this prevents people having a name change from getting inconsistant results as old/new messages are seen fix #393
109 lines
4.2 KiB
JavaScript
109 lines
4.2 KiB
JavaScript
// PLAYER NAMES //////////////////////////////////////////////////////
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// Player names are cached in local storage forever. There is no GUI
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// element from within the total conversion to clean them, but you
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// can run localStorage.clean() to reset it.
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// retrieves player name by GUID. If the name is not yet available, it
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// will be added to a global list of GUIDs that need to be resolved.
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// The resolve method is not called automatically.
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window.getPlayerName = function(guid) {
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if(localStorage[guid]) return localStorage[guid];
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// only add to queue if it isn’t already
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if(playersToResolve.indexOf(guid) === -1 && playersInResolving.indexOf(guid) === -1) {
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playersToResolve.push(guid);
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}
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return '{'+guid.slice(0, 12)+'}';
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}
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window._playerNameToGuidCache = {};
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window.playerNameToGuid = function(playerName) {
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var cachedGuid = window._playerNameToGuidCache[playerName];
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if (cachedGuid !== undefined) return cachedGuid;
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var guid = null;
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$.each(Object.keys(localStorage), function(ind,key) {
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if(playerName === localStorage[key]) {
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guid = key;
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return false; //break from $.each
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}
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});
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window._playerNameToGuidCache[playerName] = guid;
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return guid;
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}
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// resolves all player GUIDs that have been added to the list. Reruns
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// renderPortalDetails when finished, so that then-unresolved names
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// get replaced by their correct versions.
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window.resolvePlayerNames = function() {
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if(window.playersToResolve.length === 0) return;
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//limit per request. stock site is never more than 13 (8 res, 4 mods, owner)
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//testing shows 15 works and 20 fails
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var MAX_RESOLVE_PLAYERS_PER_REQUEST = 15;
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var p = window.playersToResolve.slice(0,MAX_RESOLVE_PLAYERS_PER_REQUEST);
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window.playersToResolve = playersToResolve.slice(MAX_RESOLVE_PLAYERS_PER_REQUEST);
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var d = {guids: p};
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window.playersInResolving = window.playersInResolving.concat(p);
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postAjax('getPlayersByGuids', d, function(dat) {
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if(dat.result) {
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$.each(dat.result, function(ind, player) {
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window.setPlayerName(player.guid, player.nickname);
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// remove from array
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window.playersInResolving.splice(window.playersInResolving.indexOf(player.guid), 1);
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});
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} else {
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//no 'result' - a successful http request, but the returned result was an error of some kind
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console.warn('getplayers problem - no result in response: '+dat);
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//likely to be some kind of 'bad request' (e.g. too many names at once, or otherwise badly formatted data.
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//therefore, not a good idea to automatically retry by adding back to the playersToResolve list
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}
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//TODO: have an event triggered for this instead of hard-coded single function call
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if(window.selectedPortal)
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window.renderPortalDetails(window.selectedPortal);
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//if more to do, run again
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if(window.playersToResolve.length>0) resolvePlayerNames();
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},
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function() {
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// append failed resolves to the list again
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console.warn('resolving player guids failed: ' + p.join(', '));
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window.playersToResolve.concat(p);
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});
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}
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window.setPlayerName = function(guid, nick, uncertain) {
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// the 'uncertain' flag is set when we're scrolling back through chat. it's possible in this case
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// to come across a message from before a name change. these should be ignored if existing cache entries exist
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if(uncertain && guid in localStorage) return;
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if($.trim(('' + nick)).slice(0, 5) === '{"L":' && !window.alertFor37WasShown) {
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window.alertFor37WasShown = true;
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alert('You have run into bug #37. Please help me solve it!\nCopy and paste this text and post it here:\nhttps://github.com/breunigs/ingress-intel-total-conversion/issues/37\nIf copy & pasting doesn’t work, make a screenshot instead.\n\n\n' + window.debug.printStackTrace() + '\n\n\n' + JSON.stringify(nick));
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}
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localStorage[guid] = nick;
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}
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window.loadPlayerNamesForPortal = function(portal_details) {
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if(map.getZoom() < PRECACHE_PLAYER_NAMES_ZOOM) return;
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var e = portal_details;
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if(e.captured && e.captured.capturingPlayerId)
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getPlayerName(e.captured.capturingPlayerId);
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if(!e.resonatorArray || !e.resonatorArray.resonators) return;
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$.each(e.resonatorArray.resonators, function(ind, reso) {
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if(reso) getPlayerName(reso.ownerGuid);
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});
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}
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