marker creation/style changing moved out of rendering code (to allow use from elsewhere, and possible overriding by plugins)
51 lines
1.5 KiB
JavaScript
51 lines
1.5 KiB
JavaScript
// PORTAL MARKER //////////////////////////////////////////////
|
|
// code to create and update a portal marker
|
|
|
|
|
|
|
|
|
|
// create a new marker. 'data' contain the IITC-specific entity data to be stored in the object options
|
|
window.createMarker = function(latlng, data) {
|
|
|
|
// we assume non-selected - a selected portal will have an additional call to setMarkerStyle.
|
|
// inefficient - but it's only for a single portal
|
|
var styleOptions = window.getMarkerStyleOptions(data, false);
|
|
|
|
var options = L.extend({}, data, styleOptions, { clickable: true });
|
|
|
|
var marker = L.circleMarker(latlng, options);
|
|
|
|
highlightPortal(marker);
|
|
|
|
return marker;
|
|
}
|
|
|
|
|
|
window.setMarkerStyle = function(marker, selected) {
|
|
|
|
var styleOptions = window.getMarkerStyleOptions(marker.options, selected);
|
|
|
|
marker.setStyle(styleOptions);
|
|
|
|
// FIXME? it's inefficient to set the marker style (above), then do it again inside the highlighter
|
|
// the highlighter API would need to be changed for this to be improved though. will it be too slow?
|
|
highlightPortal(marker);
|
|
}
|
|
|
|
|
|
window.getMarkerStyleOptions = function(details, selected) {
|
|
var lvlWeight = Math.max(2, Math.floor(details.level) / 1.5);
|
|
var lvlRadius = details.team === window.TEAM_NONE ? 7 : Math.floor(details.level) + 4;
|
|
|
|
var options = {
|
|
radius: lvlRadius + (L.Browser.mobile ? PORTAL_RADIUS_ENLARGE_MOBILE : 0),
|
|
color: selected ? COLOR_SELECTED_PORTAL : COLORS[details.team],
|
|
opacity: 1,
|
|
weight: lvlWeight,
|
|
fillColor: COLORS[details.team],
|
|
fillOpacity: 0.5
|
|
};
|
|
|
|
return options;
|
|
}
|