406 lines
15 KiB
JavaScript
406 lines
15 KiB
JavaScript
// ==UserScript==
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// @id iitc-plugin-ap-list@xelio
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// @name iitc: AP List
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// @version 0.2
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// @namespace https://github.com/breunigs/ingress-intel-total-conversion
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// @updateURL https://raw.github.com/breunigs/ingress-intel-total-conversion/gh-pages/plugins/ap-list.user.js
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// @downloadURL https://raw.github.com/breunigs/ingress-intel-total-conversion/gh-pages/plugins/ap-list.user.js
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// @description List top 10 portals by AP of either faction. Hover over AP will show breakdown of AP. Click on portal name will select the portal. Double click on portal name will zoom to and select portal. Portals before zooming in will be cached and count in top portal. They will be cleared if you click the "↻ R" or move out of the area.
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// @include https://www.ingress.com/intel*
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// @match https://www.ingress.com/intel*
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// ==/UserScript==
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function wrapper() {
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// ensure plugin framework is there, even if iitc is not yet loaded
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if(typeof window.plugin !== 'function') window.plugin = function() {};
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// PLUGIN START ////////////////////////////////////////////////////////
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// use own namespace for plugin
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window.plugin.apList = function() {
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};
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window.plugin.apList.cachedPortals = {};
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window.plugin.apList.useCachedPortals = false;
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window.plugin.apList.cacheBounds;
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window.plugin.apList.cacheActiveZoomLevel;
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window.plugin.apList.SIDE_FRIENDLY = 0;
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window.plugin.apList.SIDE_ENEMY = 1;
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window.plugin.apList.sides = new Array(2);
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window.plugin.apList.topPortals = new Array(2);
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window.plugin.apList.minPortalAp = new Array(2);
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window.plugin.apList.topMaxCount = 10;
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window.plugin.apList.playerApGainFunc = new Array(2);
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window.plugin.apList.displaySide = window.plugin.apList.SIDE_ENEMY;
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window.plugin.apList.sideLabelClass = {};
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window.plugin.apList.handleUpdate = function() {
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if(!requests.isLastRequest('getThinnedEntitiesV2')) return;
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plugin.apList.updateTopPortals();
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plugin.apList.updatePortalTable(plugin.apList.displaySide);
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}
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// Generate html table from top portals
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window.plugin.apList.updatePortalTable = function(side) {
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var content = '<table style="width: ' + $('#sidebar').width() + 'px; table-layout:fixed">';
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for(var i = 0; i < plugin.apList.topPortals[side].length; i++) {
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var portal = plugin.apList.topPortals[side][i];
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content += '<tr>'
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+ '<td style="width: 78%; overflow:hidden; white-space:nowrap">'
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+ plugin.apList.getPortalLink(portal)
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+ '</td>'
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+ '<td style="padding-left: 10px">'
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+ plugin.apList.getPortalApText(portal)
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+ '</td>'
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+ '</tr>';
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}
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content += "</table>";
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$('div#ap-list-table').html(content);
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}
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// Combine title and test
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window.plugin.apList.getPortalApText = function(portal) {
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var title = plugin.apList.getPortalApTitle(portal);
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return '<div class="help" title="' + title + '">' + portal.playerApGain.totalAp + '</div>';
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}
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// Friendly portal will get resonator upgrade list, enemy
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// portal will get ap breakdown
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window.plugin.apList.getPortalApTitle = function(portal) {
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var t;
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var playerApGain = portal.playerApGain;
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if(plugin.apList.portalSide(portal) === plugin.apList.SIDE_FRIENDLY) {
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t = 'Deploy & Upgrade\n';
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for(var i = 0; i < playerApGain.upgradedReso.length; i++) {
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var reso = playerApGain.upgradedReso[i];
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var apGain = (reso.level === 0) ? DEPLOY_RESONATOR : UPGRADE_ANOTHERS_RESONATOR;
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t += 'Resonator on ' + OCTANTS[reso.slot] + '\t' + reso.level + '->'
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+ reso.newLevel + '\t= ' + apGain + '\n';
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}
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t += 'Sum: ' + digits(playerApGain.totalAp) + ' AP';
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}else{
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t = 'Destroy & Capture:\n'
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+ playerApGain.resoCount + '×\tResonators\t= ' + digits(playerApGain.resoAp) + '\n'
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+ playerApGain.linkCount + '×\tLinks\t= ' + digits(playerApGain.linkAp) + '\n'
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+ playerApGain.fieldCount + '×\tFields\t= ' + digits(playerApGain.fieldAp) + '\n'
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+ '1×\tCapture\t= ' + CAPTURE_PORTAL + '\n'
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+ '8×\tDeploy\t= ' + (8 * DEPLOY_RESONATOR) + '\n'
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+ '1×\tBonus\t= ' + COMPLETION_BONUS + '\n'
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+ 'Sum: ' + digits(playerApGain.totalAp) + ' AP';
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}
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return t;
