108 lines
4.6 KiB
JavaScript
108 lines
4.6 KiB
JavaScript
// ==UserScript==
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// @id iitc-plugin-players-resonators@rbino
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// @name IITC plugin: Player's Resonators
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// @version 0.1.5.@@DATETIMEVERSION@@
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// @namespace https://github.com/jonatkins/ingress-intel-total-conversion
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// @updateURL @@UPDATEURL@@
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// @downloadURL @@DOWNLOADURL@@
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// @description [@@BUILDNAME@@-@@BUILDDATE@@] The plugins finds the resonators of a given player. The input is in the sidebar.
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// @include https://www.ingress.com/intel*
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// @include http://www.ingress.com/intel*
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// @match https://www.ingress.com/intel*
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// @match http://www.ingress.com/intel*
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// @grant none
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// ==/UserScript==
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@@PLUGINSTART@@
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// PLUGIN START ////////////////////////////////////////////////////////
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/*********************************************************************************************************
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* Changelog:
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*
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* 0.1.5 Added portal and reso counter and reso details (Thanks BJT)
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* 0.1.4 Added focus link in the toolbox. Some renaming. Removed div to use sidebar style.
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* 0.1.3 Effective player name (with wrong capitalization) if it finds some reso
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* 0.1.2 Made nickname case insensitive
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* 0.1.1 Added mouseover for portal location. Dirty hack to not show mousehover when the alert is fired.
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* 0.1.0 First public release
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*********************************************************************************************************/
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// use own namespace for plugin
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window.plugin.playersResonators = function() {};
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window.plugin.playersResonators.findReso = function(playername) {
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var s = "";
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var portalSet = {};
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var effectiveNick = "";
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var portalCounter = 0;
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var resoCounter = 0;
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// Assuming there can be no agents with same nick with different lower/uppercase
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var nickToFind = playername.toLowerCase();
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$.each(window.portals, function(ind, portal){
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var resoLevels = {};
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var r = portal.options.details.resonatorArray.resonators;
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$.each(r, function(ind, reso) {
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if (!reso) return true;
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var nick = getPlayerName(reso.ownerGuid);
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if (nick.toLowerCase() === nickToFind){
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resoCounter += 1;
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if (!effectiveNick) {
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effectiveNick = nick;
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}
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if (reso.level in resoLevels){
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resoLevels[reso.level] += 1;
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} else {
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resoLevels[reso.level] = 1;
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}
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if (!portalSet.hasOwnProperty(portal.options.guid)){
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portalSet[portal.options.guid] = true;
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var latlng = [portal.options.details.locationE6.latE6/1E6, portal.options.details.locationE6.lngE6/1E6].join();
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var guid = portal.options.guid;
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var zoomPortal = 'window.zoomToAndShowPortal(\''+guid+'\', ['+latlng+']);return false';
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var perma = '/intel?latE6='+portal.options.details.locationE6.latE6+'&lngE6='+portal.options.details.locationE6.lngE6+'&z=17&pguid='+guid;
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var a = $('<a>',{
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"class": 'help',
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text: portal.options.details.portalV2.descriptiveText.TITLE,
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title: portal.options.details.portalV2.descriptiveText.ADDRESS,
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href: perma,
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onClick: zoomPortal
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})[0].outerHTML;
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portalCounter += 1;
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s += a + ": ";
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}
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}
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});
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if (portalSet.hasOwnProperty(portal.options.guid)){
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for (var i = 8; i>0; i--){
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if (i in resoLevels)
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s += resoLevels[i] + "xL" + i + " ";
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}
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s += "\n";
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}
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});
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if (s) {
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// Showing the playername as a "fake" link to avoid the auto-mouseover effect on the first portal
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fakeLinkPlayer = '<a href="#" onClick="return false;">' + effectiveNick + '</a>'
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s = fakeLinkPlayer + " has " + resoCounter + " resonators on " + portalCounter + " portals:\n\n" + s;
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} else {
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s = playername + " has no resonators in this range\n";
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}
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alert(s);
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}
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var setup = function() {
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var content = '<input id="playerReso" placeholder="Type player name to find resonators..." type="text">';
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$('#sidebar').append(content);
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$('#toolbox').append(' <a onclick=$("#playerReso").focus() title="Find all portals with resonators of a certain player">Player\'s Reso</a>');
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$("#playerReso").keypress(function(e) {
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if((e.keyCode ? e.keyCode : e.which) !== 13) return;
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var data = $(this).val();
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window.plugin.playersResonators.findReso(data);
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});
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}
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// PLUGIN END //////////////////////////////////////////////////////////
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@@PLUGINEND@@
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