212 lines
6.1 KiB
JavaScript
212 lines
6.1 KiB
JavaScript
// ==UserScript==
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// @id iitc-plugin-regions@jonatkins
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// @name IITC plugin: Show the local score regions
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// @category Layer
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// @version 0.1.0.@@DATETIMEVERSION@@
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// @namespace https://github.com/jonatkins/ingress-intel-total-conversion
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// @updateURL @@UPDATEURL@@
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// @downloadURL @@DOWNLOADURL@@
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// @description [@@BUILDNAME@@-@@BUILDDATE@@] Show the local scoring regions on the map. No actual scores - just the region areas.
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// @include https://www.ingress.com/intel*
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// @include http://www.ingress.com/intel*
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// @match https://www.ingress.com/intel*
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// @match http://www.ingress.com/intel*
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// @grant none
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// ==/UserScript==
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@@PLUGINSTART@@
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// PLUGIN START ////////////////////////////////////////////////////////
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// use own namespace for plugin
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window.plugin.regions = function() {};
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window.plugin.regions.setup = function() {
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@@INCLUDERAW:external/s2geometry.js@@
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window.plugin.regions.regionLayer = L.layerGroup();
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$("<style>")
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.prop("type", "text/css")
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.html(".plugin-regions-name {\
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font-size: 14px;\
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font-weight: bold;\
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color: gold;\
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opacity: 0.7;\
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text-align: center;\
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text-shadow: -1px -1px #000, 1px -1px #000, -1px 1px #000, 1px 1px #000, 0 0 2px #000; \
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pointer-events: none;\
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}")
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.appendTo("head");
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addLayerGroup('Score Regions', window.plugin.regions.regionLayer, true);
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map.on('moveend', window.plugin.regions.update);
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window.plugin.regions.update();
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};
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window.plugin.regions.regionName = function(cell) {
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var face2name = [ 'AF', 'AS', 'NR', 'PA', 'AM', 'ST' ];
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var codeWord = [
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'ALPHA',
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'BRAVO',
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'CHARLIE',
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'DELTA',
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'ECHO',
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'FOXTROT',
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'GOLF',
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'HOTEL',
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'JULIET',
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'KILO',
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'LIMA',
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'MIKE',
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'NOVEMBER',
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'PAPA',
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'ROMEO',
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'SIERRA'
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];
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// ingress does some odd things with the naming. for some faces, the i and j coords are flipped when converting
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// (and not only the names - but the full quad coords too!). easiest fix is to create a temporary cell with the coords
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// swapped
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if (cell.face == 1 || cell.face == 3 || cell.face == 5) {
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cell = S2.S2Cell.FromFaceIJ ( cell.face, [cell.ij[1], cell.ij[0]], cell.level );
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}
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// first component of the name is the face
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var name = face2name[cell.face];
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if (cell.level >= 4) {
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// next two components are from the most signifitant four bits of the cell I/J
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var regionI = cell.ij[0] >> (cell.level-4);
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var regionJ = cell.ij[1] >> (cell.level-4);
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name += zeroPad(regionI+1,2)+'-'+codeWord[regionJ];
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}
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if (cell.level >= 6) {
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// the final component is based on the hibbert curve for the relevant cell
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var facequads = cell.getFaceAndQuads();
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var number = facequads[1][4]*4+facequads[1][5];
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name += '-'+zeroPad(number,2);
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}
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return name;
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};
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window.plugin.regions.update = function() {
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window.plugin.regions.regionLayer.clearLayers();
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var bounds = map.getBounds();
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var seenCells = {};
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var drawCellAndNeighbors = function(cell) {
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var cellStr = cell.toString();
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if (!seenCells[cellStr]) {
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// cell not visited - flag it as visited now
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seenCells[cellStr] = true;
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// is it on the screen?
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var corners = cell.getCornerLatLngs();
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var cellBounds = L.latLngBounds([corners[0],corners[1]]).extend(corners[2]).extend(corners[3]);
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if (cellBounds.intersects(bounds)) {
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// on screen - draw it
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window.plugin.regions.drawCell(cell);
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// and recurse to our neighbors
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var neighbors = cell.getNeighbors();
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for (var i=0; i<neighbors.length; i++) {
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drawCellAndNeighbors(neighbors[i]);
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}
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}
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}
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};
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// centre cell
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var zoom = map.getZoom();
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if (zoom >= 5) {
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var cellSize = zoom>=7 ? 6 : 4;
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var cell = S2.S2Cell.FromLatLng ( map.getCenter(), cellSize );
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drawCellAndNeighbors(cell);
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}
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// the six cube side boundaries. we cheat by hard-coding the coords as it's simple enough
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var latLngs = [ [45,-180], [35.264389682754654,-135], [35.264389682754654,-45], [35.264389682754654,45], [35.264389682754654,135], [45,180]];
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var globalCellOptions = {color: 'red', weight: 7, opacity: 0.5};
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for (var i=0; i<latLngs.length-1; i++) {
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// the geodesic line code can't handle a line/polyline spanning more than (or close to?) 180 degrees, so we draw
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// each segment as a separate line
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var poly1 = L.geodesicPolyline ( [latLngs[i], latLngs[i+1]], globalCellOptions );
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window.plugin.regions.regionLayer.addLayer(poly1);
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//southern mirror of the above
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var poly2 = L.geodesicPolyline ( [[-latLngs[i][0],latLngs[i][1]], [-latLngs[i+1][0], latLngs[i+1][1]]], globalCellOptions );
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window.plugin.regions.regionLayer.addLayer(poly2);
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}
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// and the north-south lines. no need for geodesic here
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for (var i=-135; i<=135; i+=90) {
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var poly = L.polyline ( [[35.264389682754654,i], [-35.264389682754654,i]], globalCellOptions );
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window.plugin.regions.regionLayer.addLayer(poly);
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}
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}
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window.plugin.regions.drawCell = function(cell) {
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//TODO: move to function - then call for all cells on screen
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// corner points
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var corners = cell.getCornerLatLngs();
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// center point
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var center = cell.getLatLng();
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// name
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var name = window.plugin.regions.regionName(cell);
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// the level 6 cells have noticible errors with non-geodesic lines - and the larger level 4 cells are worse
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// NOTE: we only draw two of the edges. as we draw all cells on screen, the other two edges will either be drawn
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// from the other cell, or be off screen so we don't care
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var region = L.geodesicPolyline([corners[0],corners[1],corners[2]], {fill: false, color: 'gold', opacity: 0.5, weight: 5, clickable: false});
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window.plugin.regions.regionLayer.addLayer(region);
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var marker = L.marker(center, {
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icon: L.divIcon({
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className: 'plugin-regions-name',
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iconAnchor: [100,5],
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iconSize: [200,10],
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html: name,
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})
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});
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window.plugin.regions.regionLayer.addLayer(marker);
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};
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var setup = window.plugin.regions.setup;
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// PLUGIN END //////////////////////////////////////////////////////////
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@@PLUGINEND@@
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