Jon Atkins 5298c98fdd minor api change for chat callbacks, and plugins fixed to use the new changes
(which broke after today's niantic site update anyway)
2015-03-20 20:53:45 +00:00

811 lines
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JavaScript
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window.chat = function() {};
//WORK IN PROGRESS - NOT YET USED!!
window.chat.commTabs = [
// channel: the COMM channel ('tab' parameter in server requests)
// name: visible name
// inputPrompt: string for the input prompt
// inputColor: (optional) color for input
// sendMessage: (optional) function to send the message (to override the default of sendPlext)
// globalBounds: (optional) if true, always use global latLng bounds
{channel:'all', name:'All', inputPrompt: 'broadcast:', inputColor:'#f66'},
{channel:'faction', name:'Aaction', inputPrompt: 'tell faction:'},
{channel:'alerts', name:'Alerts', inputPrompt: 'tell Jarvis:', inputColor: '#666', globalBounds: true, sendMessage: function() {
alert("Jarvis: A strange game. The only winning move is not to play. How about a nice game of chess?\n(You can't chat to the 'alerts' channel!)");
}},
];
window.chat.handleTabCompletion = function() {
var el = $('#chatinput input');
var curPos = el.get(0).selectionStart;
var text = el.val();
var word = text.slice(0, curPos).replace(/.*\b([a-z0-9-_])/, '$1').toLowerCase();
var list = $('#chat > div:visible mark');
list = list.map(function(ind, mark) { return $(mark).text(); } );
list = uniqueArray(list);
var nick = null;
for(var i = 0; i < list.length; i++) {
if(!list[i].toLowerCase().startsWith(word)) continue;
if(nick && nick !== list[i]) {
console.log('More than one nick matches, aborting. ('+list[i]+' vs '+nick+')');
return;
}
nick = list[i];
}
if(!nick) {
console.log('No matches for ' + word);
return;
}
var posStart = curPos - word.length;
var newText = text.substring(0, posStart);
var atPresent = text.substring(posStart-1, posStart) === '@';
newText += (atPresent ? '' : '@') + nick + ' ';
newText += text.substring(curPos);
el.val(newText);
}
//
// clear management
//
window.chat._oldBBox = null;
window.chat.genPostData = function(channel, storageHash, getOlderMsgs) {
if (typeof channel !== 'string') throw ('API changed: isFaction flag now a channel string - all, faction, alerts');
var b = clampLatLngBounds(map.getBounds());
// set a current bounding box if none set so far
if (!chat._oldBBox) chat._oldBBox = b;
// to avoid unnecessary chat refreshes, a small difference compared to the previous bounding box
// is not considered different
var CHAT_BOUNDINGBOX_SAME_FACTOR = 0.1;
// if the old and new box contain each other, after expanding by the factor, don't reset chat
if (!(b.pad(CHAT_BOUNDINGBOX_SAME_FACTOR).contains(chat._oldBBox) && chat._oldBBox.pad(CHAT_BOUNDINGBOX_SAME_FACTOR).contains(b))) {
console.log('Bounding Box changed, chat will be cleared (old: '+chat._oldBBox.toBBoxString()+'; new: '+b.toBBoxString()+')');
$('#chat > div').data('needsClearing', true);
// need to reset these flags now because clearing will only occur
// after the request is finished i.e. there would be one almost
// useless request.
chat._faction.data = {};
chat._faction.oldestTimestamp = -1;
chat._faction.newestTimestamp = -1;
chat._public.data = {};
chat._public.oldestTimestamp = -1;
chat._public.newestTimestamp = -1;
chat._alerts.data = {};
chat._alerts.oldestTimestamp = -1;
chat._alerts.newestTimestamp = -1;
chat._oldBBox = b;
}
var ne = b.getNorthEast();
var sw = b.getSouthWest();
var data = {
// desiredNumItems: isFaction ? CHAT_FACTION_ITEMS : CHAT_PUBLIC_ITEMS ,
minLatE6: Math.round(sw.lat*1E6),
minLngE6: Math.round(sw.lng*1E6),
maxLatE6: Math.round(ne.lat*1E6),
maxLngE6: Math.round(ne.lng*1E6),
minTimestampMs: -1,
maxTimestampMs: -1,
tab: channel,
}
if(getOlderMsgs) {
// ask for older chat when scrolling up
data = $.extend(data, {maxTimestampMs: storageHash.oldestTimestamp});
} else {
// ask for newer chat
var min = storageHash.newestTimestamp;
// the initial request will have both timestamp values set to -1,
// thus we receive the newest desiredNumItems. After that, we will
// only receive messages with a timestamp greater or equal to min
// above.
