105 lines
4.0 KiB
JavaScript
105 lines
4.0 KiB
JavaScript
// ==UserScript==
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// @id iitc-plugin-highlight-portals-by-ap-by-energy-relative@vita10gy
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// @name IITC plugin: highlight portals by ap/energy (relative)
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// @category Highlighter
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// @version 0.1.1.@@DATETIMEVERSION@@
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// @namespace https://github.com/jonatkins/ingress-intel-total-conversion
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// @updateURL @@UPDATEURL@@
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// @downloadURL @@DOWNLOADURL@@
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// @description [@@BUILDNAME@@-@@BUILDDATE@@] Use the portal fill color to denote AP/Energy value relative to what's currently on the screen. Brighter is better. Orange means your standard 8 down 8 up swap.
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// @include https://*.ingress.com/intel*
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// @include http://*.ingress.com/intel*
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// @match https://*.ingress.com/intel*
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// @match http://*.ingress.com/intel*
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// @grant none
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// ==/UserScript==
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@@PLUGINSTART@@
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// PLUGIN START ////////////////////////////////////////////////////////
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// use own namespace for plugin
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window.plugin.portalHighlighterPortalAPPerEnergyRelative = function() {};
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window.plugin.portalHighlighterPortalAPPerEnergyRelative.minAP = null;
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window.plugin.portalHighlighterPortalAPPerEnergyRelative.maxAP = null;
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//This is the AP for a run of the mill takedown/putback
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window.plugin.portalHighlighterPortalAPPerEnergyRelative.baseSwapAP = 2350;
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window.plugin.portalHighlighterPortalAPPerEnergyRelative.highlight = function(data) {
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var d = data.portal.options.details;
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var color = 'red';
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if(window.plugin.portalHighlighterPortalAPPerEnergyRelative.minAP == null ||
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window.plugin.portalHighlighterPortalAPPerEnergyRelative.maxAP == null) {
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window.plugin.portalHighlighterPortalAPPerEnergyRelative.calculateAPLevels();
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}
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var minApE = window.plugin.portalHighlighterPortalAPPerEnergyRelative.minAP;
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var maxApE = window.plugin.portalHighlighterPortalAPPerEnergyRelative.maxAP;
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if(PLAYER.team !== d.controllingTeam.team) {
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var ap = getAttackApGain(d);
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var energy = getCurrentPortalEnergy(d);
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if(energy < 1) {
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energy = 1;
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}
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portal_ap = ap.enemyAp;
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var opacity = 1;
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if(minApE !== maxApE) {
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opacity = ((ap.enemyAp / energy) - minApE) / (maxApE - minApE);
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}
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if(opacity < 0) {
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opacity = 0;
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}
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if(opacity > 1) {
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opacity = 1;
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}
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data.portal.setStyle({fillColor: color, fillOpacity: opacity});
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}
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}
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window.plugin.portalHighlighterPortalAPPerEnergyRelative.resetAPLevels = function() {
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window.plugin.portalHighlighterPortalAPPerEnergyRelative.minAP = null;
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window.plugin.portalHighlighterPortalAPPerEnergyRelative.maxAP = null;
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}
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window.plugin.portalHighlighterPortalAPPerEnergyRelative.calculateAPLevels = function() {
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var displayBounds = map.getBounds();
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$.each(window.portals, function(qk, portal) {
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if(displayBounds.contains(portal.getLatLng())) {
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if(PLAYER.team !== portal.options.details.controllingTeam.team) {
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var ap = getAttackApGain(portal.options.details);
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var energy = getCurrentPortalEnergy(portal.options.details);
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if(energy < 1) {
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energy = 1;
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}
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var portal_ap = ap.enemyAp / energy;
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if(window.plugin.portalHighlighterPortalAPPerEnergyRelative.minAP === null ||
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portal_ap < window.plugin.portalHighlighterPortalAPPerEnergyRelative.minAP) {
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window.plugin.portalHighlighterPortalAPPerEnergyRelative.minAP = portal_ap;
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}
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if(window.plugin.portalHighlighterPortalAPPerEnergyRelative.maxAP === null ||
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portal_ap > window.plugin.portalHighlighterPortalAPPerEnergyRelative.maxAP) {
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window.plugin.portalHighlighterPortalAPPerEnergyRelative.maxAP = portal_ap;
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}
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}
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}
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});
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}
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var setup = function() {
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window.addPortalHighlighter('AP/Energy (Relative)', window.plugin.portalHighlighterPortalAPPerEnergyRelative.highlight);
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window.addHook('requestFinished', window.plugin.portalHighlighterPortalAPPerEnergyRelative.resetAPLevels);
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}
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// PLUGIN END //////////////////////////////////////////////////////////
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@@PLUGINEND@@
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