// PLUGIN HOOKS //////////////////////////////////////////////////////// // Plugins may listen to any number of events by specifying the name of // the event to listen to and handing a function that should be exe- // cuted when an event occurs. Callbacks will receive additional data // the event created as their first parameter. The value is always a // hash that contains more details. // // For example, this line will listen for portals to be added and print // the data generated by the event to the console: // window.addHook('portalAdded', function(data) { console.log(data) }); // // Boot hook: booting is handled differently because IITC may not yet // be available. Have a look at the plugins in plugins/. All // code before “// PLUGIN START” and after “// PLUGIN END” is // required to successfully boot the plugin. // // Here’s more specific information about each event: // playerNameResolved: called when unresolved player name get resolved. // Argument is {names: object} which names[guid] is the // resolved player name. // portalSelected: called when portal on map is selected/unselected. // Provide guid of selected and unselected portal. // mapDataRefreshStart: called when we start refreshing map data // mapDataRefreshEnd: called when we complete the map data load // portalAdded: called when a portal has been received and is about to // be added to its layer group. Note that this does NOT // mean it is already visible or will be, shortly after. // If a portal is added to a hidden layer it may never be // shown at all. Injection point is in // code/map_data.js#renderPortal near the end. Will hand // the Leaflet CircleMarker for the portal in "portal" var. // linkAdded: called when a link is about to be added to the map // fieldAdded: called when a field is about to be added to the map // portalDetailsUpdated: fired after the details in the sidebar have // been (re-)rendered Provides data about the portal that // has been selected. // publicChatDataAvailable: this hook runs after data for any of the // public chats has been received and processed, but not // yet been displayed. The data hash contains both the un- // processed raw ajax response as well as the processed // chat data that is going to be used for display. // factionChatDataAvailable: this hook runs after data for the faction // chat has been received and processed, but not yet been // displayed. The data hash contains both the unprocessed // raw ajax response as well as the processed chat data // that is going to be used for display. // requestFinished: DEPRECATED: best to use mapDataRefreshEnd instead // called after each map data request finished. Argument is // {success: boolean} indicated the request success or fail. // iitcLoaded: called after IITC and all plugins loaded window._hooks = {} window.VALID_HOOKS = [ 'playerNameResolved', 'portalSelected', 'mapDataRefreshStart', 'mapDataRefreshEnd', 'portalAdded', 'linkAdded', 'fieldAdded', 'portalDetailsUpdated', 'publicChatDataAvailable', 'factionChatDataAvailable', 'requestFinished', 'nicknameClicked', 'geoSearch', 'iitcLoaded']; window.runHooks = function(event, data) { if(VALID_HOOKS.indexOf(event) === -1) throw('Unknown event type: ' + event); if(!_hooks[event]) return true; var interupted = false; $.each(_hooks[event], function(ind, callback) { try { if (callback(data) === false) { interupted = true; return false; //break from $.each } } catch(err) { console.error('error running hook '+event+', error: '+err); } }); return !interupted; } window.addHook = function(event, callback) { if(VALID_HOOKS.indexOf(event) === -1) { console.error('addHook: Unknown event type: ' + event + ' - ignoring'); return; } if(typeof callback !== 'function') throw('Callback must be a function.'); if(!_hooks[event]) _hooks[event] = [callback]; else _hooks[event].push(callback); }