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JavaScript
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window.chat = function() {};
//
// timestamp and clear management
//
window.chat._oldFactionTimestamp = -1;
window.chat._newFactionTimestamp = -1;
window.chat._oldPublicTimestamp = -1;
window.chat._newPublicTimestamp = -1;
window.chat.getOldestTimestamp = function(public) {
return chat['_old'+(public ? 'Public' : 'Faction')+'Timestamp'];
}
window.chat.getNewestTimestamp = function(public) {
return chat['_new'+(public ? 'Public' : 'Faction')+'Timestamp'];
}
window.chat.clearIfRequired = function(elm) {
if(!elm.data('needsClearing')) return;
elm.data('ignoreNextScroll', true).data('needsClearing', false).html('');
}
window.chat._oldBBox = null;
window.chat.genPostData = function(public, getOlderMsgs) {
if(typeof public !== 'boolean') throw('Need to know if public or faction chat.');
chat._localRangeCircle.setLatLng(map.getCenter());
var b = map.getBounds().extend(chat._localRangeCircle.getBounds());
var ne = b.getNorthEast();
var sw = b.getSouthWest();
// round bounds in order to ignore rounding errors
var bbs = $.map([ne.lat, ne.lng, sw.lat, sw.lng], function(x) { return Math.round(x*1E4) }).join();
if(chat._oldBBox && chat._oldBBox !== bbs) {
$('#chat > div').data('needsClearing', true);
console.log('Bounding Box changed, chat will be cleared (old: '+chat._oldBBox+' ; new: '+bbs+' )');
// need to reset these flags now because clearing will only occur
// after the request is finished i.e. there would be one almost
// useless request.
chat._displayedFactionGuids = [];
chat._displayedPublicGuids = [];
chat._displayedPlayerActionTime = {};
chat._oldFactionTimestamp = -1;
chat._newFactionTimestamp = -1;
chat._oldPublicTimestamp = -1;
chat._newPublicTimestamp = -1;
}
chat._oldBBox = bbs;
var ne = b.getNorthEast();
var sw = b.getSouthWest();
var data = {
desiredNumItems: public ? CHAT_PUBLIC_ITEMS : CHAT_FACTION_ITEMS,
minLatE6: Math.round(sw.lat*1E6),
minLngE6: Math.round(sw.lng*1E6),
maxLatE6: Math.round(ne.lat*1E6),
maxLngE6: Math.round(ne.lng*1E6),
minTimestampMs: -1,
maxTimestampMs: -1,
factionOnly: !public
}
if(getOlderMsgs) {
// ask for older chat when scrolling up
data = $.extend(data, {maxTimestampMs: chat.getOldestTimestamp(public)});
} else {
// ask for newer chat
var min = chat.getNewestTimestamp(public);
// the inital request will have both timestamp values set to -1,
// thus we receive the newest desiredNumItems. After that, we will
// only receive messages with a timestamp greater or equal to min
// above.
// After resuming from idle, there might be more new messages than
// desiredNumItems. So on the first request, we are not really up to
// date. We will eventually catch up, as long as there are less new
// messages than desiredNumItems per each refresh cycle.
// A proper solution would be to query until no more new results are
// returned. Another way would be to set desiredNumItems to a very
// large number so we really get all new messages since the last
// request. Setting desiredNumItems to -1 does unfortunately not
// work.
// Currently this edge case is not handled. Lets see if this is a
// problem in crowded areas.
