window.chat = function() {}; window.chat.handleTabCompletion = function() { var el = $('#chatinput input'); var curPos = el.get(0).selectionStart; var text = el.val(); var word = text.slice(0, curPos).replace(/.*\b([a-z0-9-_])/, '$1').toLowerCase(); var list = $('#chat > div:visible mark'); list = list.map(function(ind, mark) { return $(mark).text(); } ); list = uniqueArray(list); var nick = null; for(var i = 0; i < list.length; i++) { if(!list[i].toLowerCase().startsWith(word)) continue; if(nick && nick !== list[i]) { console.log('More than one nick matches, aborting. ('+list[i]+' vs '+nick+')'); return; } nick = list[i]; } if(!nick) { console.log('No matches for ' + word); return; } var posStart = curPos - word.length; var newText = text.substring(0, posStart); var atPresent = text.substring(posStart-1, posStart) === '@'; newText += (atPresent ? '' : '@') + nick + ' '; newText += text.substring(curPos); el.val(newText); } // // clear management // window.chat._oldBBox = null; window.chat.genPostData = function(isFaction, storageHash, getOlderMsgs) { if(typeof isFaction !== 'boolean') throw('Need to know if public or faction chat.'); var b = map.getBounds(); // set a current bounding box if none set so far if (!chat._oldBBox) chat._oldBBox = b; // to avoid unnecessary chat refreshes, a small difference compared to the previous bounding box // is not considered different var CHAT_BOUNDINGBOX_SAME_FACTOR = 0.1; // if the old and new box contain each other, after expanding by the factor, don't reset chat if (!(b.pad(CHAT_BOUNDINGBOX_SAME_FACTOR).contains(chat._oldBBox) && chat._oldBBox.pad(CHAT_BOUNDINGBOX_SAME_FACTOR).contains(b))) { console.log('Bounding Box changed, chat will be cleared (old: '+chat._oldBBox.toBBoxString()+'; new: '+b.toBBoxString()+')'); $('#chat > div').data('needsClearing', true); // need to reset these flags now because clearing will only occur // after the request is finished – i.e. there would be one almost // useless request. chat._faction.data = {}; chat._faction.oldestTimestamp = -1; chat._faction.newestTimestamp = -1; chat._public.data = {}; chat._public.oldestTimestamp = -1; chat._public.newestTimestamp = -1; chat._oldBBox = b; } var ne = b.getNorthEast(); var sw = b.getSouthWest(); var data = { // desiredNumItems: isFaction ? CHAT_FACTION_ITEMS : CHAT_PUBLIC_ITEMS , minLatE6: Math.round(sw.lat*1E6), minLngE6: Math.round(sw.lng*1E6), maxLatE6: Math.round(ne.lat*1E6), maxLngE6: Math.round(ne.lng*1E6), minTimestampMs: -1, maxTimestampMs: -1, chatTabGet: isFaction ? 'faction' : 'all' } if(getOlderMsgs) { // ask for older chat when scrolling up data = $.extend(data, {maxTimestampMs: storageHash.oldestTimestamp}); } else { // ask for newer chat var min = storageHash.newestTimestamp; // the initial request will have both timestamp values set to -1, // thus we receive the newest desiredNumItems. After that, we will // only receive messages with a timestamp greater or equal to min // above. // After resuming from idle, there might be more new messages than // desiredNumItems. So on the first request, we are not really up to // date. We will eventually catch up, as long as there are less new // messages than desiredNumItems per each refresh cycle. // A proper solution would be to query until no more new results are // returned. Another way would be to set desiredNumItems to a very // large number so we really get all new messages since the last // request. Setting desiredNumItems to -1 does unfortunately not // work. // Currently this edge case is not handled. Let’s see if this is a // problem in crowded areas. $.extend(data, {minTimestampMs: min}); // when requesting with an actual minimum timestamp, request oldest rather than newest first. // this matches the stock intel site, and ensures no gaps when continuing after an extended idle period if (min > -1) $.extend(data, {ascendingTimestampOrder: true}); } return data; } // // faction // window.chat._requestFactionRunning = false; window.chat.requestFaction = function(getOlderMsgs, isRetry) { if(chat._requestFactionRunning && !isRetry) return; if(isIdle()) return