// GAME STATUS /////////////////////////////////////////////////////// // MindUnit display window.updateGameScoreFailCount = 0; window.updateGameScore = function(data) { if(!data) { // move the postAjax call onto a very short timer. this way, if it throws an exception, it won't prevent IITC booting setTimeout (function() { window.postAjax('getGameScore', {}, window.updateGameScore); }, 1); return; } if (data && data.error) { // TODO? better retry handling in here... console.error('game score failed to load'); } window.updateGameScoreFailCount = 0; var e = parseInt(data[0]); //enlightened score in data[0] var r = parseInt(data[1]); //resistance score in data[1] var s = r+e; var rp = r/s*100, ep = e/s*100; r = digits(r), e = digits(e); var rs = ''+Math.round(rp)+'% '; var es = ' '+Math.round(ep)+'%'; $('#gamestat').html(rs+es).one('click', function() { window.updateGameScore() }); // help cursor via “#gamestat span” $('#gamestat').attr('title', 'Resistance:\t'+r+' MindUnits\nEnlightened:\t'+e+' MindUnits'); // TODO: idle handling - don't refresh when IITC is idle! window.setTimeout('window.updateGameScore', REFRESH_GAME_SCORE*1000); }