// MAP DATA REQUEST CALCULATORS ////////////////////////////////////// // Ingress Intel splits up requests for map data (portals, links, // fields) into tiles. To get data for the current viewport (i.e. what // is currently visible) it first calculates which tiles intersect. // For all those tiles, it then calculates the lat/lng bounds of that // tile and a quadkey. Both the bounds and the quadkey are “somewhat” // required to get complete data. // // Conversion functions courtesy of // http://wiki.openstreetmap.org/wiki/Slippy_map_tilenames window.getMapZoomTileParameters = function(zoom) { // known correct as of 2014-08-14 ZOOM_TO_TILES_PER_EDGE = [64, 64, 128, 128, 256, 256, 256, 1024, 1024, 1536, 4096, 4096, 6500, 6500, 6500]; MAX_TILES_PER_EDGE = 9000; ZOOM_TO_LEVEL = [8, 8, 8, 8, 7, 7, 7, 6, 6, 5, 4, 4, 3, 2, 2, 1, 1]; // the current API allows the client to request a minimum portal level. the ZOOM_TO_LEVEL list are minimums // however, in my view, this can return excessive numbers of portals in many cases. let's try an optional reduction // of detail level at some zoom levels var level = ZOOM_TO_LEVEL[zoom] || 0; // default to level 0 (all portals) if not in array if (window.CONFIG_ZOOM_SHOW_LESS_PORTALS_ZOOMED_OUT) { if (level <= 7 && level >= 4) { // reduce portal detail level by one - helps reduce clutter level = level+1; } } return { level: level, maxLevel: ZOOM_TO_LEVEL[zoom] || 0, // for reference, for log purposes, etc tilesPerEdge: ZOOM_TO_TILES_PER_EDGE[zoom] || MAX_TILES_PER_EDGE, zoom: zoom // include the zoom level, for reference }; } window.getDataZoomForMapZoom = function(zoom) { // we can fetch data at a zoom level different to the map zoom. //NOTE: the specifics of this are tightly coupled with the above ZOOM_TO_LEVEL and ZOOM_TO_TILES_PER_EDGE arrays // firstly, some of IITCs zoom levels, depending on base map layer, can be higher than stock. limit zoom level // (stock site max zoom may vary depending on google maps detail in the area - 20 or 21 max is common) if (zoom > 20) { zoom = 20; } var origTileParams = getMapZoomTileParameters(zoom); if (!window.CONFIG_ZOOM_DEFAULT_DETAIL_LEVEL) { // to improve the cacheing performance, we try and limit the number of zoom levels we retrieve data for // to avoid impacting server load, we keep ourselves restricted to a zoom level with the sane numbre // of tilesPerEdge and portal levels visible while (zoom > 1) { var newTileParams = getMapZoomTileParameters(zoom-1); if (newTileParams.tilesPerEdge != origTileParams.tilesPerEdge || newTileParams.level != origTileParams.level) { // switching to zoom-1 would result in a different detail level - so we abort changing things break; } else { // changing to zoom = zoom-1 results in identical tile parameters - so we can safely step back // with no increase in either server load or number of requests zoom = zoom-1; } } } if (window.CONFIG_ZOOM_SHOW_MORE_PORTALS) { // this is, in theory, slightly 'unfriendly' to the servers. in practice, this isn't the case - and it can even be nicer // as it vastly improves cacheing in IITC and also reduces the amount of panning/zooming a user would do if (zoom >= 15 && zoom <= 16) { //L1+ and closer zooms. the 'all portals' zoom uses the same tile size, so it's no harm to request things at that zoom level zoom = 17; } } return zoom; } window.lngToTile = function(lng, params) { return Math.floor((lng + 180) / 360 * params.tilesPerEdge); } window.latToTile = function(lat, params) { return Math.floor((1 - Math.log(Math.tan(lat * Math.PI / 180) + 1 / Math.cos(lat * Math.PI / 180)) / Math.PI) / 2 * params.tilesPerEdge); } window.tileToLng = function(x, params) { return x / params.tilesPerEdge * 360 - 180; } window.tileToLat = function(y, params) { var n = Math.PI - 2 * Math.PI * y / params.tilesPerEdge; return 180 / Math.PI * Math.atan(0.5 * (Math.exp(n) - Math.exp(-n))); } window.pointToTileId = function(params, x, y) { //change to quadkey construction //as of 2014-05-06: zoom_x_y_minlvl_maxlvl_maxhealth return params.zoom + "_" + x + "_" + y + "_" + params.level + "_8_100"; } window.getResonatorLatLng = function(dist, slot, portalLatLng) { // offset in meters var dn = dist*SLOT_TO_LAT[slot]; var de = dist*SLOT_TO_LNG[slot]; // Coordinate offset in radians var dLat = dn/EARTH_RADIUS; var dLon = de/(EARTH_RADIUS*Math.cos(Math.PI/180*portalLatLng[0])); // OffsetPosition, decimal degrees var lat0 = portalLatLng[0] + dLat * 180/Math.PI; var lon0 = portalLatLng[1] + dLon * 180/Math.PI; return [lat0, lon0]; }