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}
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// portal link - single click: select portal
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// double click: zoom to and select portal
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// hover: show address
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window.plugin.apList.getPortalLink = function(portal) {
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var latlng = [portal.locationE6.latE6/1E6, portal.locationE6.lngE6/1E6];
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var jsSingleClick = 'window.renderPortalDetails(\''+portal.guid+'\');return false';
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var jsDoubleClick = 'window.zoomToAndShowPortal(\''+portal.guid+'\', ['+latlng[0]
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+', '+latlng[1]+']);return false';
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var perma = 'https://ingress.com/intel?latE6='+portal.locationE6.latE6
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+'&lngE6='+portal.locationE6.lngE6+'&z=17&pguid='+portal.guid;
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var a = '<a class="help" onclick="'+jsSingleClick+'"'
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+ 'ondblclick="'+jsDoubleClick+'"'
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+ ' title="'+ portal.portalV2.descriptiveText.ADDRESS +'"'
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+ ' href="'+perma+'">'
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+ portal.portalV2.descriptiveText.TITLE
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+ '</a>';
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var div = '<div style="white-space: nowrap; overflow: hidden; text-overflow:ellipsis;"'+a+'</div>';
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return div;
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}
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// Loop through portals and get playerApGain, then find top portals
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window.plugin.apList.updateTopPortals = function() {
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plugin.apList.topPortals[plugin.apList.SIDE_FRIENDLY] = new Array();
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plugin.apList.topPortals[plugin.apList.SIDE_ENEMY] = new Array();
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plugin.apList.minPortalAp[plugin.apList.SIDE_FRIENDLY] = 0;
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plugin.apList.minPortalAp[plugin.apList.SIDE_ENEMY] = 0;
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// Make a backup of cachedPortals
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// If cache is not enabled, empty cachedPortals. In following
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// "$.each" loop, the backup portal will copy back into
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// cachedPortals if it exist in "window.portals"" and didn't change.'
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var oldcachedPortal = $.extend({},plugin.apList.cachedPortals);
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if(!plugin.apList.useCachedPortals)
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plugin.apList.cachedPortals = {};
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$.each(Object.keys(window.portals), function(ind, key) {
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if(getTypeByGuid(key) !== TYPE_PORTAL)
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return true;
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var portal = window.portals[key].options.details;
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var cachedPortal = oldcachedPortal[key];
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// If portal is changed, update playerApGain with latest
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// information
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if(!plugin.apList.isSamePortal(portal,cachedPortal)) {
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// Copy portal detail to cachedPortal
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cachedPortal = $.extend({},portal);
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var side = plugin.apList.portalSide(portal);
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var getApGainFunc = plugin.apList.playerApGainFunc[side];
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// Assign playerApGain and guid to cachedPortal
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cachedPortal.playerApGain = getApGainFunc(portal);
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cachedPortal.guid = window.portals[key].options.guid;
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}
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plugin.apList.cachedPortals[key] = cachedPortal;
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// If caching function not enabled, only use portal exist in
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// window.portals to count top portal
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if(!plugin.apList.useCachedPortals)
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plugin.apList.addToTopPortals(cachedPortal);
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});
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// If caching function enabled, use all cached portal to count
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// top portals
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if(plugin.apList.useCachedPortals) {
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$.each(Object.keys(plugin.apList.cachedPortals), function(ind, key) {
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var cachedPortal = plugin.apList.cachedPortals[key];
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plugin.apList.addToTopPortals(cachedPortal);
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});
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}
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}
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window.plugin.apList.addToTopPortals = function(portal) {
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var side = plugin.apList.portalSide(portal);
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// Skip if playerApGain is less than minPortalAp and topPortals is full
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if(portal.playerApGain <= plugin.apList.minPortalAp[side]
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&& plugin.apList.topPortals[side].length > plugin.apList.topMaxCount)
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return;
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// Add portal and sort by totalAp
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plugin.apList.topPortals[side].push(portal);
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plugin.apList.topPortals[side].sort(function(a, b) {
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return b.playerApGain.totalAp - a.playerApGain.totalAp;
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});
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// Remove portal with lowest playerApGain
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if(plugin.apList.topPortals[side].length > plugin.apList.topMaxCount)
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plugin.apList.topPortals[side].pop();
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// Update minPortalAp
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var last = plugin.apList.topPortals[side].length - 1;
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plugin.apList.minPortalAp[side] = plugin.apList.topPortals[side][last];
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}
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window.plugin.apList.enableCache = function() {
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plugin.apList.useCachedPortals = true;
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plugin.apList.updateTopPortals();
