ingress-intel-total-conversion/code/map_data_calc_tools.js
Jon Atkins b4f9c3e2fe add some initialisation for deciding if to use detected tile params or those embedded in the code
console warnings when it fails to detect values from stock, or the internal defaults don't match
disable show-more-portals plugin if it would result in more requests - damn niantic!
2015-04-03 21:20:36 +01:00

182 lines
7.0 KiB
JavaScript
Executable File

// MAP DATA REQUEST CALCULATORS //////////////////////////////////////
// Ingress Intel splits up requests for map data (portals, links,
// fields) into tiles. To get data for the current viewport (i.e. what
// is currently visible) it first calculates which tiles intersect.
// For all those tiles, it then calculates the lat/lng bounds of that
// tile and a quadkey. Both the bounds and the quadkey are “somewhat”
// required to get complete data.
//
// Conversion functions courtesy of
// http://wiki.openstreetmap.org/wiki/Slippy_map_tilenames
window.setupDataTileParams = function() {
// default values - used to fall back to if we can't detect those used in stock intel
var DEFAULT_ZOOM_TO_TILES_PER_EDGE = [256, 256, 256, 256, 512, 512, 512, 2048, 2048, 2048, 4096, 4096, 6500, 6500, 6500, 18e3, 18e3, 36e3];
var DEFAULT_ZOOM_TO_LEVEL = [ 8, 8, 8, 8, 7, 7, 7, 6, 6, 5, 4, 4, 3, 2, 2, 1, 1 ];
window.TILE_PARAMS = {};
if (niantic_params.ZOOM_TO_LEVEL && niantic_params.TILES_PER_EDGE) {
window.TILE_PARAMS.ZOOM_TO_LEVEL = niantic_params.ZOOM_TO_LEVEL;
window.TILE_PARAMS.TILES_PER_EDGE = niantic_params.TILES_PER_EDGE;
// lazy numerical array comparison
if ( JSON.stringify(niantic_params.ZOOM_TO_LEVEL) != JSON.stringify(DEFAULT_ZOOM_TO_LEVEL)) {
console.warn('Tile parameter ZOOM_TO_LEVEL have changed in stock intel. Detectec correct values, but code should be updated');
debugger;
}
if ( JSON.stringify(niantic_params.TILES_PER_EDGE) != JSON.stringify(DEFAULT_ZOOM_TO_TILES_PER_EDGE)) {
console.warn('Tile parameter ZOOM_TO_LEVEL have changed in stock intel. Detectec correct values, but code should be updated');
debugger;
}
} else {
console.warn('Failed to detect both ZOOM_TO_LEVEL and TILES_PER_EDGE in the stock intel site - using internal defaults');
debugger;
window.TILE_PARAMS.ZOOM_TO_LEVEL = DEFAULT_ZOOM_TO_LEVEL;
window.TILE_PARAMS.TILES_PER_EDGE = DEFAULT_ZOOM_TO_TILES_PER_EDGE;
}
// disable SHOW_MORE_PORTALS if it would be unfriendly to the servers (i.e. result in more requests)
// needs to be fired a bit later, after plugins have been initialised
setTimeout(function(){
if (window.CONFIG_ZOOM_SHOW_MORE_PORTALS) {
if (window.TILE_PARAMS.TILES_PER_EDGE[17] > window.TILE_PARAMS.TILES_PER_EDGE[15]) {
var edgeScale = window.TILE_PARAMS.TILES_PER_EDGE[17]/window.TILE_PARAMS.TILES_PER_EDGE[15];
var mapScale = edgeScale*edgeScale;
dialog({
title: 'Show more portals plugin disabled',
width: 400,
text: 'The "show-more-portals" plugin has been disabled.\n\n'
+'Niantic have changed the intel site so that zoom level 17 (all portals) now needs '+mapScale+' times more requests than level 15 (L1+ portals), so fetching at the wrong zoom level will be unfriendly to the servers\n\n'
});
window.CONFIG_ZOOM_SHOW_MORE_PORTALS=false;
}
}
}, 1);
}
window.getMapZoomTileParameters = function(zoom) {
// the current API allows the client to request a minimum portal level. the window.TILE_PARAMS.ZOOM_TO_LEVEL list are minimums
// however, in my view, this can return excessive numbers of portals in many cases. let's try an optional reduction
// of detail level at some zoom levels
var level = window.TILE_PARAMS.ZOOM_TO_LEVEL[zoom] || 0; // default to level 0 (all portals) if not in array
if (window.CONFIG_ZOOM_SHOW_LESS_PORTALS_ZOOMED_OUT) {
if (level <= 7 && level >= 4) {
// reduce portal detail level by one - helps reduce clutter
level = level+1;
}
}
var maxTilesPerEdge = window.TILE_PARAMS.TILES_PER_EDGE[window.TILE_PARAMS.TILES_PER_EDGE.length-1];
return {
level: level,
maxLevel: window.TILE_PARAMS.ZOOM_TO_LEVEL[zoom] || 0, // for reference, for log purposes, etc
tilesPerEdge: window.TILE_PARAMS.TILES_PER_EDGE[zoom] || maxTilesPerEdge,
zoom: zoom // include the zoom level, for reference
};
}
window.getDataZoomForMapZoom = function(zoom) {
// we can fetch data at a zoom level different to the map zoom.
