// GAME STATUS ///////////////////////////////////////////////////////
// MindUnit display
window.updateGameScoreFailCount = 0;
window.updateGameScore = function(data) {
if(!data) {
window.postAjax('getGameScore', {}, window.updateGameScore);
return;
}
// hacky - but here is as good as any for a location
// the niantic servers have attempted to obfuscate the client/server protocol, by munging the request parameters
// detecting which munge set should be used is tricky - even the stock site gets it wrong sometimes
// to detect the problem and try a different set is easiest in a place where there's only a single request of that type
// sent at once, and it has no extra parameters. this method matches those requirements
if (data.error || (data.indexOf && data.indexOf('"error"') != -1)) {
window.updateGameScoreFailCount++;
if (window.updateGameScoreFailCount <= window.requestParameterMunges.length) {
//TODO: methods to try a different munge set?
// window.activeRequestMungeSet = (window.activeRequestMungeSet+1) % window.requestParameterMunges.length;
// console.warn('IITC munge issue - cycling to set '+window.activeRequestMungeSet);
updateGameScore();
return;
} else {
console.error('IITC munge issue - and retry limit reached. IITC will likely fail');
}
}
window.updateGameScoreFailCount = 0;
var r = parseInt(data.result.resistanceScore), e = parseInt(data.result.enlightenedScore);
var s = r+e;
var rp = r/s*100, ep = e/s*100;
r = digits(r), e = digits(e);
var rs = ''+Math.round(rp)+'% ';
var es = ' '+Math.round(ep)+'%';
$('#gamestat').html(rs+es).one('click', function() { window.updateGameScore() });
// help cursor via “#gamestat span”
$('#gamestat').attr('title', 'Resistance:\t'+r+' MindUnits\nEnlightened:\t'+e+' MindUnits');
window.setTimeout('window.updateGameScore', REFRESH_GAME_SCORE*1000);
}