2013-02-09 17:42:01 +01:00

69 lines
1.7 KiB
JavaScript

// PORTAL DETAILS TOOLS //////////////////////////////////////////////
// hand any of these functions the details-hash of a portal, and they
// will return useful, but raw data.
// returns a float. Displayed portal level is always rounded down from
// that value.
window.getPortalLevel = function(d) {
var lvl = 0;
var hasReso = false;
$.each(d.resonatorArray.resonators, function(ind, reso) {
if(!reso) return true;
lvl += parseInt(reso.level);
hasReso = true;
});
return hasReso ? Math.max(1, lvl/8) : 0;
}
window.getTotalPortalEnergy = function(d) {
var nrg = 0;
$.each(d.resonatorArray.resonators, function(ind, reso) {
if(!reso) return true;
var level = parseInt(reso.level);
var max = RESO_NRG[level];
nrg += max;
});
return nrg;
}
// For backwards compatibility
window.getPortalEnergy = window.getTotalPortalEnergy;
window.getCurrentPortalEnergy = function(d) {
var nrg = 0;
$.each(d.resonatorArray.resonators, function(ind, reso) {
if(!reso) return true;
nrg += parseInt(reso.energyTotal);
});
return nrg;
}
window.getPortalRange = function(d) {
// formula by the great gals and guys at
// http://decodeingress.me/2012/11/18/ingress-portal-levels-and-link-range/
var lvl = 0;
var resoMissing = false;
$.each(d.resonatorArray.resonators, function(ind, reso) {
if(!reso) {
resoMissing = true;
return false;
}
lvl += parseInt(reso.level);
});
if(resoMissing) return 0;
return 160*Math.pow(getPortalLevel(d), 4);
}
window.getAvgResoDist = function(d) {
var sum = 0, resos = 0;
$.each(d.resonatorArray.resonators, function(ind, reso) {
if(!reso) return true;
sum += parseInt(reso.distanceToPortal);
resos++;
});
return sum/resos;
}