent (navigation via google maps), etc var shareLink = $('
').html( $('').attr({onclick:posOnClick}).text('Share portal') ).html(); linkDetails.push(''); } else { // non-android - a permalink for the portal var permaHtml = $('
').html( $('').attr({href:permalinkUrl, title:'Create a URL link to this portal'}).text('Portal link') ).html(); linkDetails.push ( '' ); // and a map link popup dialog var mapHtml = $('
').html( $('').attr({onclick:posOnClick, title:'Link to alternative maps (Google, etc)'}).text('Map links') ).html(); linkDetails.push(''); } $('#portaldetails') .html('') //to ensure it's clear .attr('class', TEAM_TO_CSS[teamStringToId(data.team)]) .append( $('

').attr({class:'title'}).text(title), $('').attr({ class: 'close', title: 'Close [w]', onclick:'renderPortalDetails(null); if(isSmartphone()) show("map");', accesskey: 'w' }).text('X'), // help cursor via ".imgpreview img" $('
') .attr({class:'imgpreview', title:imgTitle, style:"background-image: url('"+img+"')"}) .append( $('').attr({id:'level', title: levelDetails}).text(levelInt), $('').attr({class:'hide', src:img}) ), modDetails, miscDetails, resoDetails, statusDetails, '
' + linkDetails.join('') + '
' ); // only run the hooks when we have a portalDetails object - most plugins rely on the extended data // TODO? another hook to call always, for any plugins that can work with less data? if (details) { runHooks('portalDetailsUpdated', {guid: guid, portal: portal, portalDetails: details, portalData: data}); } } window.getPortalMiscDetails = function(guid,d) { var randDetails; if (d) { // collect some random data that’s not worth to put in an own method var linkInfo = getPortalLinks(guid); var maxOutgoing = getMaxOutgoingLinks(d); var linkCount = linkInfo.in.length + linkInfo.out.length; var links = {incoming: linkInfo.in.length, outgoing: linkInfo.out.length}; var title = 'at most ' + maxOutgoing + ' outgoing links\n' + links.outgoing + ' links out\n' + links.incoming + ' links in\n' + '(' + (links.outgoing+links.incoming) + ' total)' var linksText = ['links', links.outgoing+' out / '+links.incoming+' in', title]; var player = d.owner ? '' + d.owner + '' : '-'; var playerText = ['owner', player]; var fieldCount = getPortalFieldsCount(guid); var fieldsText = ['fields', fieldCount]; var apGainText = getAttackApGainText(d,fieldCount,linkCount); var attackValues = getPortalAttackValues(d); // collect and html-ify random data var randDetailsData = [ // these pieces of data are only relevant when the portal is captured // maybe check if portal is captured and remove? // But this makes the info panel look rather empty for unclaimed portals playerText, getRangeText(d), linksText, fieldsText, getMitigationText(d,linkCount), getEnergyText(d), // and these have some use, even for uncaptured portals apGainText, getHackDetailsText(d), ]; if(attackValues.attack_frequency != 0) randDetailsData.push([ 'attack frequency', '×'+attackValues.attack_frequency]); if(attackValues.hit_bonus != 0) randDetailsData.push(['hit bonus', attackValues.hit_bonus+'%']); if(attackValues.force_amplifier != 0) randDetailsData.push([ 'force amplifier', '×'+attackValues.force_amplifier]); randDetails = '' + genFourColumnTable(randDetailsData) + '
'; // artifacts - tacked on after (but not as part of) the 'randdetails' table // instead of using the existing columns.... if (d.artifactBrief && d.artifactBrief.target && Object.keys(d.artifactBrief.target).length > 0) { var targets = Object.keys(d.artifactBrief.target); //currently (2015-07-10) we no longer know the team each target portal is for - so we'll just show the artifact type(s) randDetails += '
Target portal: '+targets.map(function(x) { return x.capitalize(); }).join(', ')+'
'; } // shards - taken directly from the portal details if (d.artifactDetail) { randDetails += '
Shards: '+d.artifactDetail.displayName+' #'+d.artifactDetail.fragments.join(', ')+'
'; } } return randDetails; } // draws link-range and hack-range circles around the portal with the // given details. Clear them if parameter 'd' is null. window.setPortalIndicators = function(p) { if(portalRangeIndicator) map.removeLayer(portalRangeIndicator); portalRangeIndicator = null; if(portalAccessIndicator) map.removeLayer(portalAccessIndicator); portalAccessIndicator = null; // if we have a portal... if(p) { var coord = p.getLatLng(); // range is only known for sure if we have portal details // TODO? render a min range guess until details are loaded..? var d = portalDetail.get(p.options.guid); if (d) { var range = getPortalRange(d); portalRangeIndicator = (range.range > 0 ? L.geodesicCircle(coord, range.range, { fill: false, color: RANGE_INDICATOR_COLOR, weight: 3, dashArray: range.isLinkable ? undefined : "10,10", clickable: false }) : L.circle(coord, range.range, { fill: false, stroke: false, clickable: false }) ).addTo(map); } portalAccessIndicator = L.circle(coord, HACK_RANGE, { fill: false, color: ACCESS_INDICATOR_COLOR, weight: 2, clickable: false } ).addTo(map); } } // highlights portal with given GUID. Automatically clears highlights // on old selection. Returns false if the selected portal changed. // Returns true if it's still the same portal that just needs an // update. window.selectPortal = function(guid) { var update = selectedPortal === guid; var oldPortalGuid = selectedPortal; selectedPortal = guid; var oldPortal = portals[oldPortalGuid]; var newPortal = portals[guid]; // Restore style of unselected portal if(!update && oldPortal) setMarkerStyle(oldPortal,false); // Change style of selected portal if(newPortal) { setMarkerStyle(newPortal, true); if (map.hasLayer(newPortal)) { newPortal.bringToFront(); } } setPortalIndicators(newPortal); runHooks('portalSelected', {selectedPortalGuid: guid, unselectedPortalGuid: oldPortalGuid}); return update; }