// ==UserScript== // @id iitc-plugin-guess-player-levels@breunigs // @name IITC plugin: guess player level // @category Info // @version 0.4.10.@@DATETIMEVERSION@@ // @namespace https://github.com/jonatkins/ingress-intel-total-conversion // @updateURL @@UPDATEURL@@ // @downloadURL @@DOWNLOADURL@@ // @description [@@BUILDNAME@@-@@BUILDDATE@@] Tries to determine player levels from the data available in the current view // @include https://www.ingress.com/intel* // @include http://www.ingress.com/intel* // @match https://www.ingress.com/intel* // @match http://www.ingress.com/intel* // @grant none // ==/UserScript== @@PLUGINSTART@@ // PLUGIN START //////////////////////////////////////////////////////// // use own namespace for plugin window.plugin.guessPlayerLevels = function() {}; // we prepend a hash sign (#) in front of the player name in storage in order to prevent accessing a pre-defined property // (like constructor, __defineGetter__, etc. window.plugin.guessPlayerLevels.setupCallback = function() { $('#toolbox').append(' Guess player levels'); addHook('portalDetailLoaded', window.plugin.guessPlayerLevels.extractPortalData); } // This function is intended to be called by other plugins window.plugin.guessPlayerLevels.fetchLevelByPlayer = function(nick) { var cache = window.plugin.guessPlayerLevels._nameToLevelCache; if(cache["#" + nick] === undefined) { // no use in reading localStorage repeatedly if(window.plugin.guessPlayerLevels._localStorageLastUpdate < Date.now() - 10*1000) { try { cache = JSON.parse(localStorage["plugin-guess-player-levels"]) window.plugin.guessPlayerLevels._nameToLevelCache = cache; window.plugin.guessPlayerLevels._localStorageLastUpdate = Date.now(); } catch(e) { } } } return cache["#" + nick]; } window.plugin.guessPlayerLevels._nameToLevelCache = {}; window.plugin.guessPlayerLevels._localStorageLastUpdate = 0; window.plugin.guessPlayerLevels.setLevelTitle = function(dom) { // expects dom node with nick in its child text node var el = $(dom); var nick = el.text(); var level = window.plugin.guessPlayerLevels.fetchLevelByPlayer(nick); var text; if (level) { text = 'Min player level: ' + level + ' (guessed)'; } else { text = 'Min player level unknown'; } window.setupTooltips(el); /* This code looks hacky but since we are a little late within the mouseenter so we need to improvise a little. The open method doesn't open the tooltip directly. It starts the whole opening procedure (including the timeout etc) and is normally started by the mousemove event of the enhanced element. */ el.addClass('help') // Add the "Help Mouse Cursor" .attr('title', text) // Set the title for the jquery tooltip .tooltip('open') // Start the "open" method .attr('title', null); // And remove the title to prevent the browsers tooltip } window.plugin.guessPlayerLevels.setupChatNickHelper = function() { $(document).on('mouseenter', '.nickname', function() { window.plugin.guessPlayerLevels.setLevelTitle(this); }); } window.plugin.guessPlayerLevels.extractPortalData = function(data) { if(!data.success) return; var r = data.details.resonatorArray.resonators; //due to the Jarvis Virus/ADA Refactor it's possible for a player to own resonators on a portal //at a higher level than the player themselves. It is not possible to detect for sure when this //has happened, but in many cases it will result in an impossible deployment arrangement //(over 1 L8/7 res, over 2 L6/5 res, etc). if we detect this case, ignore all resonators owned //by that player on the portal // TODO? go further, and just ignore all resonators owned by the portal owner? // or; have a 'guessed' level and a 'certain' level. 'certain' comes from res from non-owner, and COMM deploy // while 'guessed' comes from resonators of the portal owner var perPlayerResMaxLevel = {}; var perPlayerResMaxLevelCount = {}; $.each(r, function(ind, reso) { if(!reso) return true; if(!perPlayerResMaxLevel[reso.ownerGuid] || reso.level > perPlayerResMaxLevel[reso.ownerGuid]) { perPlayerResMaxLevel[reso.ownerGuid] = reso.level; perPlayerResMaxLevelCount[reso.ownerGuid] = 0; } if (reso.level == perPlayerResMaxLevel[reso.ownerGuid]) perPlayerResMaxLevelCount[reso.ownerGuid]++; }); $.each(perPlayerResMaxLevel, function(guid, level) { if (perPlayerResMaxLevelCount[guid] <= window.MAX_RESO_PER_PLAYER[level]) { window.plugin.guessPlayerLevels.savePlayerLevel(guid, level); } }); } window.plugin.guessPlayerLevels.savePlayerLevel = function(nick, level) { var stored = window.plugin.guessPlayerLevels.fetchLevelByPlayer(nick); if(stored && stored >= level) return; window.plugin.guessPlayerLevels._nameToLevelCache["#" + nick] = level; // to minimize accesses to localStorage, writing is delayed a bit if(window.plugin.guessPlayerLevels._writeTimeout) clearTimeout(window.plugin.guessPlayerLevels._writeTimeout); window.plugin.guessPlayerLevels._writeTimeout = setTimeout(function() { localStorage["plugin-guess-player-levels"] = JSON.stringify(window.plugin.guessPlayerLevels._nameToLevelCache); }, 500); } window.plugin.guessPlayerLevels.guess = function() { var playersRes = {}; var playersEnl = {}; $.each(window.portals, function(guid,p) { var details = portalDetail.get(guid); if(details) { var r = details.resonatorArray.resonators; $.each(r, function(ind, reso) { if(!reso) return true; var nick = reso.ownerGuid; if(isSystemPlayer(nick)) return true; var lvl = window.plugin.guessPlayerLevels.fetchLevelByPlayer(nick); if(!lvl) return true; if(getTeam(details) === TEAM_ENL) playersEnl[nick] = lvl; else playersRes[nick] = lvl; }); if(details.captured) { var nick = details.captured.capturingPlayerId if(isSystemPlayer(nick)) return true; var lvl = window.plugin.guessPlayerLevels.fetchLevelByPlayer(nick); if(!lvl) return true; if(getTeam(details) === TEAM_ENL) playersEnl[nick] = lvl; else playersRes[nick] = lvl; } } }); var s = 'Players have at least the following level:\n\n'; s += 'Resistance:\t   \tEnlightened:\t\n'; var namesR = plugin.guessPlayerLevels.sort(playersRes); var namesE = plugin.guessPlayerLevels.sort(playersEnl); var totallvlR = 0; var totallvlE = 0; var max = Math.max(namesR.length, namesE.length); for(var i = 0; i < max; i++) { var nickR = namesR[i]; var lvlR = playersRes[nickR]; var lineR = nickR ? nickR + ':\t' + lvlR : '\t'; if(!isNaN(parseInt(lvlR))) totallvlR += parseInt(lvlR); var nickE = namesE[i]; var lvlE = playersEnl[nickE]; var lineE = nickE ? nickE + ':\t' + lvlE : '\t'; if(!isNaN(parseInt(lvlE))) totallvlE += parseInt(lvlE); s += '\n'+lineR + '\t' + lineE + '\n'; } s += '\nTotal level :\t'+totallvlR+'\tTotal level :\t'+totallvlE; s += '\nTotal player:\t'+namesR.length+'\tTotal player:\t'+namesE.length; var averageR = 0, averageE = 0; if (namesR.length > 0) averageR = (totallvlR/namesR.length); if (namesE.length > 0) averageE = (totallvlE/namesE.length); s += '\nAverage level:\t'+averageR.toFixed(2)+'\tAverage level:\t'+averageE.toFixed(2); s += '\n\nOnly players from recently viewed portal details are listed.' dialog({ text: s, title: 'Player levels: R' + averageR.toFixed(2) + ', E' + averageE.toFixed(2), id: 'guess-player-levels', width: 350, buttons: { 'RESET GUESSES': function() { // clear all guessed levels from local storage localStorage.removeItem("plugin-guess-player-levels") window.plugin.guessPlayerLevels._nameToLevelCache = {} // now force all portals through the callback manually $.each(window.portals, function(guid,p) { var details = portalDetail.get(guid); if(details) window.plugin.guessPlayerLevels.extractPortalData({details:details, success:true}); }); // and re-open the dialog (on a minimal timeout - so it's not closed while processing this callback) setTimeout(window.plugin.guessPlayerLevels.guess,1); }, } }); } window.plugin.guessPlayerLevels.sort = function(playerHash) { return Object.keys(playerHash).sort(function(a, b) { if(playerHash[a] < playerHash[b]) return 1; if(playerHash[a] > playerHash[b]) return -1; if (a.toLowerCase() < b.toLowerCase()) return -1; if (a.toLowerCase() > b.toLowerCase()) return 1; return 0; }); } var setup = function() { // we used to sture level guesses as one localStorage key per player, named 'level-PLAYER_GUID' // they're now stored in a single storage key - 'plugin-guess-player-levels' - so clear these old entries $.each(Object.keys(localStorage), function(ind,key) {// legacy code - should be removed in the future if(key.lastIndexOf("level-",0)===0) { localStorage.removeItem(key); } }); window.plugin.guessPlayerLevels.setupCallback(); window.plugin.guessPlayerLevels.setupChatNickHelper(); } // PLUGIN END ////////////////////////////////////////////////////////// @@PLUGINEND@@