Morgan Jones 00523fc03d Completely overhauled passcode redemption.
* Show table by default, offer plaintext option for reward copy-pasting
* Use recommendations from https://plus.google.com/115907431535033114848/posts/PVV9j4fTR2m for item plaintext listing
* Break passcode redemption responses and errors into window.REDEEM_* variables
* If an item isn't known, don't simply let it slip into the Aurbis. Log it separately.
* Don't show AP or XM if the passcode didn't give any.
2013-04-23 20:21:48 -05:00

108 lines
5.0 KiB
JavaScript

// REDEEMING /////////////////////////////////////////////////////////
window.REDEEM_RES_LONG = {'RES_SHIELD' : 'Portal Shield',
'EMITTER_A' : 'Resonator',
'EMP_BURSTER' : 'XMP Burster',
'POWER_CUBE' : 'Power Cube'};
window.REDEEM_RES_SHORT = {'RES_SHIELD' : 'S',
'EMITTER_A' : 'R',
'EMP_BURSTER' : 'X',
'POWER_CUBE' : 'C'};
window.REDEEM_ERRORS = {'ALREADY_REDEEMED' : 'The passcode has already been redeemed.',
'ALREADY_REDEEMED_BY_PLAYER' : 'You have already redeemed this passcode.',
'INVALID_PASSCODE' : 'This passcode is invalid.'};
window.REDEEM_STATUSES = {429 : 'You have been rate-limited by the server. Wait a bit and try again.'};
window.handleRedeemResponse = function(data, textStatus, jqXHR) {
if (data.error) {
// Errors are now in window.REDEEM_ERRORS.
var error = window.REDEEM_ERRORS[data.error] || 'There was a problem redeeming the passcode. Try again?';
// Show an alert and add a console log
alert('<strong>' + data.error + '</strong>\n' + error);
console.log(this.passcode + ' => [ERROR] ' + data.error);
} else if(data.result) {
// Successful redemption
var payload = {};
var table_result = ['<th colspan="2"><strong>Passcode accepted!</strong></th>'], plain_result = [];
var table = '', plain = '';
// Get AP, XM, and other static quantities
var scores = [[parseInt(data.result.apAward), 'AP'], [parseInt(data.result.xmAward), 'XM']];
for (var i in scores) {
if (scores[i][0] > 0) {
table_result.push('<td>+</td><td>' + scores[i][0] + ' ' + scores[i][1] + '</td>');
plain_result.push(scores[i][0] + ' ' + scores[i][1]);
}
}
// Track frequencies and levels of items
for (var i in data.result.inventoryAward) {
var acquired = data.result.inventoryAward[i][2], primary, secondary, type;
if (acquired.modResource) {
primary = acquired.modResource.resourceType;
secondary = acquired.modResource.rarity;
type = 'mod';
} else if (acquired.resourceWithLevels) {
primary = acquired.resourceWithLevels.resourceType;
secondary = parseInt(acquired.resourceWithLevels.level);
type = 'leveled';
}
payload[primary] = payload[primary] || {};
payload[primary][secondary] = payload[primary][secondary] || {};
payload[primary][secondary].type = payload[primary][secondary].type || type;
payload[primary][secondary].count = payload[primary][secondary].count || 0;
payload[primary][secondary].count += 1;
}
// Build the table and plaintext arrays
var keys = Object.keys(payload).sort();
for (var k in keys) {
var primary = payload[keys[k]], long_name = window.REDEEM_RES_LONG[keys[k]] || keys[k], short_name = window.REDEEM_RES_SHORT[keys[k]] || '?';
var table_array = [], plain_array = [];
for (var secondary in primary) {
var acquired = primary[secondary];
var span_prefix = acquired.type === 'leveled' ? '<span style="color: ' + window.COLORS_LVL[secondary] + ';">' : '<span style="color: ' + window.COLORS_MOD[secondary] + ';">';
var span_infix = acquired.type === 'leveled' ? secondary : secondary.split('_').map(function (i) {return i[0];}).join('');
var span_suffix = '</span>'
table_array.push('<td>' + span_prefix + (acquired.type === 'leveled' ? 'L' : '') + span_infix + span_suffix + '</td><td>' + long_name + ' [' + primary[secondary].count + ']</td>');
plain_array.push(primary[secondary].count + '@' + (acquired.type === 'leveled' ? short_name : '') + span_prefix + span_infix + span_suffix);
}
table_result.push(table_array.join(''));
plain_result.push(plain_array.join('/'));
}
// Add more HTML tags
plain = '<span style="font-family: monospace;">' + plain_result.join('/') + '</span>';
table_result.push('<td style="font-family: monospace;">&gt;&gt;</td><td><a href="javascript:alert(\'' + escape(plain) + '\', true);" style="font-family: monospace;">[plaintext]</a>');
table = '<table class="redeem-result">' + table_result.map(function(a) {return '<tr>' + a + '</tr>';}).join("\n") + '</table>';
// Display formatted versions in a table, plaintext, and the console log
alert(table, true);
console.log(this.passcode + ' => ' + $(plain).text());
}
}
window.setupRedeem = function() {
$("#redeem").keypress(function(e) {
if((e.keyCode ? e.keyCode : e.which) != 13) return;
var data = {passcode: $(this).val()};
window.postAjax('redeemReward', data, window.handleRedeemResponse,
function(response) {
var extra = ''
if (response.status) {
extra = (window.REDEEM_STATUSES[response.status] || 'The server indicated an error.') + ' (HTTP ' + response.status + ')';
} else {
extra = 'No status code was returned.';
}
alert('<strong>The HTTP request failed.</strong> ' + extra);
});
});
}