$.extend(data, {minTimestampMs: min});
}
return data;
}
//
// requesting faction
//
window.chat._requestOldFactionRunning = false;
window.chat.requestOldFaction = function(isRetry) {
if(chat._requestOldFactionRunning) return;
if(isIdle()) return renderUpdateStatus();
chat._requestOldFactionRunning = true;
var d = chat.genPostData(false, true);
var r = window.postAjax(
'getPaginatedPlextsV2',
d,
chat.handleOldFaction,
isRetry
? function() { window.chat._requestOldFactionRunning = false; }
: function() { window.chat.requestOldFaction(true) }
);
requests.add(r);
}
window.chat._requestNewFactionRunning = false;
window.chat.requestNewFaction = function(isRetry) {
if(chat._requestNewFactionRunning) return;
if(window.isIdle()) return renderUpdateStatus();
chat._requestNewFactionRunning = true;
var d = chat.genPostData(false, false);
var r = window.postAjax(
'getPaginatedPlextsV2',
d,
chat.handleNewFaction,
isRetry
? function() { window.chat._requestNewFactionRunning = false; }
: function() { window.chat.requestNewFaction(true) }
);
requests.add(r);
}
//
// handle faction
//
window.chat.handleOldFaction = function(data, textStatus, jqXHR) {
chat._requestOldFactionRunning = false;
chat.handleFaction(data, textStatus, jqXHR, true);
}
window.chat.handleNewFaction = function(data, textStatus, jqXHR) {
chat._requestNewFactionRunning = false;
chat.handleFaction(data, textStatus, jqXHR, false);
}
window.chat._displayedFactionGuids = [];
window.chat.handleFaction = function(data, textStatus, jqXHR, isOldMsgs) {
if(!data || !data.result) {
window.failedRequestCount++;
return console.warn('faction chat error. Waiting for next auto-refresh.');
}
var c = $('#chatfaction');
chat.clearIfRequired(c);
if(data.result.length === 0) return;
chat._newFactionTimestamp = data.result[0][1];
chat._oldFactionTimestamp = data.result[data.result.length-1][1];
var scrollBefore = scrollBottom(c);
chat.renderPlayerMsgsTo(true, data, isOldMsgs, chat._displayedFactionGuids);
chat.keepScrollPosition(c, scrollBefore, isOldMsgs);
if(data.result.length >= CHAT_FACTION_ITEMS) chat.needMoreMessages();
}
//
// requesting public
//
window.chat._requestOldPublicRunning = false;
window.chat.requestOldPublic = function(isRetry) {
if(chat._requestOldPublicRunning) return;
if(isIdle()) return renderUpdateStatus();
chat._requestOldPublicRunning = true;
var d = chat.genPostData(true, true);
var r = window.postAjax(
'getPaginatedPlextsV2',
d,
chat.handleOldPublic,
isRetry
? function() { window.chat._requestOldPublicRunning = false; }
: function() { window.chat.requestOldPublic(true) }
);
requests.add(r);
}
window.chat._requestNewPublicRunning = false;
window.chat.requestNewPublic = function(isRetry) {
if(chat._requestNewPublicRunning) return;
if(window.isIdle()) return renderUpdateStatus();
chat._requestNewPublicRunning = true;
var d = chat.genPostData(true, false);
var r = window.postAjax(
'getPaginatedPlextsV2',
d,
chat.handleNewPublic,
isRetry
? function() { window.chat._requestNewPublicRunning = false; }
: function() { window.chat.requestNewPublic(true) }
);
requests.add(r);
}
//
// handle public
//
window.chat.handleOldPublic = function(data, textStatus, jqXHR) {
chat._requestOldPublicRunning = false;
chat.handlePublic(data, textStatus, jqXHR, true);
}
window.chat.handleNewPublic = function(data, textStatus, jqXHR) {
chat._requestNewPublicRunning = false;
chat.handlePublic(data, textStatus, jqXHR, false);
}
window.chat._displayedPublicGuids = [];
window.chat._displayedPlayerActionTime = {};
window.chat.handlePublic = function(data, textStatus, jqXHR, isOldMsgs) {
if(!data || !data.result) {
window.failedRequestCount++;
return console.warn('public chat error. Waiting for next auto-refresh.');
}
var ca = $('#chatautomated');
var cp = $('#chatpublic');
chat.clearIfRequired(ca);
chat.clearIfRequired(cp);
if(data.result.length === 0) return;
chat._newPublicTimestamp = data.result[0][1];
chat._oldPublicTimestamp = data.result[data.result.length-1][1];
var scrollBefore = scrollBottom(ca);
chat.handlePublicAutomated(data);
chat.keepScrollPosition(ca, scrollBefore, isOldMsgs);
var scrollBefore = scrollBottom(cp);
chat.renderPlayerMsgsTo(false, data, isOldMsgs, chat._displayedPublicGuids);
chat.keepScrollPosition(cp, scrollBefore, isOldMsgs);
if(data.result.length >= CHAT_PUBLIC_ITEMS) chat.needMoreMessages();
}
window.chat.handlePublicAutomated = function(data) {
$.each(data.result, function(ind, json) { // newest first!
var time = json[1];
// ignore player messages
var t = json[2].plext.plextType;
if(t !== 'SYSTEM_BROADCAST' && t !== 'SYSTEM_NARROWCAST') return true;
var tmpmsg = '', nick = null, pguid, team;
// each automated message is composed of many text chunks. loop
// over them to gather all necessary data.