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plugin.apList.updatePortalTable(plugin.apList.displaySide);
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}
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window.plugin.apList.disableCache = function() {
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plugin.apList.useCachedPortals = false;
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plugin.apList.cachedPortals = {};
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plugin.apList.updateTopPortals();
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plugin.apList.updatePortalTable(plugin.apList.displaySide);
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}
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window.plugin.apList.isSamePortal = function(a,b) {
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if(!a || !b) return false;
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if(a.team !== b.team) return false;
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if(a.level !== b.level) return false;
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for(var i = 0; i < 8; i++) {
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if(!isSameResonator(a.resonatorArray.resonators[i],b.resonatorArray.resonators[i]))
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return false;
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}
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return true;
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}
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window.plugin.apList.portalSide = function(portal) {
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return (portal.controllingTeam.team === PLAYER.team)
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? plugin.apList.SIDE_FRIENDLY
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: plugin.apList.SIDE_ENEMY;
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}
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// Get AP of friendly portal
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window.plugin.apList.getDeployOrUpgradeApGain = function(d) {
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var playerResoCount = new Array(MAX_PORTAL_LEVEL + 1);
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var otherReso = new Array();
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var totalAp = 0;
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var upgradedReso = new Array();
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// loop through reso slot and find empty reso, deployed
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// by others(only level lower than player level) or by player.
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for(var i = 0; i < 8; i++) {
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var reso = d.resonatorArray.resonators[i];
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if(!reso) {
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// Empty reso
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reso = new Object();
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reso.slot = i;
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reso.level = 0;
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otherReso.push(reso);
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continue;
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}
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// By player
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if(reso.ownerGuid === window.PLAYER.guid) {
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if(!playerResoCount[reso.level])
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playerResoCount[reso.level] = 0;
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playerResoCount[reso.level]++;
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continue;
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}
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// By others and level lower than player
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if(reso.level < window.PLAYER.level) {
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otherReso.push(reso);
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}
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}
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// Sort others reso low to high, last reso in otherReso get upgrade first.
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otherReso.sort(function(a, b) {a.level - b.level;});
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// Find out available count of reso for each level
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for(var i = window.PLAYER.level; i > 0 && otherReso.length > 0; i--) {
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var availableCount = MAX_RESO_PER_PLAYER[i] - (playerResoCount[i] || 0);
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// Loop through lower level reso of others and add to result
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while(availableCount > 0 && otherReso.length > 0) {
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var targetReso = otherReso.pop();
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// Can only upgrade lower level reso
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if(targetReso.level >= i)
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continue;
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// Add upgraded reso to result
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targetReso.newLevel = i;
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upgradedReso.push(targetReso);
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// Add ap
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totalAp += (targetReso.level === 0)
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? DEPLOY_RESONATOR
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: UPGRADE_ANOTHERS_RESONATOR;
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availableCount--;
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}
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}
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return {
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totalAp: totalAp,
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upgradedReso: upgradedReso
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};
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}
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// Change display table to friendly portals
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window.plugin.apList.displayFriendly = function() {
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plugin.apList.displaySide = plugin.apList.SIDE_FRIENDLY;
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plugin.apList.changeDisplaySide(plugin.apList.displaySide);
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}
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// Change display table to enemy portals
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window.plugin.apList.displayEnemy = function() {
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plugin.apList.displaySide = plugin.apList.SIDE_ENEMY;
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plugin.apList.changeDisplaySide(plugin.apList.displaySide);
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}
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window.plugin.apList.changeDisplaySide = function(side) {
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plugin.apList.updatePortalTable(side);
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plugin.apList.toggleSideLabel(side);
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var scrollTo = $("#ap-list").position().top + $("#ap-list").outerHeight()
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- $("#sidebar").height() + $("#sidebar").scrollTop()
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$('#sidebar').scrollTop(scrollTo);
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}
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window.plugin.apList.toggleSideLabel = function(side) {
