// ==UserScript== // @id iitc-plugin-guess-player-levels@breunigs // @name IITC plugin: guess player level // @version 0.4.1.@@DATETIMEVERSION@@ // @namespace https://github.com/jonatkins/ingress-intel-total-conversion // @updateURL @@UPDATEURL@@ // @downloadURL @@DOWNLOADURL@@ // @description [@@BUILDNAME@@-@@BUILDDATE@@] Tries to determine player levels from the data available in the current view // @include https://www.ingress.com/intel* // @include http://www.ingress.com/intel* // @match https://www.ingress.com/intel* // @match http://www.ingress.com/intel* // ==/UserScript== function wrapper() { // ensure plugin framework is there, even if iitc is not yet loaded if(typeof window.plugin !== 'function') window.plugin = function() {}; // PLUGIN START //////////////////////////////////////////////////////// // use own namespace for plugin window.plugin.guessPlayerLevels = function() {}; window.plugin.guessPlayerLevels.setupCallback = function() { $('#toolbox').append(' Guess player levels'); addHook('portalAdded', window.plugin.guessPlayerLevels.extractPortalData); } // This function is intended to be called by other plugins window.plugin.guessPlayerLevels.fetchLevelByPlayer = function(guid) { return(window.localStorage['level-' + guid]); } window.plugin.guessPlayerLevels._nameToGuidCache = {}; window.plugin.guessPlayerLevels.setLevelTitle = function(dom) { // expects dom node with nick in its child text node var el = $(dom); var nick = el.text(); var guid = window.playerNameToGuid(nick); var level = guid ? localStorage['level-'+guid] : null; var text; if (level) { text = 'Min player level: ' + level; if(level < window.MAX_XM_PER_LEVEL.length - 1) text += ' (guessed)'; } else { text = 'Min player level unknown'; } window.setupTooltips(el); /* This code looks hacky but since we are a little late within the mouseenter so we need to improvise a little. The open method doesn't open the tooltip directly. It starts the whole opening procedure (including the timeout etc) and is normally started by the mousemove event of the enhanced element. */ el.addClass('help') // Add the "Help Mouse Cursor" .attr('title', text) // Set the title for the jquery tooltip .tooltip('open') // Start the "open" method .attr('title', null); // And remove the title to prevent the browsers tooltip } window.plugin.guessPlayerLevels.setupChatNickHelper = function() { $(window).delegate('.nickname', 'mouseenter', function() { window.plugin.guessPlayerLevels.setLevelTitle(this); }); } window.plugin.guessPlayerLevels.extractPortalData = function(data) { var r = data.portal.options.details.resonatorArray.resonators; $.each(r, function(ind, reso) { if(!reso) return true; var p = 'level-'+reso.ownerGuid; var l = reso.level; if(!window.localStorage[p] || window.localStorage[p] < l) window.localStorage[p] = l; }); } window.plugin.guessPlayerLevels.guess = function() { var playersRes = {}; var playersEnl = {}; $.each(window.portals, function(ind, portal) { var r = portal.options.details.resonatorArray.resonators; $.each(r, function(ind, reso) { if(!reso) return true; var lvl = localStorage['level-' + reso.ownerGuid]; var nick = getPlayerName(reso.ownerGuid); if(portal.options.team === TEAM_ENL) playersEnl[nick] = lvl; else playersRes[nick] = lvl; }); }); var s = 'Players have at least the following level:\n\n'; s += 'Resistance:\t   \tEnlightened:\t\n'; var namesR = plugin.guessPlayerLevels.sort(playersRes); var namesE = plugin.guessPlayerLevels.sort(playersEnl); var totallvlR = 0; var totallvlE = 0; var max = Math.max(namesR.length, namesE.length); for(var i = 0; i < max; i++) { var nickR = namesR[i]; var lvlR = playersRes[nickR]; var lineR = nickR ? nickR + ':\t' + lvlR : '\t'; if(!isNaN(parseInt(lvlR))) totallvlR += parseInt(lvlR); var nickE = namesE[i]; var lvlE = playersEnl[nickE]; var lineE = nickE ? nickE + ':\t' + lvlE : '\t'; if(!isNaN(parseInt(lvlE))) totallvlE += parseInt(lvlE); s += '\n'+lineR + '\t' + lineE + '\n'; } s += '\nTotal level :\t'+totallvlR+'\tTotal level :\t'+totallvlE; s += '\nTotal player:\t'+namesR.length+'\tTotal player:\t'+namesE.length; var averageR = 0, averageE = 0; if (namesR.length > 0) averageR = (totallvlR/namesR.length); if (namesE.length > 0) averageE = (totallvlE/namesE.length); s += '\nAverage level:\t'+averageR.toFixed(2)+'\tAverage level:\t'+averageE.toFixed(2); s += '\n\nIf there are some unresolved names, simply try again.' //console.log(s); dialog({ text: s, title: 'Player levels: R' + averageR.toFixed(2) + ', E' + averageE.toFixed(2) }); } window.plugin.guessPlayerLevels.sort = function(playerHash) { return Object.keys(playerHash).sort(function(a, b) { if(playerHash[a] < playerHash[b]) return 1; if(playerHash[a] > playerHash[b]) return -1; if (a.toLowerCase() < b.toLowerCase()) return -1; if (a.toLowerCase() > b.toLowerCase()) return 1; return 0; }); } var setup = function() { window.plugin.guessPlayerLevels.setupCallback(); window.plugin.guessPlayerLevels.setupChatNickHelper(); } // PLUGIN END ////////////////////////////////////////////////////////// if(window.iitcLoaded && typeof setup === 'function') { setup(); } else { if(window.bootPlugins) window.bootPlugins.push(setup); else window.bootPlugins = [setup]; } } // wrapper end // inject code into site context var script = document.createElement('script'); script.appendChild(document.createTextNode('('+ wrapper +')();')); (document.body || document.head || document.documentElement).appendChild(script);