2013-04-16 23:07:03 -05:00

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// MAP DATA //////////////////////////////////////////////////////////
// these functions handle how and which entities are displayed on the
// map. They also keep them up to date, unless interrupted by user
// action.
// requests map data for current viewport. For details on how this
// works, refer to the description in “MAP DATA REQUEST CALCULATORS”
window.requestData = function() {
console.log('refreshing data');
requests.abort();
cleanUp();
var magic = convertCenterLat(map.getCenter().lat);
var R = calculateR(magic);
var bounds = map.getBounds();
// convert to point values
topRight = convertLatLngToPoint(bounds.getNorthEast(), magic, R);
bottomLeft = convertLatLngToPoint(bounds.getSouthWest() , magic, R);
// how many quadrants intersect the current view?
quadsX = Math.abs(bottomLeft.x - topRight.x);
quadsY = Math.abs(bottomLeft.y - topRight.y);
// will group requests by second-last quad-key quadrant
tiles = {};
// walk in x-direction, starts right goes left
for(var i = 0; i <= quadsX; i++) {
var x = Math.abs(topRight.x - i);
var qk = pointToQuadKey(x, topRight.y);
var bnds = convertPointToLatLng(x, topRight.y, magic, R);
if(!tiles[qk.slice(0, -1)]) tiles[qk.slice(0, -1)] = [];
tiles[qk.slice(0, -1)].push(generateBoundsParams(qk, bnds));
// walk in y-direction, starts top, goes down
for(var j = 1; j <= quadsY; j++) {
var qk = pointToQuadKey(x, topRight.y + j);
var bnds = convertPointToLatLng(x, topRight.y + j, magic, R);
if(!tiles[qk.slice(0, -1)]) tiles[qk.slice(0, -1)] = [];
tiles[qk.slice(0, -1)].push(generateBoundsParams(qk, bnds));
}
}
// Reset previous result of Portal Render Limit handler
portalRenderLimit.init();
// finally send ajax requests
$.each(tiles, function(ind, tls) {
data = { minLevelOfDetail: -1 };
data.boundsParamsList = tls;
window.requests.add(window.postAjax('getThinnedEntitiesV2', data, window.handleDataResponse, window.handleFailedRequest));
});
}
// Handle failed map data request
window.handleFailedRequest = function() {
if(requests.isLastRequest('getThinnedEntitiesV2')) {
var leftOverPortals = portalRenderLimit.mergeLowLevelPortals(null);
handlePortalsRender(leftOverPortals);
}
runHooks('requestFinished', {success: false});
}
// works on map data response and ensures entities are drawn/updated.
window.handleDataResponse = function(data, textStatus, jqXHR) {
// remove from active ajax queries list
if(!data || !data.result) {
window.failedRequestCount++;
console.warn(data);
handleFailedRequest();
return;
}
var m = data.result.map;
// defer rendering of portals because there is no z-index in SVG.
