// ==UserScript== // @id iitc-plugin-canvas-render@jonatkins // @name IITC plugin: Use Canvas rendering // @category Tweaks // @version 0.1.0.@@DATETIMEVERSION@@ // @namespace https://github.com/jonatkins/ingress-intel-total-conversion // @updateURL @@UPDATEURL@@ // @downloadURL @@DOWNLOADURL@@ // @description [@@BUILDNAME@@-@@BUILDDATE@@] EXPERIMENTAL: use canvas-based rendering. Can be faster when viewing dense areas. Limited testing of the feature so far // @include https://*.ingress.com/intel* // @include http://*.ingress.com/intel* // @match https://*.ingress.com/intel* // @match http://*.ingress.com/intel* // @include https://*.ingress.com/mission/* // @include http://*.ingress.com/mission/* // @match https://*.ingress.com/mission/* // @match http://*.ingress.com/mission/* // @grant unsafeWindow // ==/UserScript== // NON-STANDARD plugin - try and set the variable early, as // we need this global variable set before leaflet initialises window.L_PREFER_CANVAS = true; if (typeof unsafeWindow !== 'undefined') unsafeWindow.L_PREFER_CANVAS = true; //doesn't actually work... :/ @@PLUGINSTART@@ // PLUGIN START //////////////////////////////////////////////////////// // we need this global variable set before leaflet initialises window.L_PREFER_CANVAS = true; // use own namespace for plugin window.plugin.canvasRendering = function() {}; window.plugin.canvasRendering.setup = function() { // nothing we can do here - other than check that canvas rendering was enabled if (!L.Path.CANVAS) { dialog({ title:'Canvas Render Warning', text:'The Canvas Rendering plugin failed to enable canvas rendering in leaflet. This will occur if it initialises too late.\n' +'Try re-ordering userscripts so Canvas Rendering is before the main IITC script.' }); } }; var setup = window.plugin.canvasRendering.setup; // PLUGIN END ////////////////////////////////////////////////////////// @@PLUGINEND@@