// MAP DATA DEBUG ////////////////////////////////////// // useful bits to assist debugging map data tiles window.RenderDebugTiles = function() { this.CLEAR_CHECK_TIME = 2; // check for tiles to clear every 2 seconds this.debugTileLayer = L.layerGroup(); window.addLayerGroup("DEBUG Data Tiles", this.debugTileLayer, false); this.debugTileToRectangle = {}; this.debugTileClearTimes = {}; this.timer(); } window.RenderDebugTiles.prototype.reset = function() { this.debugTileLayer.clearLayers(); this.debugTileToRectangle = {}; this.debugTileClearTimes = {}; } window.RenderDebugTiles.prototype.create = function(id,bounds) { var s = {color: '#666', weight: 2, opacity: 0.4, fillColor: '#666', fillOpacity: 0.1, clickable: false}; var bounds = new L.LatLngBounds(bounds); bounds = bounds.pad(-0.02); var l = L.rectangle(bounds,s); this.debugTileToRectangle[id] = l; this.debugTileLayer.addLayer(l); } window.RenderDebugTiles.prototype.setColour = function(id,bordercol,fillcol) { var l = this.debugTileToRectangle[id]; if (l) { var s = {color: bordercol, fillColor: fillcol}; l.setStyle(s); } } window.RenderDebugTiles.prototype.setState = function(id,state) { var col = '#f0f'; var fill = '#f0f'; var clearDelay = -1; switch(state) { case 'ok': col='#0f0'; fill='#0f0'; clearDelay = 2; break; case 'error': col='#f00'; fill='#f00'; clearDelay = 30; break; case 'cache-fresh': col='#0f0'; fill='#ff0'; clearDelay = 2; break; case 'cache-stale': col='#f00'; fill='#ff0'; clearDelay = 10; break; case 'requested': col='#66f'; fill='#66f'; break; case 'retrying': col='#666'; fill='#666'; break; case 'request-fail': col='#a00'; fill='#666'; break; case 'tile-fail': col='#f00'; fill='#666'; break; case 'tile-timeout': col='#ff0'; fill='#666'; break; } this.setColour (id, col, fill); if (clearDelay >= 0) { var clearAt = Date.now() + clearDelay*1000; this.debugTileClearTimes[id] = clearAt; } } window.RenderDebugTiles.prototype.timer = function() { var now = Date.now(); for (var id in this.debugTileClearTimes) { if (this.debugTileClearTimes[id] <= now) { this.debugTileLayer.removeLayer(this.debugTileToRectangle[id]); delete this.debugTileClearTimes[id]; } } var _this = this; setTimeout ( function() { _this.timer(); }, this.CLEAR_CHECK_TIME*1000 ); }