// this means that whats rendered last ends up on top. While the
// portals can be brought to front, this costs extra time. They need
// to be in the foreground, or they cannot be clicked. See
// https://github.com/Leaflet/Leaflet/issues/185
var ppp = [];
var p2f = {};
$.each(m, function(qk, val) {
$.each(val.deletedGameEntityGuids || [], function(ind, guid) {
if(getTypeByGuid(guid) === TYPE_FIELD && window.fields[guid] !== undefined) {
$.each(window.fields[guid].options.vertices, function(ind, vertex) {
if(window.portals[vertex.guid] === undefined) return true;
fieldArray = window.portals[vertex.guid].options.details.portalV2.linkedFields;
fieldArray.splice($.inArray(guid, fieldArray), 1);
});
}
window.removeByGuid(guid);
});
$.each(val.gameEntities || [], function(ind, ent) {
// ent = [GUID, id(?), details]
// format for links: { controllingTeam, creator, edge }
// format for portals: { controllingTeam, turret }
if(ent[2].turret !== undefined) {
var latlng = [ent[2].locationE6.latE6/1E6, ent[2].locationE6.lngE6/1E6];
if(!window.getPaddedBounds().contains(latlng)
&& selectedPortal !== ent[0]
&& urlPortal !== ent[0]
) return;
ppp.push(ent); // delay portal render
} else if(ent[2].edge !== undefined) {
renderLink(ent);
} else if(ent[2].capturedRegion !== undefined) {
$.each(ent[2].capturedRegion, function(ind, vertex) {
if(p2f[vertex.guid] === undefined)
p2f[vertex.guid] = new Array();
p2f[vertex.guid].push(ent[0]);
});
renderField(ent);
} else {
throw('Unknown entity: ' + JSON.stringify(ent));
}
});
});
$.each(ppp, function(ind, portal) {
if(portal[2].portalV2['linkedFields'] === undefined) {
portal[2].portalV2['linkedFields'] = [];
}
if(p2f[portal[0]] !== undefined) {
$.merge(p2f[portal[0]], portal[2].portalV2['linkedFields']);
portal[2].portalV2['linkedFields'] = uniqueArray(p2f[portal[0]]);
}
});
// Process the portals with portal render limit handler first
// Low level portal will hold until last request
var newPpp = portalRenderLimit.splitOrMergeLowLevelPortals(ppp);
handlePortalsRender(newPpp);
resolvePlayerNames();
renderUpdateStatus();
runHooks('requestFinished', {success: true});
}
window.handlePortalsRender = function(portals) {
var portalInUrlAvailable = false;
// Preserve selectedPortal because it will get lost on re-rendering
// the portal
var oldSelectedPortal = selectedPortal;
runHooks('portalDataLoaded', {portals : portals});
$.each(portals, function(ind, portal) {
//~ if(selectedPortal === portal[0]) portalUpdateAvailable = true;
if(urlPortal && portal[0] === urlPortal) portalInUrlAvailable = true;
if(window.portals[portal[0]]) {
highlightPortal(window.portals[portal[0]]);
}
renderPortal(portal);
});
// restore selected portal if still available
var selectedPortalGroup = portals[oldSelectedPortal];
if(selectedPortalGroup) {
selectedPortal = oldSelectedPortal;
renderPortalDetails(selectedPortal);
try {
selectedPortalGroup.bringToFront();
} catch(e) { /* portal is now visible, catch Leaflet error */ }
}
if(portalInUrlAvailable) {
renderPortalDetails(urlPortal);
urlPortal = null; // select it only once
}
}
// removes entities that are still handled by Leaflet, although they
// do not intersect the current viewport.
window.cleanUp = function() {
var cnt = [0,0,0];
var b = getPaddedBounds();
var minlvl = getMinPortalLevel();
for(var i = 0; i < portalsLayers.length; i++) {
// i is also the portal level
portalsLayers[i].eachLayer(function(item) {
var itemGuid = item.options.guid;
// check if 'item' is a portal
if(getTypeByGuid(itemGuid) != TYPE_PORTAL) return true;
// portal must be in bounds and have a high enough level. Also dont
// remove if it is selected.