renderUpdateStatus(); chat._requestFactionRunning = true; var d = chat.genPostData(true, chat._faction, getOlderMsgs); var r = window.postAjax( 'getPaginatedPlexts', d, function(data, textStatus, jqXHR) { chat.handleFaction(data, getOlderMsgs); }, isRetry ? function() { window.chat._requestFactionRunning = false; } : function() { window.chat.requestFaction(getOlderMsgs, true) } ); requests.add(r); } window.chat._faction = {data:{}, oldestTimestamp:-1, newestTimestamp:-1}; window.chat.handleFaction = function(data, olderMsgs) { chat._requestFactionRunning = false; if(!data || !data.success) { window.failedRequestCount++; return console.warn('faction chat error. Waiting for next auto-refresh.'); } if(data.success.length === 0) return; var old = chat._faction.oldestTimestamp; chat.writeDataToHash(data, chat._faction, false, olderMsgs); var oldMsgsWereAdded = old !== chat._faction.oldestTimestamp; runHooks('factionChatDataAvailable', {raw: data, processed: chat._faction.data}); window.chat.renderFaction(oldMsgsWereAdded); if(data.success.length >= CHAT_FACTION_ITEMS) chat.needMoreMessages(); } window.chat.renderFaction = function(oldMsgsWereAdded) { chat.renderData(chat._faction.data, 'chatfaction', oldMsgsWereAdded); } // // public // window.chat._requestPublicRunning = false; window.chat.requestPublic = function(getOlderMsgs, isRetry) { if(chat._requestPublicRunning && !isRetry) return; if(isIdle()) return renderUpdateStatus(); chat._requestPublicRunning = true; var d = chat.genPostData(false, chat._public, getOlderMsgs); var r = window.postAjax( 'getPaginatedPlexts', d, function(data, textStatus, jqXHR) { chat.handlePublic(data, getOlderMsgs); }, isRetry ? function() { window.chat._requestPublicRunning = false; } : function() { window.chat.requestPublic(getOlderMsgs, true) } ); requests.add(r); } window.chat._public = {data:{}, oldestTimestamp:-1, newestTimestamp:-1}; window.chat.handlePublic = function(data, olderMsgs) { chat._requestPublicRunning = false; if(!data || !data.success) { window.failedRequestCount++; return console.warn('public chat error. Waiting for next auto-refresh.'); } if(data.success.length === 0) return; var old = chat._public.oldestTimestamp; chat.writeDataToHash(data, chat._public, true, olderMsgs); var oldMsgsWereAdded = old !== chat._public.oldestTimestamp; runHooks('publicChatDataAvailable', {raw: data, processed: chat._public.data}); switch(chat.getActive()) { case 'public': window.chat.renderPublic(oldMsgsWereAdded); break; case 'compact': window.chat.renderCompact(oldMsgsWereAdded); break; case 'full': window.chat.renderFull(oldMsgsWereAdded); break; } if(data.success.length >= CHAT_PUBLIC_ITEMS) chat.needMoreMessages(); } window.chat.renderPublic = function(oldMsgsWereAdded) { // only keep player data var data = $.map(chat._public.data, function(entry) { if(!entry[1]) return [entry]; }); chat.renderData(data, 'chatpublic', oldMsgsWereAdded); } window.chat.renderCompact = function(oldMsgsWereAdded) { var data = {}; $.each(chat._public.data, function(guid, entry) { // skip player msgs if(!entry[1]) return true; var nick = entry[3]; // ignore if player has newer data if(data[nick] && data[nick][0] > entry[0]) return true; data[nick] = entry; }); // data keys are now player nicks instead of message guids. However, // it is all the same to renderData. chat.renderData(data, 'chatcompact', oldMsgsWereAdded); } window.chat.renderFull = function(oldMsgsWereAdded) { // only keep automatically generated data var data = $.map(chat._public.data, function(entry) { if(entry[1]) return [entry]; }); chat.renderData(data, 'chatfull', oldMsgsWereAdded); } // // common // window.chat.nicknameClicked = function(event, nickname) { var hookData = { event: event, nickname: nickname }; if (window.runHooks('nicknameClicked', hookData)) { window.chat.addNickname('@' + nickname); } } window.chat.writeDataToHash = function(newData, storageHash, isPublicChannel, isOlderMsgs) { $.each(newData.success, function(ind, json) { // avoid duplicates if(json[0] in storageHash.data) return true; var isSecureMessage = false; var msgToPlayer = false; var time = json[1]; var team = json[2].plext.team === 'RESISTANCE' ? TEAM_RES : TEAM_ENL; var auto = json[2].plext.plextType !