ingress-intel-total-conversion/code/portal_detail_display.js

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// PORTAL DETAILS MAIN ///////////////////////////////////////////////
// main code block that renders the portal details in the sidebar and
// methods that highlight the portal in the map view.
window.renderPortalDetails = function(guid) {
selectPortal(window.portals[guid] ? guid : null);
if (guid && !portalDetail.isFresh(guid)) {
portalDetail.request(guid);
}
// TODO? handle the case where we request data for a particular portal GUID, but it *isn't* in
// window.portals....
if(!window.portals[guid]) {
urlPortal = guid;
$('#portaldetails').html('');
if(isSmartphone()) {
$('.fullimg').remove();
$('#mobileinfo').html('<div style="text-align: center"><b>tap here for info screen</b></div>');
}
return;
}
var portal = window.portals[guid];
var data = portal.options.data;
var details = portalDetail.get(guid);
// details and data can get out of sync. if we have details, construct a matching 'data'
if (details) {
data = getPortalSummaryData(details);
}
var modDetails = details ? '<div class="mods">'+getModDetails(details)+'</div>' : '';
var miscDetails = details ? getPortalMiscDetails(guid,details) : '';
var resoDetails = details ? getResonatorDetails(details) : '';
//TODO? other status details...
var statusDetails = details ? '' : '<div id="portalStatus">Loading details...</div>';
var img = fixPortalImageUrl(details ? details.image : data.image);
var title = (details && details.title) || (data && data.title) || '(untitled)';
var lat = data.latE6/1E6;
var lng = data.lngE6/1E6;
var imgTitle = title+'\n\nClick to show full image.';
// portal level. start with basic data - then extend with fractional info in tooltip if available
var levelInt = (teamStringToId(data.team) == TEAM_NONE) ? 0 : data.level;
var levelDetails = levelInt;
if (details) {
levelDetails = getPortalLevel(details);
if(levelDetails != 8) {
if(levelDetails==Math.ceil(levelDetails))
levelDetails += "\n8";
else
levelDetails += "\n" + (Math.ceil(levelDetails) - levelDetails)*8;
levelDetails += " resonator level(s) needed for next portal level";
} else {
levelDetails += "\nfully upgraded";
}
}
levelDetails = "Level " + levelDetails;
var linkDetails = [];
var posOnClick = 'window.showPortalPosLinks('+lat+','+lng+',\''+escapeJavascriptString(title)+'\')';
var permalinkUrl = '/intel?ll='+lat+','+lng+'&z=17&pll='+lat+','+lng;
if (typeof android !== 'undefined' && android && android.intentPosLink) {
// android devices. one share link option - and the android app provides an interface to share the URL,
// share as a geo: intent (navigation via google maps), etc
var shareLink = $('<div>').html( $('<a>').attr({onclick:posOnClick}).text('Share portal') ).html();
linkDetails.push('<aside>'+shareLink+'</aside>');
} else {
// non-android - a permalink for the portal
var permaHtml = $('<div>').html( $('<a>').attr({href:permalinkUrl, title:'Create a URL link to this portal'}).text('Portal link') ).html();
linkDetails.push ( '<aside>'+permaHtml+'</aside>' );
// and a map link popup dialog
var mapHtml = $('<div>').html( $('<a>').attr({onclick:posOnClick, title:'Link to alternative maps (Google, etc)'}).text('Map links') ).html();
linkDetails.push('<aside>'+mapHtml+'</aside>');
}
$('#portaldetails')
.html('') //to ensure it's clear
.attr('class', TEAM_TO_CSS[teamStringToId(data.team)])
.append(
$('<h3>').attr({class:'title'}).text(title),
$('<span>').attr({
class: 'close',
title: 'Close [w]',
onclick:'renderPortalDetails(null); if(isSmartphone()) show("map");',
accesskey: 'w'
}).text('X'),
// help cursor via ".imgpreview img"
$('<div>')
.attr({class:'imgpreview', title:imgTitle, style:"background-image: url('"+img+"')"})
.append(
$('<span>').attr({id:'level', title: levelDetails}).text(levelInt),
$('<img>').attr({class:'hide', src:img})
),
modDetails,
miscDetails,
resoDetails,
statusDetails,
'<div class="linkdetails">' + linkDetails.join('') + '</div>'
);
// only run the hooks when we have a portalDetails object - most plugins rely on the extended data
// TODO? another hook to call always, for any plugins that can work with less data?