if(itemGuid == window.selectedPortal ||
(b.contains(item.getLatLng()) && i >= minlvl)) return true;
cnt[0]++;
portalsLayers[i].removeLayer(item);
});
}
linksLayer.eachLayer(function(link) {
if(b.intersects(link.getBounds())) return;
cnt[1]++;
linksLayer.removeLayer(link);
});
fieldsLayer.eachLayer(function(fieldgroup) {
fieldgroup.eachLayer(function(item) {
if(!item.options.guid) return true; // Skip MU div container as this doesn't have the bounds we need
if(b.intersects(item.getBounds())) return;
cnt[2]++;
fieldsLayer.removeLayer(fieldgroup);
});
});
console.log('removed out-of-bounds: '+cnt[0]+' portals, '+cnt[1]+' links, '+cnt[2]+' fields');
}
// removes given entity from map
window.removeByGuid = function(guid) {
switch(getTypeByGuid(guid)) {
case TYPE_PORTAL:
if(!window.portals[guid]) return;
var p = window.portals[guid];
for(var i = 0; i < portalsLayers.length; i++)
portalsLayers[i].removeLayer(p);
break;
case TYPE_LINK:
if(!window.links[guid]) return;
linksLayer.removeLayer(window.links[guid]);
break;
case TYPE_FIELD:
if(!window.fields[guid]) return;
fieldsLayer.removeLayer(window.fields[guid]);
break;
case TYPE_RESONATOR:
if(!window.resonators[guid]) return;
var r = window.resonators[guid];
for(var i = 1; i < portalsLayers.length; i++)
portalsLayers[i].removeLayer(r);
break;
default:
console.warn('unknown GUID type: ' + guid);
//window.debug.printStackTrace();
}
}
// renders a portal on the map from the given entity
window.renderPortal = function(ent) {
if(Object.keys(portals).length >= MAX_DRAWN_PORTALS && ent[0] !== selectedPortal)
return removeByGuid(ent[0]);
// hide low level portals on low zooms
var portalLevel = getPortalLevel(ent[2]);
if(portalLevel < getMinPortalLevel() && ent[0] !== selectedPortal)
return removeByGuid(ent[0]);
var team = getTeam(ent[2]);
// do nothing if portal did not change
var layerGroup = portalsLayers[parseInt(portalLevel)];
var old = findEntityInLeaflet(layerGroup, window.portals, ent[0]);
if(!changing_highlighters && old) {
var oo = old.options;
// Default checks to see if a portal needs to be re-rendered
var u = oo.team !== team;
u = u || oo.level !== portalLevel;
// Allow plugins to add additional conditions as to when a portal gets re-rendered
var hookData = {portal: ent[2], oldPortal: oo.details, portalGuid: ent[0], reRender: false};
runHooks('beforePortalReRender', hookData);
u = u || hookData.reRender;
// nothing changed that requires re-rendering the portal.
if(!u) {
// let resos handle themselves if they need to be redrawn
renderResonators(ent, old);
// update stored details for portal details in sidebar.
old.options.details = ent[2];
return;
}
}
// there were changes, remove old portal. Dont put this in old, in
// case the portal changed level and findEntityInLeaflet doesnt find
// it.
removeByGuid(ent[0]);
var latlng = [ent[2].locationE6.latE6/1E6, ent[2].locationE6.lngE6/1E6];
// pre-loads player names for high zoom levels
loadPlayerNamesForPortal(ent[2]);
var lvWeight = Math.max(2, Math.floor(portalLevel) / 1.5);
var lvRadius = Math.floor(portalLevel) + 4;
if(team === window.TEAM_NONE) {
lvRadius = 7;
}
var p = L.circleMarker(latlng, {
radius: lvRadius + (L.Browser.mobile ? PORTAL_RADIUS_ENLARGE_MOBILE : 0),
color: ent[0] === selectedPortal ? COLOR_SELECTED_PORTAL : COLORS[team],
opacity: 1,
weight: lvWeight,
fillColor: COLORS[team],
fillOpacity: 0.5,
clickable: true,
level: portalLevel,
team: team,
ent: ent,
details: ent[2],
guid: ent[0]});
p.on('remove', function() {
var portalGuid = this.options.guid
// remove attached resonators, skip if