== 'PLAYER_GENERATED'; var systemNarrowcast = json[2].plext.plextType === 'SYSTEM_NARROWCAST'; //track oldest + newest timestamps if (storageHash.oldestTimestamp === -1 || storageHash.oldestTimestamp > time) storageHash.oldestTimestamp = time; if (storageHash.newestTimestamp === -1 || storageHash.newestTimestamp < time) storageHash.newestTimestamp = time; //remove "Your X on Y was destroyed by Z" from the faction channel if (systemNarrowcast && !isPublicChannel) return true; var msg = '', nick = '', pguid; $.each(json[2].plext.markup, function(ind, markup) { switch(markup[0]) { case 'SENDER': // user generated messages nick = markup[1].plain.slice(0, -2); // cut “: ” at end break; case 'PLAYER': // automatically generated messages nick = markup[1].plain; team = markup[1].team === 'RESISTANCE' ? TEAM_RES : TEAM_ENL; if(ind > 0) msg += nick; // don’t repeat nick directly break; case 'TEXT': msg += $('
').text(markup[1].plain).html().autoLink(); break; case 'AT_PLAYER': var thisToPlayer = (markup[1].plain == ('@'+window.PLAYER.nickname)); var spanClass = thisToPlayer ? "pl_nudge_me" : (markup[1].team + " pl_nudge_player"); var atPlayerName = markup[1].plain.replace(/^@/, ""); msg += $('
').html($('') .attr('class', spanClass) .attr('onclick',"window.chat.nicknameClicked(event, '"+atPlayerName+"')") .text(markup[1].plain)).html(); msgToPlayer = msgToPlayer || thisToPlayer; break; case 'PORTAL': var latlng = [markup[1].latE6/1E6, markup[1].lngE6/1E6]; var perma = '/intel?ll='+latlng[0]+','+latlng[1]+'&z=17&pll='+latlng[0]+','+latlng[1]; var js = 'window.zoomToAndShowPortal(\''+markup[1].guid+'\', ['+latlng[0]+', '+latlng[1]+']);return false'; msg += '' + window.chat.getChatPortalName(markup[1]) + ''; break; case 'SECURE': //NOTE: we won't add the '[secure]' string here - it'll be handled below instead isSecureMessage = true; break; default: //handle unknown types by outputting the plain text version, marked with it's type msg += $('
').text(markup[0]+':<'+markup[1].plain+'>').html(); break; } }); //skip secure messages on the public channel if (isPublicChannel && isSecureMessage) return true; //skip public messages (e.g. @player mentions) on the secure channel if ((!isPublicChannel) && (!isSecureMessage)) return true; //NOTE: these two are currently redundant with the above two tests - but code can change... //from the server, private channel messages are flagged with a SECURE string '[secure] ', and appear in //both the public and private channels //we don't include this '[secure]' text above, as it's redundant in the faction-only channel //let's add it here though if we have a secure message in the public channel, or the reverse if a non-secure in the faction one if (isPublicChannel && isSecureMessage) msg = '[secure] ' + msg; //and, add the reverse - a 'public' marker to messages in the private channel if ((!isPublicChannel) && (!isSecureMessage)) msg = '[public] ' + msg; // format: timestamp, autogenerated, HTML message storageHash.data[json[0]] = [json[1], auto, chat.renderMsg(msg, nick, time, team, msgToPlayer, systemNarrowcast), nick]; }); } // Override portal names that are used over and over, such as 'US Post Office' window.chat.getChatPortalName = function(markup) { var name = markup.name; if(name === 'US Post Office') { var address = markup.address.split(','); name = 'USPS: ' + address[0]; } return name; } // renders data from the data-hash to the element defined by the given // ID. Set 3rd argument to true if it is likely that old data has been // added. Latter is only required for scrolling. window.chat.renderData = function(data, element, likelyWereOldMsgs) { var elm = $('#'+element); if(elm.is(':hidden')) return; // discard guids and sort old to new var vals = $.map(data, function(v, k) { return [v]; }); vals = vals.sort(function(a, b) { return a[0]-b[0]; }); // render to string with date separators inserted var msgs = ''; var prevTime = null; $.each(vals, function(ind, msg) { var nextTime = new Date(msg[0]).toLocaleDateString(); if(prevTime && prevTime !== nextTime) msgs += chat.renderDivider(nextTime); msgs += msg[2]; prevTime = nextTime; }); var scrollBefore = scrollBottom(elm); elm.html('' + msgs + '