if (details) {
runHooks('portalDetailsUpdated', {guid: guid, portal: portal, portalDetails: details, portalData: data});
}
}
window.getPortalMiscDetails = function(guid,d) {
var randDetails;
if (d) {
// collect some random data thats not worth to put in an own method
var linkInfo = getPortalLinks(guid);
var maxOutgoing = getMaxOutgoingLinks(d);
var linkCount = linkInfo.in.length + linkInfo.out.length;
var links = {incoming: linkInfo.in.length, outgoing: linkInfo.out.length};
var title = 'at most ' + maxOutgoing + ' outgoing links\n' +
links.outgoing + ' links out\n' +
links.incoming + ' links in\n' +
'(' + (links.outgoing+links.incoming) + ' total)'
var linksText = ['links', links.outgoing+' out / '+links.incoming+' in', title];
var player = d.owner
? '<span class="nickname">' + d.owner + '</span>'
: '-';
var playerText = ['owner', player];
var fieldCount = getPortalFieldsCount(guid);
var fieldsText = ['fields', fieldCount];
var apGainText = getAttackApGainText(d,fieldCount,linkCount);
var attackValues = getPortalAttackValues(d);
// collect and html-ify random data
var randDetailsData = [
// these pieces of data are only relevant when the portal is captured
// maybe check if portal is captured and remove?
// But this makes the info panel look rather empty for unclaimed portals
playerText, getRangeText(d),
linksText, fieldsText,
getMitigationText(d,linkCount), getEnergyText(d),
// and these have some use, even for uncaptured portals
apGainText, getHackDetailsText(d),
];
if(attackValues.attack_frequency != 0)
randDetailsData.push([
'<span title="attack frequency" class="text-overflow-ellipsis">attack frequency</span>',
'×'+attackValues.attack_frequency]);
if(attackValues.hit_bonus != 0)
randDetailsData.push(['hit bonus', attackValues.hit_bonus+'%']);
if(attackValues.force_amplifier != 0)
randDetailsData.push([
'<span title="force amplifier" class="text-overflow-ellipsis">force amplifier</span>',
'×'+attackValues.force_amplifier]);
// artifact details
// 2014-02-06: stock site changed from supporting 'jarvis shards' to 'amar artifacts'(?) - so let's see what we can do to be generic...
$.each(artifact.getArtifactTypes(),function(index,type) {
var artdata = artifact.getPortalData (guid, type);
if (artdata) {
var details = artifact.getArtifactDescriptions(type);
if (details) {
// the genFourColumnTable function below doesn't handle cases where one column is null and the other isn't - so default to *something* in both columns
var target = ['',''], shards = [details.fragmentName,'(none)'];
if (artdata.target) {
target = ['target', '<span class="'+TEAM_TO_CSS[artdata.target]+'">'+(artdata.target==TEAM_RES?'Resistance':'Enlightened')+'</span>'];
}
if (artdata.fragments) {
shards = [details.fragmentName, '#'+artdata.fragments.join(', #')];
}
randDetailsData.push (target, shards);
} else {
console.warn('Unknown artifact type '+type+': no names, so cannot display');
}
}
});
randDetails = '<table id="randdetails">' + genFourColumnTable(randDetailsData) + '</table>';
}
return randDetails;
}
// draws link-range and hack-range circles around the portal with the
// given details. Clear them if parameter 'd' is null.
window.setPortalIndicators = function(p) {
if(portalRangeIndicator) map.removeLayer(portalRangeIndicator);
portalRangeIndicator = null;
if(portalAccessIndicator) map.removeLayer(portalAccessIndicator);
portalAccessIndicator = null;
// if we have a portal...
if(p) {
var coord = p.getLatLng();
// range is only known for sure if we have portal details
// TODO? render a min range guess until details are loaded..?
var d = portalDetail.get(p.options.guid);
if (d) {
var range = getPortalRange(d);
portalRangeIndicator = (range.range > 0
? L.geodesicCircle(coord, range.range, {
fill: false,
color: RANGE_INDICATOR_COLOR,
weight: 3,
dashArray: range.isLinkable ? undefined : "10,10",
clickable: false })
: L.circle(coord, range.range, { fill: false, stroke: false, clickable: false })
).addTo(map);
}
portalAccessIndicator = L.circle(coord, HACK_RANGE,
{ fill: false, color: ACCESS_INDICATOR_COLOR, weight: 2, clickable: false }
).addTo(map);
}
}
// highlights portal with given GUID. Automatically clears highlights
// on old selection. Returns false if the selected portal changed.
// Returns true if it's still the same portal that just needs an
// update.
window.selectPortal = function(guid) {
var update = selectedPortal === guid;
var oldPortalGuid = selectedPortal;
selectedPortal = guid;
var oldPortal = portals[oldPortalGuid];
var newPortal = portals[guid];
// Restore style of unselected portal
if(!update && oldPortal) setMarkerStyle(oldPortal,false);
// Change style of selected portal
if(newPortal) {
setMarkerStyle(newPortal, true);
if (map.hasLayer(newPortal)) {
newPortal.bringToFront();
}
}
setPortalIndicators(newPortal);
runHooks('portalSelected', {selectedPortalGuid: guid, unselectedPortalGuid: oldPortalGuid});
return update;
}