// all resonators have already removed by zooming
if(isResonatorsShow()) {
for(var i = 0; i <= 7; i++)
removeByGuid(portalResonatorGuid(portalGuid, i));
}
delete window.portals[portalGuid];
if(window.selectedPortal === portalGuid) {
window.unselectOldPortal();
window.map.removeLayer(window.portalAccessIndicator);
window.portalAccessIndicator = null;
}
});
p.on('add', function() {
// enable for debugging
if(window.portals[this.options.guid]) throw('duplicate portal detected');
window.portals[this.options.guid] = this;
// handles the case where a selected portal gets removed from the
// map by hiding all portals with said level
if(window.selectedPortal !== this.options.guid)
window.portalResetColor(this);
});
p.on('click', function() { window.renderPortalDetails(ent[0]); });
p.on('dblclick', function() {
window.renderPortalDetails(ent[0]);
window.map.setView(latlng, 17);
});
window.renderResonators(ent, null);
highlightPortal(p);
window.runHooks('portalAdded', {portal: p});
p.addTo(layerGroup);
}
window.renderResonators = function(ent, portalLayer) {
if(!isResonatorsShow()) return;
var portalLevel = getPortalLevel(ent[2]);
if(portalLevel < getMinPortalLevel() && ent[0] !== selectedPortal) return;
var portalLatLng = [ent[2].locationE6.latE6/1E6, ent[2].locationE6.lngE6/1E6];
var layerGroup = portalsLayers[parseInt(portalLevel)];
var reRendered = false;
$.each(ent[2].resonatorArray.resonators, function(i, rdata) {
// skip if resonator didn't change
if(portalLayer) {
var oldRes = findEntityInLeaflet(layerGroup, window.resonators, portalResonatorGuid(ent[0], i));
if(oldRes && isSameResonator(oldRes.options.details, rdata)) return true;
if(oldRes) {
if(isSameResonator(oldRes.options.details, rdata)) return true;
removeByGuid(oldRes.options.guid);
}
}
// skip and remove old resonator if no new resonator
if(rdata === null) {
return true;
}
// offset in meters
var dn = rdata.distanceToPortal*SLOT_TO_LAT[rdata.slot];
var de = rdata.distanceToPortal*SLOT_TO_LNG[rdata.slot];
// Coordinate offset in radians
var dLat = dn/EARTH_RADIUS;
var dLon = de/(EARTH_RADIUS*Math.cos(Math.PI/180*(ent[2].locationE6.latE6/1E6)));
// OffsetPosition, decimal degrees
var lat0 = ent[2].locationE6.latE6/1E6 + dLat * 180/Math.PI;
var lon0 = ent[2].locationE6.lngE6/1E6 + dLon * 180/Math.PI;
var Rlatlng = [lat0, lon0];
var resoGuid = portalResonatorGuid(ent[0], i);
// the resonator
var resoStyle =
ent[0] === selectedPortal ? OPTIONS_RESONATOR_SELECTED : OPTIONS_RESONATOR_NON_SELECTED;
var resoProperty = $.extend({
opacity: 1,
fillColor: COLORS_LVL[rdata.level],
fillOpacity: rdata.energyTotal/RESO_NRG[rdata.level],
clickable: false,
guid: resoGuid
}, resoStyle);
var reso = L.circleMarker(Rlatlng, resoProperty);
// line connecting reso to portal
var connStyle =
ent[0] === selectedPortal ? OPTIONS_RESONATOR_LINE_SELECTED : OPTIONS_RESONATOR_LINE_NON_SELECTED;
var connProperty = $.extend({
color: '#FFA000',
dashArray: '0,10,8,4,8,4,8,4,8,4,8,4,8,4,8,4,8,4,8,4',
fill: false,
clickable: false
}, connStyle);
var conn = L.polyline([portalLatLng, Rlatlng], connProperty);
// put both in one group, so they can be handled by the same logic.
var r = L.layerGroup([reso, conn]);
r.options = {
level: rdata.level,
details: rdata,
pDetails: ent[2],
guid: resoGuid
};
// However, LayerGroups (and FeatureGroups) dont fire add/remove
// events, thus this listener will be attached to the resonator. It
// doesnt matter to which element these are bound since Leaflet
// will add/remove all elements of the LayerGroup at once.
