Jon Atkins 3e12534456 artifacts (jarvis shards, etc) - add a list of relevant portals, with basic details
(i'll leave it up to someone else if they want further details/formatting)
a few more accessor functions for artifact data
2013-11-10 04:04:08 +00:00

250 lines
7.6 KiB
JavaScript

// ARTIFACT ///////////////////////////////////////////////////////
// added as part of the ingress #13magnus in november 2013, artifacts
// are additional game elements overlayed on the intel map
// currently there are only jarvis-related entities
// - shards: move between portals (along links) each hour. more than one can be at a portal
// - targets: specific portals - one per team
// the artifact data includes details for the specific portals, so can be useful
window.artifact = function() {}
window.artifact.setup = function() {
artifact.REFRESH_SUCCESS = 15*60; // 15 minutes on success
artifact.REFRESH_FAILURE = 2*60; // 2 minute retry on failure
artifact.idle = false;
artifact.clearData();
addResumeFunction(artifact.idleResume);
artifact.requestData();
artifact._layer = new L.LayerGroup();
addLayerGroup ('Artifacts (Jarvis shards)', artifact._layer, true);
$('#toolbox').append(' <a onclick="window.artifact.showArtifactList()" title="Show artifact portal list (jarvis shards and targets)">Artifacts</a>');
}
window.artifact.requestData = function() {
if (isIdle()) {
artifact.idle = true;
} else {
window.postAjax('getArtifactInfo', {}, artifact.handleSuccess, artifact.handleError);
}
}
window.artifact.idleResume = function() {
if (artifact.idle) {
artifact.idle = false;
artifact.requestData();
}
}
window.artifact.handleSuccess = function(data) {
artifact.processData (data);
setTimeout (artifact.requestData, artifact.REFRESH_SUCCESS*1000);
}
window.artifact.handleFailure = function(data) {
// no useful data on failure - do nothing
setTimeout (artifact.requestData, artifact.REFRESH_FAILURE*1000);
}
window.artifact.processData = function(data) {
if (!data.artifacts) {
console.warn('Failed to find artifacts in artifact response');
return;
}
artifact.clearData();
$.each (data.artifacts, function(i,artData) {
if (artData.artifactId != 'jarvis') {
// jarvis artifacts - fragmentInfos and targetInfos
// (future types? completely unknown at this time!)
console.warn('Note: unknown artifactId '+artData.artifactId+' - guessing how to handle it');
}
artifact.artifactTypes[artData.artifactId] = artData.artifactId;
if (artData.fragmentInfos) {
artifact.processFragmentInfos (artData.artifactId, artData.fragmentInfos);
}
if (artData.targetInfos) {
artifact.processTargetInfos (artData.artifactId, artData.targetInfos);
}
// other data in future? completely unknown!
});
// redraw the artifact layer
artifact.updateLayer();
}
window.artifact.clearData = function() {
artifact.portalInfo = {};
artifact.artifactTypes = {};
}
window.artifact.processFragmentInfos = function (id, fragments) {
$.each(fragments, function(i, fragment) {
if (!artifact.portalInfo[fragment.portalGuid]) {
artifact.portalInfo[fragment.portalGuid] = { _entityData: fragment.portalInfo };
}
if (!artifact.portalInfo[fragment.portalGuid][id]) artifact.portalInfo[fragment.portalGuid][id] = {};
if (!artifact.portalInfo[fragment.portalGuid][id].fragments) artifact.portalInfo[fragment.portalGuid][id].fragments = [];
$.each(fragment.fragments, function(i,f) {
artifact.portalInfo[fragment.portalGuid][id].fragments.push(f);
});
});
}
window.artifact.processTargetInfos = function (id, targets) {
$.each(targets, function(i, target) {
if (!artifact.portalInfo[target.portalGuid]) {
artifact.portalInfo[target.portalGuid] = { _entityData: target.portalInfo };
}
if (!artifact.portalInfo[target.portalGuid][id]) artifact.portalInfo[target.portalGuid][id] = {};