$.each(json[2].plext.markup, function(ind, part) {
switch(part[0]) {
case 'PLAYER':
pguid = part[1].guid;
var lastAction = window.chat._displayedPlayerActionTime[pguid];
// ignore older messages about player
if(lastAction && lastAction[0] > time) return false;
nick = part[1].plain;
team = part[1].team === 'ALIENS' ? TEAM_ENL : TEAM_RES;
window.setPlayerName(pguid, nick); // free nick name resolves
if(ind > 0) tmpmsg += nick; // dont repeat nick directly
break;
case 'TEXT':
tmpmsg += part[1].plain;
break;
case 'PORTAL':
var latlng = [part[1].latE6/1E6, part[1].lngE6/1E6];
var js = 'window.zoomToAndShowPortal(\''+part[1].guid+'\', ['+latlng[0]+', '+latlng[1]+'])';
tmpmsg += '<a onclick="'+js+'" title="'+part[1].address+'" class="help">'+part[1].name+'</a>';
break;
}
});
// nick will only be set if we dont have any info about that
// player yet.
if(nick) {
tmpmsg = chat.renderMsg(tmpmsg, nick, time, team);
window.chat._displayedPlayerActionTime[pguid] = [time, tmpmsg];
};
});
if(chat.getActive() === 'automated')
window.chat.renderAutomatedMsgsTo();
}
window.chat.renderAutomatedMsgsTo = function() {
var x = window.chat._displayedPlayerActionTime;
// we dont care about the GUIDs anymore
var vals = $.map(x, function(v, k) { return [v]; });
// sort them old to new
vals = vals.sort(function(a, b) { return a[0]-b[0]; });
var prevTime = null;
var msgs = $.map(vals, function(v) {
var nowTime = new Date(v[0]).toLocaleDateString();
if(prevTime && prevTime !== nowTime)
var val = chat.renderDivider(nowTime) + v[1];
else
var val = v[1];
prevTime = nowTime;
return val;
}).join('\n');
$('#chatautomated').html(msgs);
}
//
// common
//
window.chat.renderPlayerMsgsTo = function(isFaction, data, isOldMsgs, dupCheckArr) {
var msgs = '';
var prevTime = null;
$.each(data.result.reverse(), function(ind, json) { // oldest first!
if(json[2].plext.plextType !== 'PLAYER_GENERATED') return true;
// avoid duplicates
if(dupCheckArr.indexOf(json[0]) !== -1) return true;
dupCheckArr.push(json[0]);
var time = json[1];
var team = json[2].plext.team === 'ALIENS' ? TEAM_ENL : TEAM_RES;
var msg, nick, pguid;
$.each(json[2].plext.markup, function(ind, markup) {
if(markup[0] === 'SENDER') {
nick = markup[1].plain.slice(0, -2); // cut “: ” at end
pguid = markup[1].guid;
window.setPlayerName(pguid, nick); // free nick name resolves
}
if(markup[0] === 'TEXT') msg = markup[1].plain;
if(!isFaction && markup[0] === 'SECURE') {
nick = null;
return false; // aka break
}
});
if(!nick) return true; // aka next
var nowTime = new Date(time).toLocaleDateString();
if(prevTime && prevTime !== nowTime)
msgs += chat.renderDivider(nowTime);
msgs += chat.renderMsg(msg, nick, time, team);
prevTime = nowTime;
});
var addTo = isFaction ? $('#chatfaction') : $('#chatpublic');
// if there is a change of day between two requests, handle the
// divider insertion here.
if(isOldMsgs) {
var ts = addTo.find('time:first').data('timestamp');
var nextTime = new Date(ts).toLocaleDateString();
if(prevTime && prevTime !== nextTime && ts)
msgs += chat.renderDivider(nextTime);
}
if(isOldMsgs)
addTo.prepend(msgs);
else
addTo.append(msgs);
}
window.chat.renderDivider = function(text) {
return '<summary>─ '+text+' ────────────────────────────────────────────────────────────────────────────</summary>';
}
window.chat.renderMsg = function(msg, nick, time, team) {
var ta = unixTimeToHHmm(time);
var tb = unixTimeToString(time, true);
// help cursor via “#chat time”
var t = '<time title="'+tb+'" data-timestamp="'+time+'">'+ta+'</time>';
var s = 'style="color:'+COLORS[team]+'"';
var title = nick.length >= 8 ? 'title="'+nick+'" class="help"' : '';
return '<p>'+t+'<mark '+s+'>'+nick+'</mark><span>'+msg+'</span></p>';
}
window.chat.getActive = function() {
return $('#chatcontrols .active').text();
}
window.chat.toggle = function() {
var c = $('#chat, #chatcontrols');
if(c.hasClass('expand')) {
$('#chatcontrols a:first').text('expand');
c.removeClass('expand');
var div = $('#chat > div:visible');
div.data('ignoreNextScroll', true);
div.scrollTop(99999999); // scroll to bottom
} else {
$('#chatcontrols a:first').text('shrink');
c.addClass('expand');
chat.needMoreMessages();
}
}
window.chat.request = function() {
console.log('refreshing chat');
chat.requestNewFaction();
chat.requestNewPublic();
}
// checks if there are enough messages in the selected chat tab and
// loads more if not.