//NOTE: the specifics of this are tightly coupled with the above ZOOM_TO_LEVEL and TILES_PER_EDGE arrays
// firstly, some of IITCs zoom levels, depending on base map layer, can be higher than stock. limit zoom level
// (stock site max zoom may vary depending on google maps detail in the area - 20 or 21 max is common)
if (zoom > 20) {
zoom = 20;
}
var origTileParams = getMapZoomTileParameters(zoom);
if (!window.CONFIG_ZOOM_DEFAULT_DETAIL_LEVEL) {
// to improve the cacheing performance, we try and limit the number of zoom levels we retrieve data for
// to avoid impacting server load, we keep ourselves restricted to a zoom level with the sane numbre
// of tilesPerEdge and portal levels visible
while (zoom > MIN_ZOOM) {
var newTileParams = getMapZoomTileParameters(zoom-1);
if (newTileParams.tilesPerEdge != origTileParams.tilesPerEdge || newTileParams.level != origTileParams.level) {
// switching to zoom-1 would result in a different detail level - so we abort changing things
break;
} else {
// changing to zoom = zoom-1 results in identical tile parameters - so we can safely step back
// with no increase in either server load or number of requests
zoom = zoom-1;
}
}
}
if (window.CONFIG_ZOOM_SHOW_MORE_PORTALS) {
// this is, in theory, slightly 'unfriendly' to the servers. in practice, this isn't the case - and it can even be nicer
// as it vastly improves cacheing in IITC and also reduces the amount of panning/zooming a user would do
if (zoom >= 15 && zoom <= 16) {
//L1+ and closer zooms. the 'all portals' zoom uses the same tile size, so it's no harm to request things at that zoom level
zoom = 17;
}
}
return zoom;
}
window.lngToTile = function(lng, params) {
return Math.floor((lng + 180) / 360 * params.tilesPerEdge);
}
window.latToTile = function(lat, params) {
return Math.floor((1 - Math.log(Math.tan(lat * Math.PI / 180) +
1 / Math.cos(lat * Math.PI / 180)) / Math.PI) / 2 * params.tilesPerEdge);
}
window.tileToLng = function(x, params) {
return x / params.tilesPerEdge * 360 - 180;
}
window.tileToLat = function(y, params) {
var n = Math.PI - 2 * Math.PI * y / params.tilesPerEdge;
return 180 / Math.PI * Math.atan(0.5 * (Math.exp(n) - Math.exp(-n)));
}
window.pointToTileId = function(params, x, y) {
//change to quadkey construction
//as of 2014-05-06: zoom_x_y_minlvl_maxlvl_maxhealth
return params.zoom + "_" + x + "_" + y + "_" + params.level + "_8_100";
}
window.getResonatorLatLng = function(dist, slot, portalLatLng) {
// offset in meters
var dn = dist*SLOT_TO_LAT[slot];
var de = dist*SLOT_TO_LNG[slot];
// Coordinate offset in radians
var dLat = dn/EARTH_RADIUS;
var dLon = de/(EARTH_RADIUS*Math.cos(Math.PI/180*portalLatLng[0]));
// OffsetPosition, decimal degrees
var lat0 = portalLatLng[0] + dLat * 180/Math.PI;
var lon0 = portalLatLng[1] + dLon * 180/Math.PI;
return [lat0, lon0];
}