79 lines
2.0 KiB
JavaScript

// IDLE HANDLING /////////////////////////////////////////////////////
window.idleTime = 0; // in seconds
window._idleTimeLimit = MAX_IDLE_TIME;
var IDLE_POLL_TIME = 10;
var idlePoll = function() {
var wasIdle = isIdle();
window.idleTime += IDLE_POLL_TIME;
var hidden = (document.hidden || document.webkitHidden || document.mozHidden || document.msHidden || false);
if (hidden) {
window._idleTimeLimit = window.REFRESH; // set a small time limit before entering idle mode
}
if (!wasIdle && isIdle()) {
console.log('idlePoll: entering idle mode');
}
}
setInterval(idlePoll, IDLE_POLL_TIME*1000);
window.idleReset = function () {
// update immediately when the user comes back
if(isIdle()) {
console.log ('idleReset: leaving idle mode');
window.idleTime = 0;
$.each(window._onResumeFunctions, function(ind, f) {
f();
});
}
window.idleTime = 0;
window._idleTimeLimit = MAX_IDLE_TIME;
};
window.idleSet = function() {
var wasIdle = isIdle();
window._idleTimeLimit = 0; // a zero time here will cause idle to start immediately
if (!wasIdle && isIdle()) {
console.log ('idleSet: entering idle mode');
}
}
// only reset idle on mouse move where the coordinates are actually different.
// some browsers send the event when not moving!
var _lastMouseX=-1, _lastMouseY=-1;
var idleMouseMove = function(e) {
var dX = _lastMouseX-e.clientX;
var dY = _lastMouseY-e.clientY;
var deltaSquared = dX*dX + dY*dY;
// only treat movements over 3 pixels as enough to reset us
if (deltaSquared > 3*3) {
_lastMouseX = e.clientX;
_lastMouseY = e.clientY;
idleReset();
}
}
window.setupIdle = function() {
$('body').keypress(idleReset);
$('body').mousemove(idleMouseMove);
}
window.isIdle = function() {
return window.idleTime >= window._idleTimeLimit;
}
window._onResumeFunctions = [];
// add your function here if you want to be notified when the user
// resumes from being idle
window.addResumeFunction = function(f) {
window._onResumeFunctions.push(f);
}