artifact.portalInfo[target.portalGuid][id].target = target.team === 'RESISTANCE' ? TEAM_RES : TEAM_ENL;
});
}
window.artifact.getArtifactTypes = function() {
return Object.keys(artifact.artifactTypes);
}
window.artifact.isArtifact = function(type) {
return type in artifact.artifactTypes;
}
// used to render portals that would otherwise be below the visible level
window.artifact.getArtifactEntities = function() {
var entities = [];
// create fake entities from the artifact data
$.each (artifact.portalInfo, function(guid,data) {
var timestamp = 0; // we don't have a valid timestamp - so let's use 0
var ent = [ guid, timestamp, data._entityData ];
entities.push(ent);
});
return entities;
}
window.artifact.getInterestingPortals = function() {
return Object.keys(artifact.portalInfo);
}
// quick test for portal being relevant to artifacts - of any type
window.artifact.isInterestingPortal = function(guid) {
return guid in artifact.portalInfo;
}
// get the artifact data for a specified artifact id (e.g. 'jarvis'), if it exists - otherwise returns something 'false'y
window.artifact.getPortalData = function(guid,artifactId) {
return artifact.portalInfo[guid] && artifact.portalInfo[guid][artifactId];
}
window.artifact.updateLayer = function() {
artifact._layer.clearLayers();
$.each(artifact.portalInfo, function(guid,data) {
var latlng = L.latLng ([data._entityData.locationE6.latE6/1E6, data._entityData.locationE6.lngE6/1E6]);
// jarvis shard icon
var iconUrl = undefined;
var iconSize = 0;
if (data.jarvis.fragments) {
iconUrl = '//commondatastorage.googleapis.com/ingress.com/img/map_icons/marker_images/jarvis_shard.png';
iconSize = 60/2; // 60 pixels - half that size works better
}
if (data.jarvis.target) {
// target portal - show the target marker. use the count of fragments at the target to pick the right icon - it has segments that fill up
var count = data.jarvis.fragments ? data.jarvis.fragments.length : 0;
iconUrl = '//commondatastorage.googleapis.com/ingress.com/img/map_icons/marker_images/jarvis_shard_target_'+count+'.png';
iconSize = 100/2; // 100 pixels - half that size works better
}
if (iconUrl) {
var icon = L.icon({
iconUrl: iconUrl,
iconSize: [iconSize,iconSize],
iconAnchor: [iconSize/2,iconSize/2],
className: 'no-pointer-events' // the clickable: false below still blocks events going through to the svg underneath
});
var marker = L.marker (latlng, {icon: icon, clickable: false, keyboard: false});
artifact._layer.addLayer(marker);
} else {
console.warn('Oops! no URL for artifact portal icon?!');
}
});
}
window.artifact.showArtifactList = function() {
var html = '<div><b>Artifact portals</b></div>';
var types = { 'jarvis': 'Jarvis Shards' };
$.each(types, function(type, name) {
html += '<hr><div><b>'+types[type]+'</b></div>';
html += '<table><tr><th>Portal</th><th>Details</th></tr>';
$.each(artifact.portalInfo, function(guid, data) {
if (type in data) {
// this portal has data for this artifact type - add it to the table
var onclick = 'zoomToAndShowPortal(\''+guid+'\',['+data._entityData.locationE6.latE6/1E6+','+data._entityData.locationE6.lngE6/1E6+'])';
html += '<tr><td><a onclick="'+onclick+'" title="'+escapeHtmlSpecialChars(data._entityData.portalV2.descriptiveText.ADDRESS||'')+'">'+escapeHtmlSpecialChars(data._entityData.portalV2.descriptiveText.TITLE)+'</a></td>';
html += '<td>';
if (data[type].target) {
html += '<span class="'+TEAM_TO_CSS[data[type].target]+'">'+(data[type].target==TEAM_RES?'Resistance':'Enlightened')+' target</span> ';
}
if (data[type].fragments) {
html += '<span class="fragments">Shard: #'+data[type].fragments.join(', #')+'</span> ';
}
html += '</td></tr>';
}
});
html += '</table>';
});
dialog({title: 'Artefacts', html: html, width: 400});
}