ingress-intel-total-conversion/code/portal_render_limit.js

81 lines
2.8 KiB
JavaScript

// PORTAL RENDER LIMIT HANDLER ///////////////////////////////////////
// Functions to handle hiding low level portal when portal render
// limit is reached.
//
// After initialized and reset in window.requestData(), portals in
// response data will pass to function "pushPortal". Each new portal
// not on the map will add 1 to newPortalsPerLevel[portal level].
//
// "getMinLevel" will be called by "getMinPortalLevel" in utils_misc.js
// to determine min portal level to draw on map.
//
// "getMinLevel" will return minLevel and call "setMinLevel" if
// minLevel hasn't set yet.
//
// In "setMinLevel", it will loop through all portal level from
// high to low, and sum total portal count (old + new) to check
// minLevel.
//
// In each call of window.handleDataResponse(), it will call
// "resetCounting" to reset previous response data. But minLevel
// is preserved and only replaced when render limit reached in
// higher level, until next window.requestData() called and reset.
//
window.portalRenderLimit = function() {}
window.portalRenderLimit.initialized = false;
window.portalRenderLimit.minLevelSet = false;
window.portalRenderLimit.minLevel = -1;
window.portalRenderLimit.newPortalsPerLevel = new Array(MAX_PORTAL_LEVEL + 1);
window.portalRenderLimit.init = function () {
portalRenderLimit.initialized = true;
portalRenderLimit.minLevel = -1;
portalRenderLimit.resetCounting();
}
window.portalRenderLimit.resetCounting = function() {
portalRenderLimit.minLevelSet = false;
for(var i = 0; i <= MAX_PORTAL_LEVEL; i++) {
portalRenderLimit.newPortalsPerLevel[i] = 0;
}
}
window.portalRenderLimit.pushPortal = function(ent) {
var portalGuid = ent[0];
var portalLevel = parseInt(getPortalLevel(ent[2]));
var layerGroup = portalsLayers[portalLevel];
if(findEntityInLeaflet(layerGroup, window.portals, ent[0])) return;
portalRenderLimit.newPortalsPerLevel[portalLevel]++;
}
window.portalRenderLimit.getMinLevel = function() {
if(!portalRenderLimit.initialized) return -1;
if(!portalRenderLimit.minLevelSet) portalRenderLimit.setMinLevel();
return portalRenderLimit.minLevel;
}
window.portalRenderLimit.setMinLevel = function() {
var totalPortalsCount = 0;
var newMinLevel = MAX_PORTAL_LEVEL + 1;
// Find the min portal level under render limit
while(newMinLevel > 0) {
var oldPortalCount = layerGroupLength(portalsLayers[newMinLevel - 1]);
var newPortalCount = portalRenderLimit.newPortalsPerLevel[newMinLevel - 1];
totalPortalsCount += oldPortalCount + newPortalCount;
if(totalPortalsCount >= MAX_DRAWN_PORTALS)
break;
newMinLevel--;
}
// If render limit reached at max portal level, still let portal at max level render
newMinLevel = Math.min(newMinLevel, MAX_PORTAL_LEVEL);
portalRenderLimit.minLevel = Math.max(newMinLevel, portalRenderLimit.minLevel);
portalRenderLimit.minLevelSet = true;
}