// MAP DATA REQUEST CALCULATORS ////////////////////////////////////// // Ingress Intel splits up requests for map data (portals, links, // fields) into tiles. To get data for the current viewport (i.e. what // is currently visible) it first calculates which tiles intersect. // For all those tiles, it then calculates the lat/lng bounds of that // tile and a quadkey. Both the bounds and the quadkey are “somewhat” // required to get complete data. // // Convertion functions courtesy of // http://wiki.openstreetmap.org/wiki/Slippy_map_tilenames window.lngToTile = function(lng, zoom) { return Math.floor((lng + 180) / 360 * Math.pow(2, zoom)); } window.latToTile = function(lat, zoom) { return Math.floor((1 - Math.log(Math.tan(lat * Math.PI / 180) + 1 / Math.cos(lat * Math.PI / 180)) / Math.PI) / 2 * Math.pow(2, zoom)); } window.tileToLng = function(x, zoom) { return x / Math.pow(2, zoom) * 360 - 180; } window.tileToLat = function(y, zoom) { var n = Math.PI - 2 * Math.PI * y / Math.pow(2, zoom); return 180 / Math.PI * Math.atan(0.5 * (Math.exp(n) - Math.exp(-n))); } window.pointToTileId = function(zoom, x, y) { return zoom + "_" + x + "_" + y; } // given tile id and bounds, returns the format as required by the // Ingress API to request map data. window.generateBoundsParams = function(tile_id, minLat, minLng, maxLat, maxLng) { return { id: tile_id, qk: tile_id, minLatE6: Math.round(minLat * 1E6), minLngE6: Math.round(minLng * 1E6), maxLatE6: Math.round(maxLat * 1E6), maxLngE6: Math.round(maxLng * 1E6) }; }