// GAME STATUS ///////////////////////////////////////////////////////
// MindUnit display
window.window.updateGameScoreFailCount = 0;
window.updateGameScore = function(data) {
  if(!data) {
    window.postAjax('getGameScore', {}, window.updateGameScore);
    return;
  }
  // hacky - but here is as good as any for a location
  // the niantic servers have attempted to obsfucate the client/server protocol, by munging the request parameters
  // detecting which munge set should be used is tricky - even the stock site gets it wrong sometimes
  // to detect the problem and try a different set is easiest in a place where there's only a single request of that type
  // sent at once, and it has no extra parameters. this method matches those requirements
  if (data.error || (data.indexOf && data.indexOf('"error"') != -1)) {
    window.window.updateGameScoreFailCount++;
    if (window.window.updateGameScoreFailCount <= window.requestParameterMunges.length) {
      window.activeRequestMungeSet = (window.activeRequestMungeSet+1) % window.requestParameterMunges.length;
      console.warn('IITC munge issue - cycling to set '+window.activeRequestMungeSet);
      updateGameScore();
      return;
    } else {
      console.error('IITC munge issue - and retry limit reached. IITC will likely fail');
    }
  }
  window.window.updateGameScoreFailCount = 0;
  var r = parseInt(data.result.resistanceScore), e = parseInt(data.result.enlightenedScore);
  var s = r+e;
  var rp = r/s*100, ep = e/s*100;
  r = digits(r), e = digits(e);
  var rs = ''+Math.round(rp)+'% ';
  var es = ' '+Math.round(ep)+'%';
  $('#gamestat').html(rs+es).one('click', function() { window.updateGameScore() });
  // help cursor via “#gamestat span”
  $('#gamestat').attr('title', 'Resistance:\t'+r+' MindUnits\nEnlightened:\t'+e+' MindUnits');
  window.setTimeout('window.updateGameScore', REFRESH_GAME_SCORE*1000);
}