ingress-intel-total-conversion/code/map_data_calc_tools.js

200 lines
7.7 KiB
JavaScript
Executable File

// MAP DATA REQUEST CALCULATORS //////////////////////////////////////
// Ingress Intel splits up requests for map data (portals, links,
// fields) into tiles. To get data for the current viewport (i.e. what
// is currently visible) it first calculates which tiles intersect.
// For all those tiles, it then calculates the lat/lng bounds of that
// tile and a quadkey. Both the bounds and the quadkey are “somewhat”
// required to get complete data.
//
// Conversion functions courtesy of
// http://wiki.openstreetmap.org/wiki/Slippy_map_tilenames
window.setupDataTileParams = function() {
// default values - used to fall back to if we can't detect those used in stock intel
var DEFAULT_ZOOM_TO_TILES_PER_EDGE = [1,1,1,40,40,80,80,320,1000,2000,2000,4000,8000,16000,16000,32000];
var DEFAULT_ZOOM_TO_LEVEL = [8,8,8,8,7,7,7,6,6,5,4,4,3,2,2,1,1];
// stock intel doesn't have this array (they use a switch statement instead), but this is far neater
var DEFAULT_ZOOM_TO_LINK_LENGTH = [200000,200000,200000,200000,200000,60000,60000,10000,5000,2500,2500,800,300,0,0];
window.TILE_PARAMS = {};
// not in stock to detect - we'll have to assume the above values...
window.TILE_PARAMS.ZOOM_TO_LINK_LENGTH = DEFAULT_ZOOM_TO_LINK_LENGTH;
if (niantic_params.ZOOM_TO_LEVEL && niantic_params.TILES_PER_EDGE) {
window.TILE_PARAMS.ZOOM_TO_LEVEL = niantic_params.ZOOM_TO_LEVEL;
window.TILE_PARAMS.TILES_PER_EDGE = niantic_params.TILES_PER_EDGE;
// lazy numerical array comparison
if ( JSON.stringify(niantic_params.ZOOM_TO_LEVEL) != JSON.stringify(DEFAULT_ZOOM_TO_LEVEL)) {
console.warn('Tile parameter ZOOM_TO_LEVEL have changed in stock intel. Detected correct values, but code should be updated');
debugger;
}
if ( JSON.stringify(niantic_params.TILES_PER_EDGE) != JSON.stringify(DEFAULT_ZOOM_TO_TILES_PER_EDGE)) {
console.warn('Tile parameter TILES_PER_EDGE have changed in stock intel. Detected correct values, but code should be updated');
debugger;
}
} else {
dialog({
title: 'IITC Warning',
html: "<p>IITC failed to detect the ZOOM_TO_LEVEL and/or TILES_PER_EDGE settings from the stock intel site.</p>"
+"<p>IITC is now using fallback default values. However, if detection has failed it's likely the values have changed."
+" IITC may not load the map if these default values are wrong.</p>",
});
window.TILE_PARAMS.ZOOM_TO_LEVEL = DEFAULT_ZOOM_TO_LEVEL;
window.TILE_PARAMS.TILES_PER_EDGE = DEFAULT_ZOOM_TO_TILES_PER_EDGE;
}
// 2015-07-01: niantic added code to the stock site that overrides the min zoom level for unclaimed portals to 15 and above
// instead of updating the zoom-to-level array. makes no sense really....
// we'll just chop off the array at that point, so the code defaults to level 0 (unclaimed) everywhere...