reso.on('remove', function() { delete window.resonators[this.options.guid]; });
reso.on('add', function() {
if(window.resonators[this.options.guid]) {
console.error('dup reso: ' + this.options.guid);
window.debug.printStackTrace();
}
window.resonators[this.options.guid] = r;
});
r.addTo(portalsLayers[parseInt(portalLevel)]);
reRendered = true;
});
// if there is any resonator re-rendered, bring portal to front
if(reRendered && portalLayer) portalLayer.bringToFront();
}
// append portal guid with -resonator-[slot] to get guid for resonators
window.portalResonatorGuid = function(portalGuid, slot) {
return portalGuid + '-resonator-' + slot;
}
window.isResonatorsShow = function() {
return map.getZoom() >= RESONATOR_DISPLAY_ZOOM_LEVEL;
}
window.isSameResonator = function(oldRes, newRes) {
if(!oldRes && !newRes) return true;
if(!oldRes || !newRes) return false;
if(typeof oldRes !== typeof newRes) return false;
if(oldRes.level !== newRes.level) return false;
if(oldRes.energyTotal !== newRes.energyTotal) return false;
if(oldRes.distanceToPortal !== newRes.distanceToPortal) return false;
return true;
}
window.portalResetColor = function(portal) {
portal.setStyle({color: COLORS[getTeam(portal.options.details)]});
resonatorsResetStyle(portal.options.guid);
}
window.resonatorsResetStyle = function(portalGuid) {
window.resonatorsSetStyle(portalGuid, OPTIONS_RESONATOR_NON_SELECTED, OPTIONS_RESONATOR_LINE_NON_SELECTED);
}
window.resonatorsSetSelectStyle = function(portalGuid) {
window.resonatorsSetStyle(portalGuid, OPTIONS_RESONATOR_SELECTED, OPTIONS_RESONATOR_LINE_SELECTED);
}
window.resonatorsSetStyle = function(portalGuid, resoStyle, lineStyle) {
for(var i = 0; i < 8; i++) {
resonatorLayerGroup = resonators[portalResonatorGuid(portalGuid, i)];
if(!resonatorLayerGroup) continue;
// bring resonators and their connection lines to front separately.
// this way the resonators are drawn on top of the lines.
resonatorLayerGroup.eachLayer(function(layer) {
if (!layer.options.guid) // Resonator line
layer.bringToFront().setStyle(lineStyle);
});
resonatorLayerGroup.eachLayer(function(layer) {
if (layer.options.guid) // Resonator
layer.bringToFront().setStyle(resoStyle);
});
}
portals[portalGuid].bringToFront();
}
// renders a link on the map from the given entity
window.renderLink = function(ent) {
if(Object.keys(links).length >= MAX_DRAWN_LINKS)
return removeByGuid(ent[0]);
// assume that links never change. If they do, they will have a
// different ID.
if(findEntityInLeaflet(linksLayer, links, ent[0])) return;
var team = getTeam(ent[2]);
var edge = ent[2].edge;
var latlngs = [
[edge.originPortalLocation.latE6/1E6, edge.originPortalLocation.lngE6/1E6],
[edge.destinationPortalLocation.latE6/1E6, edge.destinationPortalLocation.lngE6/1E6]
];
var poly = L.polyline(latlngs, {
color: COLORS[team],
opacity: 1,
weight:2,
clickable: false,
guid: ent[0],
data: ent[2],
smoothFactor: 0 // doesnt work for two points anyway, so disable
});
// determine which links are very short and dont render them at all.
// in most cases this will go unnoticed, but improve rendering speed.
poly._map = window.map;
poly.projectLatlngs();
var op = poly._originalPoints;
var dist = Math.abs(op[0].x - op[1].x) + Math.abs(op[0].y - op[1].y);
if(dist <= 10) {
return;
}
if(!getPaddedBounds().intersects(poly.getBounds())) return;
poly.on('remove', function() { delete window.links[this.options.guid]; });
poly.on('add', function() {
// enable for debugging
if(window.links[this.options.guid]) throw('duplicate link detected');
window.links[this.options.guid] = this;
this.bringToBack();
});
poly.addTo(linksLayer);
}
// renders a field on the map from a given entity
window.renderField = function(ent) {
if(Object.keys(fields).length >= MAX_DRAWN_FIELDS)
return window.removeByGuid(ent[0]);
var old = findEntityInLeaflet(fieldsLayer, window.fields, ent[0]);
// If this already exists and the zoom level has not changed, we don't need to do anything
if(old && map.getZoom() === old.options.creationZoom) return;
var team = getTeam(ent[2]);
var reg = ent[2].capturedRegion;
var latlngs = [
L.latLng(reg.vertexA.location.latE6/1E6, reg.vertexA.location.lngE6/1E6),
L.latLng(reg.vertexB.location.latE6/1E6, reg.vertexB.location.lngE6/1E6),
L.latLng(reg.vertexC.location.latE6/1E6, reg.vertexC.location.lngE6/1E6)
];
var poly = L.polygon(latlngs, {
fillColor: COLORS[team],
fillOpacity: 0.25,
stroke: false,
clickable: false,
smoothFactor: 0, // hiding small fields will be handled below
guid: ent[0]});
// determine which fields are too small to be rendered and dont
// render them, so they dont count towards the maximum fields limit.