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$.each(plugin.apList.sides, function(ind,key) {
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var labelClass = plugin.apList.sideLabelClass[key];
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var opacity = (key === side) ? 1.0 : 0.5;
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$(labelClass).css("opacity", opacity);
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});
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}
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window.plugin.apList.hideReloadLabel = function() {
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$('#ap-list-reload').hide();
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}
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window.plugin.apList.showReloadLabel = function() {
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$('#ap-list-reload').show();
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}
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window.plugin.apList.setupVar = function() {
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plugin.apList.sides[plugin.apList.SIDE_FRIENDLY] = plugin.apList.SIDE_FRIENDLY;
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plugin.apList.sides[plugin.apList.SIDE_ENEMY] = plugin.apList.SIDE_ENEMY;
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plugin.apList.playerApGainFunc[plugin.apList.SIDE_FRIENDLY]
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= plugin.apList.getDeployOrUpgradeApGain;
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plugin.apList.playerApGainFunc[plugin.apList.SIDE_ENEMY]
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= getAttackApGain;
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plugin.apList.sideLabelClass[plugin.apList.SIDE_FRIENDLY]
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= "#ap-list-frd";
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plugin.apList.sideLabelClass[plugin.apList.SIDE_ENEMY]
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= "#ap-list-eny";
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}
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window.plugin.apList.setupList = function() {
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var content = '<div id="ap-list">'
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+ '<span style="display: inline-block; width: 90%">'
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+ '<span id="ap-list-eny" style="display: inline-block; text-align: center; width: 50%; opacity:1.0;">'
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+ '<a href="#" onclick="window.plugin.apList.displayEnemy();return false;">Enemy</a>'
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+ '</span>'
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+ '<span id="ap-list-frd" style="display: inline-block; text-align: center; width: 50%; opacity:0.5;">'
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+ '<a href="#" onclick="window.plugin.apList.displayFriendly();return false;">Friendly</a>'
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+ '</span>'
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+ '</span>'
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+ '<span id="ap-list-reload" style="display: inline-block; text-align: right; width: 10%">'
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+ '<a href="#" title="Clear list and reload" onclick="window.plugin.apList.disableCache();'
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+ 'plugin.apList.hideReloadLabel();return false;">↻ R</a>'
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+ '</span>'
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+ '<div id="ap-list-table"></div>'
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+ '</div>';
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$('#sidebar').append(content);
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$('#ap-list-reload').hide();
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$('#ap-list').css({'color':'#ffce00', 'font-size':'90%', 'padding':'4px 2px'});
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}
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window.plugin.apList.setupMapEvent = function() {
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map.on('zoomstart', function() {
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plugin.apList.setupMapEvent.zoomLevelBefore = map.getZoom();
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// Stop changing cacheBounds if cache enabled
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if(!plugin.apList.useCachedPortals)
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plugin.apList.cacheBounds = map.getBounds();
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});
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map.on('zoomend', function() {
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// if zooming in and cache not yet enable, enable it
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if(!plugin.apList.useCachedPortals
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&& map.getZoom() > plugin.apList.setupMapEvent.zoomLevelBefore) {
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plugin.apList.enableCache();
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plugin.apList.showReloadLabel();
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}
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});
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map.on('moveend zoomend', function() {
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// disable cache after out of cache bounds
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if(plugin.apList.useCachedPortals) {
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var currentBounds = map.getBounds();
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if(!plugin.apList.cacheBounds.contains(currentBounds)) {
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plugin.apList.disableCache();
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plugin.apList.hideReloadLabel();
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}
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}
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});
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}
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var setup = function() {
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window.plugin.apList.setupVar();
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window.plugin.apList.setupList();
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window.plugin.apList.setupMapEvent();
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window.addHook('requestFinished', window.plugin.apList.handleUpdate);
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}
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// PLUGIN END //////////////////////////////////////////////////////////
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if(window.iitcLoaded && typeof setup === 'function') {
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setup();
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} else {
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if(window.bootPlugins)
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window.bootPlugins.push(setup);
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else
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window.bootPlugins = [setup];
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}
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} // wrapper end
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// inject code into site context
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var script = document.createElement('script');
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script.appendChild(document.createTextNode('('+ wrapper +')();'));
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(document.body || document.head || document.documentElement).appendChild(script);
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