window.chat.needMoreMessages = function() {
var activeChat = $('#chat > :visible');
if(scrollBottom(activeChat) !== 0 || activeChat.scrollTop() !== 0) return;
console.log('no scrollbar in active chat, requesting more msgs');
if($('#chatcontrols a:last.active').length)
chat.requestOldFaction();
else
chat.requestOldPublic();
}
window.chat.chooser = function(event) {
var t = $(event.target);
var tt = t.text();
var span = $('#chatinput span');
$('#chatcontrols .active').removeClass('active');
t.addClass('active');
$('#chat > div').hide();
var elm;
switch(tt) {
case 'faction':
span.css('color', '');
span.text('tell faction:');
elm = $('#chatfaction');
break;
case 'public':
span.css('cssText', 'color: red !important');
span.text('tell public:');
elm = $('#chatpublic');
break;
case 'automated':
span.css('cssText', 'color: #bbb !important');
span.text('tell Jarvis:');
chat.renderAutomatedMsgsTo();
elm = $('#chatautomated');
break;
}
elm.show();
if(elm.data('needsScrollTop')) {
elm.data('ignoreNextScroll', true);
elm.scrollTop(elm.data('needsScrollTop'));
elm.data('needsScrollTop', null);
}
chat.needMoreMessages();
}
// contains the logic to keep the correct scroll position.
window.chat.keepScrollPosition = function(box, scrollBefore, isOldMsgs) {
// If scrolled down completely, keep it that way so new messages can
// be seen easily. If scrolled up, only need to fix scroll position
// when old messages are added. New messages added at the bottom dont
// change the view and enabling this would make the chat scroll down
// for every added message, even if the user wants to read old stuff.
if(box.is(':hidden') && !isOldMsgs) {
box.data('needsScrollTop', 99999999);
return;
}
if(scrollBefore === 0 || isOldMsgs) {
box.data('ignoreNextScroll', true);
box.scrollTop(box.scrollTop() + (scrollBottom(box)-scrollBefore));
}
}
//
// setup
//
window.chat.setup = function() {
window.chat._localRangeCircle = L.circle(map.getCenter(), CHAT_MIN_RANGE*1000);
$('#chatcontrols, #chat, #chatinput').show();
$('#chatcontrols a:first').click(window.chat.toggle);
$('#chatcontrols a:not(:first)').click(window.chat.chooser);
$('#chatinput').click(function() {
$('#chatinput input').focus();
});
window.chat.setupTime();
window.chat.setupPosting();
$('#chatfaction').scroll(function() {
var t = $(this);
if(t.data('ignoreNextScroll')) return t.data('ignoreNextScroll', false);
if(t.scrollTop() < 200) chat.requestOldFaction();
if(scrollBottom(t) === 0) chat.requestNewFaction();
});
$('#chatpublic, #chatautomated').scroll(function() {
var t = $(this);
if(t.data('ignoreNextScroll')) return t.data('ignoreNextScroll', false);
if(t.scrollTop() < 200) chat.requestOldPublic();
if(scrollBottom(t) === 0) chat.requestNewPublic();
});
chat.request();
window.addResumeFunction(chat.request);
window.requests.addRefreshFunction(chat.request);
var cls = PLAYER.team === 'ALIENS' ? 'enl' : 'res';
$('#chatinput span').addClass(cls)
}
window.chat.setupTime = function() {
var inputTime = $('#chatinput time');
var updateTime = function() {
if(window.isIdle()) return;
var d = new Date();
inputTime.text(d.toLocaleTimeString().slice(0, 5));
// update ON the minute (1ms after)
setTimeout(updateTime, (60 - d.getSeconds()) * 1000 + 1);
};
updateTime();
window.addResumeFunction(updateTime);
}
//
// posting
//
window.chat.setupPosting = function() {
$('#chatinput input').keypress(function(e) {
if((e.keyCode ? e.keyCode : e.which) != 13) return;
chat.postMsg();
e.preventDefault();
});
$('#chatinput').submit(function(e) {
chat.postMsg();
e.preventDefault();
});
}
window.chat.postMsg = function() {
var c = chat.getActive();
if(c === 'automated') return alert('Jarvis: A strange game. The only winning move is not to play. How about a nice game of chess?');
var msg = $.trim($('#chatinput input').val());
if(!msg || msg === '') return;
var public = c === 'public';
var latlng = map.getCenter();
var data = {message: msg,
latE6: Math.round(latlng.lat*1E6),
lngE6: Math.round(latlng.lng*1E6),
factionOnly: !public};
window.postAjax('sendPlext', data,
function() { if(public) chat.requestNewPublic(); else chat.requestNewFaction(); },
function() {
alert('Your message could not be delivered. You can copy&' +
'paste it here and try again if you want:\n\n'+msg);
}
);
$('#chatinput input').val('');
}