'); chat.keepScrollPosition(elm, scrollBefore, likelyWereOldMsgs); } window.chat.renderDivider = function(text) { var d = ' ──────────────────────────────────────────────────────────────────────────'; return '─ ' + text + d + ''; } window.chat.renderMsg = function(msg, nick, time, team, msgToPlayer, systemNarrowcast) { var ta = unixTimeToHHmm(time); var tb = unixTimeToDateTimeString(time, true); //add tags around the milliseconds tb = (tb.slice(0,19)+''+tb.slice(19)+'').replace(//g,'>').replace(/"/g,'"'); // help cursor via “#chat time” var t = ''; if ( msgToPlayer ) { t = '
' + t + '
'; } if (systemNarrowcast) { msg = '
' + msg + '
'; } var color = COLORS[team]; if (nick === window.PLAYER.nickname) color = '#fd6'; //highlight things said/done by the player in a unique colour (similar to @player mentions from others in the chat text itself) var s = 'style="cursor:pointer; color:'+color+'"'; var title = nick.length >= 8 ? 'title="'+nick+'" class="help"' : ''; var i = ['<', '>']; return ''+t+''+i[0]+''+ nick+''+i[1]+''+msg+''; } window.chat.addNickname= function(nick){ var c = document.getElementById("chattext"); c.value = [c.value.trim(), nick].join(" ").trim() + " "; c.focus() } window.chat.getActive = function() { return $('#chatcontrols .active').text(); } window.chat.toggle = function() { var c = $('#chat, #chatcontrols'); if(c.hasClass('expand')) { $('#chatcontrols a:first').html(''); c.removeClass('expand'); var div = $('#chat > div:visible'); div.data('ignoreNextScroll', true); div.scrollTop(99999999); // scroll to bottom $('.leaflet-control').css('margin-left', '13px'); } else { $('#chatcontrols a:first').html(''); c.addClass('expand'); $('.leaflet-control').css('margin-left', '720px'); chat.needMoreMessages(); } } window.chat.request = function() { console.log('refreshing chat'); chat.requestFaction(false); chat.requestPublic(false); } // checks if there are enough messages in the selected chat tab and // loads more if not. window.chat.needMoreMessages = function() { var activeTab = chat.getActive(); if(activeTab === 'debug') return; var activeChat = $('#chat > :visible'); if(activeChat.length === 0) return; var hasScrollbar = scrollBottom(activeChat) !== 0 || activeChat.scrollTop() !== 0; var nearTop = activeChat.scrollTop() <= CHAT_REQUEST_SCROLL_TOP; if(hasScrollbar && !nearTop) return; console.log('No scrollbar or near top in active chat. Requesting more data.'); if(activeTab === 'faction') chat.requestFaction(true); else chat.requestPublic(true); } window.chat.chooseAnchor = function(t) { var tt = t.text(); localStorage['iitc-chat-tab'] = tt; var mark = $('#chatinput mark'); var input = $('#chatinput input'); $('#chatcontrols .active').removeClass('active'); $("#chatcontrols a:contains('" + tt + "')").addClass('active'); $('#chat > div').hide(); var elm; switch(tt) { case 'faction': input.css('color', ''); mark.css('color', ''); mark.text('tell faction:'); break; case 'public': input.css('cssText', 'color: #f66 !important'); mark.css('cssText', 'color: #f66 !important'); mark.text('broadcast:'); break; case 'compact': case 'full': mark.css('cssText', 'color: #bbb !important'); input.css('cssText', 'color: #bbb !important'); mark.text('tell Jarvis:'); break; default: throw('chat.chooser was asked to handle unknown button: ' + tt); } var elm = $('#chat' + tt); elm.show(); eval('chat.render' + tt.capitalize() + '(false);'); if(elm.data('needsScrollTop')) { elm.data('ignoreNextScroll', true); elm.scrollTop(elm.data('needsScrollTop')); elm.data('needsScrollTop', null); } } window.chat.show = function(name) { window.isSmartphone() ? $('#updatestatus').hide() : $('#updatestatus').show(); $('#chat, #chatinput').show(); var t = $(''+name+''); window.chat.chooseAnchor(t); } window.chat.chooser = function(event) { var t = $(event.target); window.chat.chooseAnchor(t); } // contains