// ==UserScript== // @id iitc-plugin-guess-player-levels@breunigs // @name iitc: guess player level // @version 0.2.1 // @namespace https://github.com/breunigs/ingress-intel-total-conversion // @updateURL https://raw.github.com/breunigs/ingress-intel-total-conversion/gh-pages/plugins/guess-player-levels.user.js // @downloadURL https://raw.github.com/breunigs/ingress-intel-total-conversion/gh-pages/plugins/guess-player-levels.user.js // @description Tries to determine player levels from the data available in the current view // @include https://www.ingress.com/intel* // @match https://www.ingress.com/intel* // ==/UserScript== function wrapper() { // ensure plugin framework is there, even if iitc is not yet loaded if(typeof window.plugin !== 'function') window.plugin = function() {}; // PLUGIN START //////////////////////////////////////////////////////// // use own namespace for plugin window.plugin.guessPlayerLevels = function() {}; window.plugin.guessPlayerLevels.setupCallback = function() { $('#toolbox').append('guess player levels '); addHook('portalAdded', window.plugin.guessPlayerLevels.extractPortalData); } window.plugin.guessPlayerLevels.setLevelTitle = function(dom) { // expects dom node with nick in its child text node var playersNamed = {}; for (var i = 0; i < localStorage.length; i++) { var ident = localStorage.key(i); if(!ident.startsWith('level-')) continue; var guid = ident.slice(6); var level = localStorage[ident]; playersNamed[getPlayerName(guid)] = level; } var el = $(dom); var nick = el.text(); var text; if (nick in playersNamed) { text = 'Min player level: ' + playersNamed[nick]; if(playersNamed[nick] === window.MAX_XM_PER_LEVEL - 1) text += ' (guessed)'; } else { text = 'Min player level unknown'; } window.setupTooltips(el); /* This code looks hacky but since we are a little late within the mouseenter so we need to improvise a little. The open method doesn't open the tooltip directly. It starts the whole opening procedure (including the timeout etc) and is normally started by the mousemove event of the enhanced element. */ el.addClass('help') // Add the "Help Mouse Cursor" .attr('title', text) // Set the title for the jquery tooltip .tooltip('open') // Start the "open" method .attr('title', null); // And remove the title to prevent the browsers tooltip } window.plugin.guessPlayerLevels.setupChatNickHelper = function() { $(window).delegate('.nickname', 'mouseenter', function() { window.plugin.guessPlayerLevels.setLevelTitle(this); }); } window.plugin.guessPlayerLevels.extractPortalData = function(data) { var r = data.portal.options.details.resonatorArray.resonators; $.each(r, function(ind, reso) { if(!reso) return true; var p = 'level-'+reso.ownerGuid; var l = reso.level; if(!window.localStorage[p] || window.localStorage[p] < l) window.localStorage[p] = l; }); } window.plugin.guessPlayerLevels.guess = function() { var playersRes = {}; var playersEnl = {}; $.each(window.portals, function(ind, portal) { var r = portal.options.details.resonatorArray.resonators; $.each(r, function(ind, reso) { if(!reso) return true; var lvl = localStorage['level-' + reso.ownerGuid]; var nick = getPlayerName(reso.ownerGuid); if(portal.options.team === TEAM_ENL) playersEnl[nick] = lvl; else playersRes[nick] = lvl; }); }); var s = 'the players have at least the following level:\n\n'; s += 'Resistance:\t   \tEnlightened:\t\n'; var namesR = plugin.guessPlayerLevels.sort(playersRes); var namesE = plugin.guessPlayerLevels.sort(playersEnl); var max = Math.max(namesR.length, namesE.length); for(var i = 0; i < max; i++) { var nickR = namesR[i]; var lvlR = playersRes[nickR]; var lineR = nickR ? nickR + ':\t' + lvlR : '\t'; var nickE = namesE[i]; var lvlE = playersEnl[nickE]; var lineE = nickE ? nickE + ':\t' + lvlE : '\t'; s += lineR + '\t\t' + lineE + '\n'; } s += '\n\nIf there are some unresolved names, simply try again.' console.log(s); alert(s); } window.plugin.guessPlayerLevels.sort = function(playerHash) { return Object.keys(playerHash).sort(function(a, b) { if(playerHash[a] < playerHash[b]) return 1; if(playerHash[a] > playerHash[b]) return -1; if (a.toLowerCase() < b.toLowerCase()) return -1; if (a.toLowerCase() > b.toLowerCase()) return 1; return 0; }); } var setup = function() { window.plugin.guessPlayerLevels.setupCallback(); window.plugin.guessPlayerLevels.setupChatNickHelper(); } // PLUGIN END ////////////////////////////////////////////////////////// if(window.iitcLoaded && typeof setup === 'function') { setup(); } else { if(window.bootPlugins) window.bootPlugins.push(setup); else window.bootPlugins = [setup]; } } // wrapper end // inject code into site context var script = document.createElement('script'); script.appendChild(document.createTextNode('('+ wrapper +')();')); (document.body || document.head || document.documentElement).appendChild(script);