Jon Atkins bb29578c78 more updates chasing reprated Niantic updates
debug function to dump out the details of each zoom level tile parameters
change tile params 'noPortals' to 'hasPortals'
2015-06-25 23:05:04 +01:00

95 lines
3.3 KiB
JavaScript

// STATUS BAR ///////////////////////////////////////
// gives user feedback about pending operations. Draws current status
// to website. Updates info in layer chooser.
window.renderUpdateStatusTimer_ = undefined;
window.renderUpdateStatus = function() {
var progress = 1;
// portal/limk level display
var zoom = map.getZoom();
zoom = getDataZoomForMapZoom(zoom);
var tileParams = getMapZoomTileParameters(zoom);
var t = '<span class="help portallevel" title="Indicates portal levels/link lengths displayed. Zoom in to display more.">';
if (tileParams.hasPortals) {
// zoom level includes portals (and also all links/fields)
if(!window.isSmartphone()) // space is valuable
t += '<b>portals</b>: ';
if(tileParams.level === 0)
t += '<span id="loadlevel">all</span>';
else
t += '<span id="loadlevel" style="background:'+COLORS_LVL[tileParams.level]+'">L'+tileParams.level+(tileParams.level<8?'+':'') + '</span>';
} else {
if(!window.isSmartphone()) // space is valuable
t += '<b>links</b>: ';
if (tileParams.minLinkLength > 0)
t += '<span id="loadlevel">&gt;'+(tileParams.minLinkLength>1000?tileParams.minLinkLength/1000+'km':tileParams.minLinkLength+'m')+'</span>';
else
t += '<span id="loadlevel">all links</span>';
}
t +='</span>';
// map status display
t += ' <span class="map"><b>map</b>: ';
if (window.mapDataRequest) {
var status = window.mapDataRequest.getStatus();
// status.short - short description of status
// status.long - longer description, for tooltip (optional)
// status.progress - fractional progress (from 0 to 1; -1 for indeterminate) of current state (optional)
if (status.long)
t += '<span class="help" title="'+status.long+'">'+status.short+'</span>';
else
t += '<span>'+status.short+'</span>';
if (status.progress !== undefined) {
if(status.progress !== -1)
t += ' '+Math.floor(status.progress*100)+'%';
progress = status.progress;
}
} else {
// no mapDataRequest object - no status known
t += '...unknown...';
}
t += '</span>';
//request status
if (window.activeRequests.length > 0)
t += ' ' + window.activeRequests.length + ' requests';
if (window.failedRequestCount > 0)
t += ' <span style="color:#f66">' + window.failedRequestCount + ' failed</span>'
//it's possible that updating the status bar excessively causes some performance issues. so rather than doing it
//immediately, delay it to the next javascript event loop, cancelling any pending update
// will also cause any browser-related rendering to occur first, before the status actually updates
if (window.renderUpdateStatusTimer_) clearTimeout(window.renderUpdateStatusTimer_);
window.renderUpdateStatusTimer_ = setTimeout ( function() {
window.renderUpdateStatusTimer_ = undefined;
$('#innerstatus').html(t);
//$('#updatestatus').click(function() { startRefreshTimeout(10); });
//. <a style="cursor: pointer" onclick="startRefreshTimeout(10)" title="Refresh">⟳</a>';
if(progress == 1 && window.activeRequests.length > 0) {
// we don't know the exact progress, but we have requests (e.g. chat) running, so show it as indeterminate.
progress = -1;
}
if (typeof android !== 'undefined' && android && android.setProgress)
android.setProgress(progress);
}, 0);
}