// GAME STATUS /////////////////////////////////////////////////////// // MindUnit display window.window.updateGameScoreFailCount = 0; window.updateGameScore = function(data) { if(!data) { window.postAjax('getGameScore', {}, window.updateGameScore); return; } // hacky - but here is as good as any for a location // the niantic servers have attempted to obsfucate the client/server protocol, by munging the request parameters // detecting which munge set should be used is tricky - even the stock site gets it wrong sometimes // to detect the problem and try a different set is easiest in a place where there's only a single request of that type // sent at once, and it has no extra parameters. this method matches those requirements if (data.error || (data.indexOf && data.indexOf('"error"') != -1)) { window.window.updateGameScoreFailCount++; if (window.window.updateGameScoreFailCount <= window.requestParameterMunges.length) { window.activeRequestMungeSet = (window.activeRequestMungeSet+1) % window.requestParameterMunges.length; console.warn('IITC munge issue - cycling to set '+window.activeRequestMungeSet); updateGameScore(); return; } else { console.error('IITC munge issue - and retry limit reached. IITC will likely fail'); } } window.window.updateGameScoreFailCount = 0; var r = parseInt(data.result.resistanceScore), e = parseInt(data.result.enlightenedScore); var s = r+e; var rp = r/s*100, ep = e/s*100; r = digits(r), e = digits(e); var rs = ''+Math.round(rp)+'% '; var es = ' '+Math.round(ep)+'%'; $('#gamestat').html(rs+es).one('click', function() { window.updateGameScore() }); // help cursor via “#gamestat span” $('#gamestat').attr('title', 'Resistance:\t'+r+' MindUnits\nEnlightened:\t'+e+' MindUnits'); window.setTimeout('window.updateGameScore', REFRESH_GAME_SCORE*1000); }