53 lines
2.3 KiB
JavaScript
53 lines
2.3 KiB
JavaScript
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// GAME STATUS ///////////////////////////////////////////////////////
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// MindUnit display
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window.updateGameScoreFailCount = 0;
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window.updateGameScore = function(data) {
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if(!data) {
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// move the postAjax call onto a very short timer. this way, if it throws an exception, it won't prevent IITC booting
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setTimeout (function() { window.postAjax('getGameScore', {}, window.updateGameScore); }, 1);
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return;
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}
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// hacky - but here is as good as any for a location
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// the niantic servers have attempted to obfuscate the client/server protocol, by munging the request parameters
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// detecting which munge set should be used is tricky - even the stock site gets it wrong sometimes
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// to detect the problem and try a different set is easiest in a place where there's only a single request of that type
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// sent at once, and it has no extra parameters. this method matches those requirements
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if (data.error || (data.indexOf && data.indexOf('"error"') != -1)) {
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if (data.error == 'missing version') {
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dialog({
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title: 'Reload IITC',
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html: '<p>IITC is using an outdated munge set. This can happen when Niantic update the standard intel site.</p>'
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+'<p>You need to reload the page to get the updated changes.</p>'
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+'<p>If you have just reloaded the page, then an old version of the standard site script is cached somewhere.'
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+'In this case, try clearing your cache, or waiting 15-30 minutes for the stale data to expire.</p>',
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buttons: {
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'RELOAD': function() { window.location.reload(); }
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}
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});
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return;
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} else {
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console.error('game score failed to load');
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}
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}
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window.updateGameScoreFailCount = 0;
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var e = parseInt(data[0]); //enlightened score in data[0]
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var r = parseInt(data[1]); //resistance score in data[1]
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var s = r+e;
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var rp = r/s*100, ep = e/s*100;
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r = digits(r), e = digits(e);
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var rs = '<span class="res" style="width:'+rp+'%;">'+Math.round(rp)+'% </span>';
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var es = '<span class="enl" style="width:'+ep+'%;"> '+Math.round(ep)+'%</span>';
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$('#gamestat').html(rs+es).one('click', function() { window.updateGameScore() });
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// help cursor via “#gamestat span”
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$('#gamestat').attr('title', 'Resistance:\t'+r+' MindUnits\nEnlightened:\t'+e+' MindUnits');
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window.setTimeout('window.updateGameScore', REFRESH_GAME_SCORE*1000);
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}
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