Jon Atkins 00b546cb98 placeholder portals created from link ends
surprisingly few issues, but i'm sure quite a few plugins break badly
2015-06-28 19:14:17 +01:00

108 lines
2.9 KiB
JavaScript

// decode the on-network array entity format into an object format closer to that used before
// makes much more sense as an object, means that existing code didn't need to change, and it's what the
// stock intel site does internally too (the array format is only on the network)
// anonymous wrapper function
(function(){
window.decodeArray = function(){};
function parseMod(arr) {
if(arr == null) { return null; }
return {
owner: arr[0],
name: arr[1],
rarity: arr[2],
stats: arr[3],
};
}
function parseResonator(arr) {
if(arr == null) { return null; }
return {
owner: arr[0],
level: arr[1],
energy: arr[2],
};
}
function parseArtifact(arr) {
if (arr == null) { return null; }
// empty artifact data is pointless - ignore it
if (arr.length == 3 && arr[0] == "" && arr[1] == "" && arr[2].length == 0) { return null; }
return {
type: arr[0],
displayName: arr[1],
fragments: arr[2],
};
}
var summaryArrayLength = 14;
//there's also a 'placeholder' portal - generated from the data in links/fields. only has team/lat/lng
function corePortalData(a) {
return {
// a[0] == type (always 'p')
team: a[1],
latE6: a[2],
lngE6: a[3]
}
};
function summaryPortalData(a) {
return {
level: a[4],
health: a[5],
resCount: a[6],
image: a[7],
title: a[8],
ornaments: a[9],
mission: a[10],
mission50plus: a[11],
unknown12: a[12],
timestamp: a[13]
};
};
window.decodeArray.portalSummary = function(a) {
if (!a) return undefined;
if (a[0] != 'p') throw 'Error: decodeArray.portalSUmmary - not a portal';
if (a.length == 4) {
return corePortalData(a);
}
if (a.length != summaryArrayLength) {
console.warn('Portal summary length changed - portal details likely broken!');
debugger;
}
return $.extend(corePortalData(a), summaryPortalData(a));
}
window.decodeArray.portalDetail = function(a) {
if (!a) return undefined;
if (a[0] != 'p') throw 'Error: decodeArray.portalDetail - not a portal';
//TODO look at the array values, make a better guess as to which index the mods start at, rather than using the hard-coded summaryArrayLength constant
// the portal details array is just an extension of the portal summary array
// to allow for niantic adding new items into the array before the extended details start,
// use the length of the summary array
return $.extend(corePortalData(a), summaryPortalData(a),{
mods: a[summaryArrayLength+0].map(parseMod),
resonators:a[summaryArrayLength+1].map(parseResonator),
owner: a[summaryArrayLength+2],
artifact: parseArtifact(a[summaryArrayLength+3]),
});
}
})();