// This saves some DOM operations as well, but given the relatively
// low amount of fields there isnt much to gain.
// The algorithm is the same as used by Leaflet.
poly._map = window.map;
poly.projectLatlngs();
var count = L.LineUtil.simplify(poly._originalPoints, 6).length;
if(count <= 2) return;
if(!getPaddedBounds().intersects(poly.getBounds())) return;
// Curve fit equation to normalize zoom window area
var areaZoomRatio = calcTriArea(latlngs)/Math.exp(14.2714860198866-1.384987247*map.getZoom());
var countForMUDisplay = L.LineUtil.simplify(poly._originalPoints, FIELD_MU_DISPLAY_POINT_TOLERANCE).length
// Do nothing if zoom did not change. We need to recheck the field if the
// zoom level is different then when the field was rendered as it could
// now be appropriate or not to show an MU count
if(old) {
var layerCount = 0;
old.eachLayer(function(item) {
layerCount++;
});
// Don't do anything since we already have an MU display and we still want to
if(areaZoomRatio > FIELD_MU_DISPLAY_AREA_ZOOM_RATIO && countForMUDisplay > 2 && layerCount === 2) return;
// Don't do anything since we don't have an MU display and don't want to
if(areaZoomRatio <= FIELD_MU_DISPLAY_AREA_ZOOM_RATIO && countForMUDisplay <= 2 && layerCount === 1) return;
removeByGuid(ent[0]);
}
// put both in one group, so they can be handled by the same logic.
if (areaZoomRatio > FIELD_MU_DISPLAY_AREA_ZOOM_RATIO && countForMUDisplay > 2) {
// centroid of field for placing MU count at
var centroid = [
(latlngs[0].lat + latlngs[1].lat + latlngs[2].lat)/3,
(latlngs[0].lng + latlngs[1].lng + latlngs[2].lng)/3
];
var fieldMu = L.marker(centroid, {
icon: L.divIcon({
className: 'fieldmu',
iconSize: [70,12],
html: digits(ent[2].entityScore.entityScore)
}),
clickable: false
});
var f = L.layerGroup([poly, fieldMu]);
} else {
var f = L.layerGroup([poly]);
}
f.options = {
vertices: reg,
lastUpdate: ent[1],
creationZoom: map.getZoom(),
guid: ent[0],
data: ent[2]
};
// However, LayerGroups (and FeatureGroups) dont fire add/remove
// events, thus this listener will be attached to the field. It
// doesnt matter to which element these are bound since Leaflet
// will add/remove all elements of the LayerGroup at once.
poly.on('remove', function() { delete window.fields[this.options.guid]; });
poly.on('add', function() {
// enable for debugging
if(window.fields[this.options.guid]) console.warn('duplicate field detected');
window.fields[this.options.guid] = f;
this.bringToBack();
});
f.addTo(fieldsLayer);
}
// looks for the GUID in either the layerGroup or entityHash, depending
// on which is faster. Will either return the Leaflet entity or null, if
// it does not exist.
// For example, to find a field use the function like this:
// field = findEntityInLeaflet(fieldsLayer, fields, 'asdasdasd');
window.findEntityInLeaflet = function(layerGroup, entityHash, guid) {
// fast way
if(map.hasLayer(layerGroup)) return entityHash[guid] || null;
// slow way in case the layer is currently hidden
var ent = null;
layerGroup.eachLayer(function(entity) {
if(entity.options.guid !== guid) return true;
ent = entity;
return false;
});
return ent;
}