// MAP DATA REQUEST CALCULATORS ////////////////////////////////////// // Ingress Intel splits up requests for map data (portals, links, // fields) into tiles. To get data for the current viewport (i.e. what // is currently visible) it first calculates which tiles intersect. // For all those tiles, it then calculates the lat/lng bounds of that // tile and a quadkey. Both the bounds and the quadkey are “somewhat” // required to get complete data. // // Conversion functions courtesy of // http://wiki.openstreetmap.org/wiki/Slippy_map_tilenames window.getMapZoomTileParameters = function(zoom) { // these arrays/constants are based on those in the stock intel site. it's essential we keep them in sync with their code // (it may be worth reading the values from their code rather than using our own copies? it's a case of either // breaking if they rename their variables if we do, or breaking if they change the values if we don't) var ZOOM_TO_TILES_PER_EDGE = [32, 32, 32, 32, 256, 256, 256, 1024, 1024, 1536, 4096, 4096, 16384, 16384, 16384]; var MAX_TILES_PER_EDGE = 65536; var ZOOM_TO_LEVEL = [8, 8, 8, 8, 7, 7, 7, 6, 6, 5, 4, 4, 3, 2, 2, 1, 1]; return { level: ZOOM_TO_LEVEL[zoom] || 0, // default to level 0 (all portals) if not in array tilesPerEdge: ZOOM_TO_TILES_PER_EDGE[zoom] || MAX_TILES_PER_EDGE, zoom: zoom // include the zoom level, for reference }; } window.lngToTile = function(lng, params) { return Math.floor((lng + 180) / 360 * params.tilesPerEdge); } window.latToTile = function(lat, params) { return Math.floor((1 - Math.log(Math.tan(lat * Math.PI / 180) + 1 / Math.cos(lat * Math.PI / 180)) / Math.PI) / 2 * params.tilesPerEdge); } window.tileToLng = function(x, params) { return x / params.tilesPerEdge * 360 - 180; } window.tileToLat = function(y, params) { var n = Math.PI - 2 * Math.PI * y / params.tilesPerEdge; return 180 / Math.PI * Math.atan(0.5 * (Math.exp(n) - Math.exp(-n))); } window.pointToTileId = function(params, x, y) { return params.zoom + "_" + x + "_" + y; } window.getResonatorLatLng = function(dist, slot, portalLatLng) { // offset in meters var dn = dist*SLOT_TO_LAT[slot]; var de = dist*SLOT_TO_LNG[slot]; // Coordinate offset in radians var dLat = dn/EARTH_RADIUS; var dLon = de/(EARTH_RADIUS*Math.cos(Math.PI/180*portalLatLng[0])); // OffsetPosition, decimal degrees var lat0 = portalLatLng[0] + dLat * 180/Math.PI; var lon0 = portalLatLng[1] + dLon * 180/Math.PI; return [lat0, lon0]; }