55 lines
2.2 KiB
JavaScript

// REDEEMING /////////////////////////////////////////////////////////
window.handleRedeemResponse = function(data, textStatus, jqXHR) {
if (data.error) {
var error = '';
if (data.error === 'ALREADY_REDEEMED') {
error = 'The passcode has already been redeemed.';
} else if (data.error === 'ALREADY_REDEEMED_BY_PLAYER') {
error = 'You have already redeemed this passcode.';
} else if (data.error === 'INVALID_PASSCODE') {
error = 'This passcode is invalid.';
} else {
error = 'The passcode cannot be redeemed.';
}
alert("Error: " + data.error + "\n" + error);
} else if (data.result) {
var res_level = 0, res_count = 0;
var xmp_level = 0, xmp_count = 0;
var shield_rarity = '', shield_count = 0;
// This assumes that each passcode gives only one type of resonator/XMP/shield.
// This may break at some point, depending on changes to passcode functionality.
for (var i in data.result.inventoryAward) {
var acquired = data.result.inventoryAward[i][2];
if (acquired.modResource) {
if (acquired.modResource.resourceType === 'RES_SHIELD') {
shield_rarity = acquired.modResource.rarity.split('_').map(function (i) {return i[0]}).join('');
shield_count++;
}
} else if (acquired.resourceWithLevels) {
if (acquired.resourceWithLevels.resourceType === 'EMITTER_A') {
res_level = acquired.resourceWithLevels.level;
res_count++;
} else if (acquired.resourceWithLevels.resourceType === 'EMP_BURSTER') {
xmp_level = acquired.resourceWithLevels.level;
xmp_count++;
}
}
}
alert("Passcode redeemed!\n" + [data.result.apAward + 'AP', data.result.xmAward + 'XM', res_count + 'xL' + res_level + ' RES', xmp_count + 'xL' + xmp_level + ' XMP', shield_count + 'x' + shield_rarity + ' SHIELD'].join('/'));
}
}
window.setupRedeem = function() {
$("#redeem").keypress(function(e) {
if((e.keyCode ? e.keyCode : e.which) != 13) return;
var data = {passcode: $(this).val()};
window.postAjax('redeemReward', data, window.handleRedeemResponse,
function() { alert('HTTP request failed. Try again?'); });
});
}