window.TILE_PARAMS.ZOOM_TO_LEVEL = window.TILE_PARAMS.ZOOM_TO_LEVEL.slice(0,15);
}
window.debugMapZoomParameters = function() {
//for debug purposes, log the tile params used for each zoom level
console.log('DEBUG: Map Zoom Parameters');
var doneZooms = {};
for (var z=MIN_ZOOM; z<=21; z++) {
var ourZoom = getDataZoomForMapZoom(z);
console.log('DEBUG: map zoom '+z+': IITC requests '+ourZoom+(ourZoom!=z?' instead':''));
if (!doneZooms[ourZoom]) {
var params = getMapZoomTileParameters(ourZoom);
var msg = 'DEBUG: data zoom '+ourZoom;
if (params.hasPortals) {
msg += ' has portals, L'+params.level+'+';
} else {
msg += ' NO portals (was L'+params.level+'+)';
}
msg += ', minLinkLength='+params.minLinkLength;
msg += ', tiles per edge='+params.tilesPerEdge;
console.log(msg);
doneZooms[ourZoom] = true;
}
}
}
window.getMapZoomTileParameters = function(zoom) {
// the current API allows the client to request a minimum portal level. the window.TILE_PARAMS.ZOOM_TO_LEVEL list are minimums
// however, in my view, this can return excessive numbers of portals in many cases. let's try an optional reduction
// of detail level at some zoom levels
var level = window.TILE_PARAMS.ZOOM_TO_LEVEL[zoom] || 0; // default to level 0 (all portals) if not in array
// if (window.CONFIG_ZOOM_SHOW_LESS_PORTALS_ZOOMED_OUT) {
// if (level <= 7 && level >= 4) {
// // reduce portal detail level by one - helps reduce clutter
// level = level+1;
// }
// }
var maxTilesPerEdge = window.TILE_PARAMS.TILES_PER_EDGE[window.TILE_PARAMS.TILES_PER_EDGE.length-1];
return {
level: level,
maxLevel: window.TILE_PARAMS.ZOOM_TO_LEVEL[zoom] || 0, // for reference, for log purposes, etc
tilesPerEdge: window.TILE_PARAMS.TILES_PER_EDGE[zoom] || maxTilesPerEdge,
minLinkLength: window.TILE_PARAMS.ZOOM_TO_LINK_LENGTH[zoom] || 0,
hasPortals: zoom >= window.TILE_PARAMS.ZOOM_TO_LINK_LENGTH.length, // no portals returned at all when link length limits things
zoom: zoom // include the zoom level, for reference
};
}
window.getDataZoomForMapZoom = function(zoom) {
// we can fetch data at a zoom level different to the map zoom.
//NOTE: the specifics of this are tightly coupled with the above ZOOM_TO_LEVEL and TILES_PER_EDGE arrays
// firstly, some of IITCs zoom levels, depending on base map layer, can be higher than stock. limit zoom level
// (stock site max zoom may vary depending on google maps detail in the area - 20 or 21 max is common)
if (zoom > 21) {
zoom = 21;
}
if (!window.CONFIG_ZOOM_DEFAULT_DETAIL_LEVEL) {
// to improve the cacheing performance, we try and limit the number of zoom levels we retrieve data for
// to avoid impacting server load, we keep ourselves restricted to a zoom level with the sane numbre
// of tilesPerEdge and portal levels visible
var origTileParams = getMapZoomTileParameters(zoom);
while (zoom > MIN_ZOOM) {
var newTileParams = getMapZoomTileParameters(zoom-1);
if ( newTileParams.tilesPerEdge != origTileParams.tilesPerEdge
|| newTileParams.hasPortals != origTileParams.hasPortals
|| newTileParams.level*newTileParams.hasPortals != origTileParams.level*origTileParams.hasPortals // multiply by 'hasPortals' bool - so comparison does not matter when no portals available
) {
// switching to zoom-1 would result in a different detail level - so we abort changing things
break;
} else {
// changing to zoom = zoom-1 results in identical tile parameters - so we can safely step back
// with no increase in either server load or number of requests
zoom = zoom-1;
}
}
}
return zoom;
}
window.lngToTile = function(lng, params) {
return Math.floor((lng + 180) / 360 * params.tilesPerEdge);
}
window.latToTile = function(lat, params) {
return Math.floor((1 - Math.log(Math.tan(lat * Math.PI / 180) +
1 / Math.cos(lat * Math.PI / 180)) / Math.PI) / 2 * params.tilesPerEdge);
}
window.tileToLng = function(x, params) {
return x / params.tilesPerEdge * 360 - 180;
}
window.tileToLat = function(y, params) {
var n = Math.PI - 2 * Math.PI * y / params.tilesPerEdge;
return 180 / Math.PI * Math.atan(0.5 * (Math.exp(n) - Math.exp(-n)));
}
window.pointToTileId = function(params, x, y) {
//change to quadkey construction
//as of 2014-05-06: zoom_x_y_minlvl_maxlvl_maxhealth
return params.zoom + "_" + x + "_" + y + "_" + params.level + "_8_100";
}
window.getResonatorLatLng = function(dist, slot, portalLatLng) {
// offset in meters
var dn = dist*SLOT_TO_LAT[slot];
var de = dist*SLOT_TO_LNG[slot];
// Coordinate offset in radians
var dLat = dn/EARTH_RADIUS;
var dLon = de/(EARTH_RADIUS*Math.cos(Math.PI/180*portalLatLng[0]));
// OffsetPosition, decimal degrees
var lat0 = portalLatLng[0] + dLat * 180/Math.PI;
var lon0 = portalLatLng[1] + dLon * 180/Math.PI;
return [lat0, lon0];
}