the logic to keep the correct scroll position. window.chat.keepScrollPosition = function(box, scrollBefore, isOldMsgs) { // If scrolled down completely, keep it that way so new messages can // be seen easily. If scrolled up, only need to fix scroll position // when old messages are added. New messages added at the bottom don’t // change the view and enabling this would make the chat scroll down // for every added message, even if the user wants to read old stuff. if(box.is(':hidden') && !isOldMsgs) { box.data('needsScrollTop', 99999999); return; } if(scrollBefore === 0 || isOldMsgs) { box.data('ignoreNextScroll', true); box.scrollTop(box.scrollTop() + (scrollBottom(box)-scrollBefore)); } } // // setup // window.chat.setup = function() { if (localStorage['iitc-chat-tab']) { var t = $(''+localStorage['iitc-chat-tab']+''); window.chat.chooseAnchor(t); } $('#chatcontrols, #chat, #chatinput').show(); $('#chatcontrols a:first').click(window.chat.toggle); $('#chatcontrols a').each(function(ind, elm) { if($.inArray($(elm).text(), ['full', 'compact', 'public', 'faction']) !== -1) $(elm).click(window.chat.chooser); }); $('#chatinput').click(function() { $('#chatinput input').focus(); }); window.chat.setupTime(); window.chat.setupPosting(); $('#chatfaction').scroll(function() { var t = $(this); if(t.data('ignoreNextScroll')) return t.data('ignoreNextScroll', false); if(t.scrollTop() < CHAT_REQUEST_SCROLL_TOP) chat.requestFaction(true); if(scrollBottom(t) === 0) chat.requestFaction(false); }); $('#chatpublic, #chatfull, #chatcompact').scroll(function() { var t = $(this); if(t.data('ignoreNextScroll')) return t.data('ignoreNextScroll', false); if(t.scrollTop() < CHAT_REQUEST_SCROLL_TOP) chat.requestPublic(true); if(scrollBottom(t) === 0) chat.requestPublic(false); }); window.requests.addRefreshFunction(chat.request); var cls = PLAYER.team === 'RESISTANCE' ? 'res' : 'enl'; $('#chatinput mark').addClass(cls); $(document).on('click', '.nickname', function(event) { window.chat.nicknameClicked(event, $(this).text()); }); } window.chat.setupTime = function() { var inputTime = $('#chatinput time'); var updateTime = function() { if(window.isIdle()) return; var d = new Date(); var h = d.getHours() + ''; if(h.length === 1) h = '0' + h; var m = d.getMinutes() + ''; if(m.length === 1) m = '0' + m; inputTime.text(h+':'+m); // update ON the minute (1ms after) setTimeout(updateTime, (60 - d.getSeconds()) * 1000 + 1); }; updateTime(); window.addResumeFunction(updateTime); } // // posting // window.chat.setupPosting = function() { if (!isSmartphone()) { $('#chatinput input').keydown(function(event) { try { var kc = (event.keyCode ? event.keyCode : event.which); if(kc === 13) { // enter chat.postMsg(); event.preventDefault(); } else if (kc === 9) { // tab event.preventDefault(); window.chat.handleTabCompletion(); } } catch(error) { console.log(error); debug.printStackTrace(); } }); } $('#chatinput').submit(function(event) { event.preventDefault(); chat.postMsg(); }); } window.chat.postMsg = function() { var c = chat.getActive(); if(c === 'full' || c === 'compact') return alert('Jarvis: A strange game. The only winning move is not to play. How about a nice game of chess?'); var msg = $.trim($('#chatinput input').val()); if(!msg || msg === '') return; if(c === 'debug') { var result; try { result = eval(msg); } catch(e) { if(e.stack) console.error(e.stack); throw e; // to trigger native error message } if(result !== undefined) console.log(result.toString()); return result; } var publik = c === 'public'; var latlng = map.getCenter(); var data = {messageSendPlext: msg, latE6SendPlext: Math.round(latlng.lat*1E6), lngE6SendPlext: Math.round(latlng.lng*1E6), chatTabSendPlext: publik ? 'all' : 'faction'}; var errMsg = 'Your message could not be delivered. You can copy&' + 'paste it here and try again if you want:\n\n' + msg; window.postAjax('sendPlext', data, function(response) { if(response.error) alert(errMsg); if(publik) chat.requestPublic(false); else chat.requestFaction(false); }, function() { alert(errMsg); } ); $('#chatinput input').val(''); }