// After resuming from idle, there might be more new messages than
// desiredNumItems. So on the first request, we are not really up to
// date. We will eventually catch up, as long as there are less new
// messages than desiredNumItems per each refresh cycle.
// A proper solution would be to query until no more new results are
// returned. Another way would be to set desiredNumItems to a very
// large number so we really get all new messages since the last
// request. Setting desiredNumItems to -1 does unfortunately not
// work.
// Currently this edge case is not handled. Lets see if this is a
// problem in crowded areas.
$.extend(data, {minTimestampMs: min});
// when requesting with an actual minimum timestamp, request oldest rather than newest first.
// this matches the stock intel site, and ensures no gaps when continuing after an extended idle period
if (min > -1) $.extend(data, {ascendingTimestampOrder: true});
}
return data;
}
//
// faction
//
window.chat._requestFactionRunning = false;
window.chat.requestFaction = function(getOlderMsgs, isRetry) {
if(chat._requestFactionRunning && !isRetry) return;
if(isIdle()) return renderUpdateStatus();
chat._requestFactionRunning = true;
$("#chatcontrols a:contains('faction')").addClass('loading');
var d = chat.genPostData('faction', chat._faction, getOlderMsgs);
var r = window.postAjax(
'getPlexts',
d,
function(data, textStatus, jqXHR) { chat.handleFaction(data, getOlderMsgs); },
isRetry
? function() { window.chat._requestFactionRunning = false; }
: function() { window.chat.requestFaction(getOlderMsgs, true) }
);
}
window.chat._faction = {data:{}, oldestTimestamp:-1, newestTimestamp:-1};
window.chat.handleFaction = function(data, olderMsgs) {
chat._requestFactionRunning = false;
$("#chatcontrols a:contains('faction')").removeClass('loading');
if(!data || !data.result) {
window.failedRequestCount++;
return console.warn('faction chat error. Waiting for next auto-refresh.');
}
if(data.result.length === 0) return;
var old = chat._faction.oldestTimestamp;
chat.writeDataToHash(data, chat._faction, false, olderMsgs);
var oldMsgsWereAdded = old !== chat._faction.oldestTimestamp;
runHooks('factionChatDataAvailable', {raw: data, result: data.result, processed: chat._faction.data});
window.chat.renderFaction(oldMsgsWereAdded);
}
window.chat.renderFaction = function(oldMsgsWereAdded) {
chat.renderData(chat._faction.data, 'chatfaction', oldMsgsWereAdded);
}
//
// all
//
window.chat._requestPublicRunning = false;
window.chat.requestPublic = function(getOlderMsgs, isRetry) {
if(chat._requestPublicRunning && !isRetry) return;
if(isIdle()) return renderUpdateStatus();
chat._requestPublicRunning = true;
$("#chatcontrols a:contains('all')").addClass('loading');
var d = chat.genPostData('all', chat._public, getOlderMsgs);
var r = window.postAjax(
'getPlexts',
d,
function(data, textStatus, jqXHR) { chat.handlePublic(data, getOlderMsgs); },
isRetry
? function() { window.chat._requestPublicRunning = false; }
: function() { window.chat.requestPublic(getOlderMsgs, true) }
);
}
window.chat._public = {data:{}, oldestTimestamp:-1, newestTimestamp:-1};
window.chat.handlePublic = function(data, olderMsgs) {
chat._requestPublicRunning = false;
$("#chatcontrols a:contains('all')").removeClass('loading');
if(!data || !data.result) {
window.failedRequestCount++;
return console.warn('public chat error. Waiting for next auto-refresh.');
}
if(data.result.length === 0) return;
var old = chat._public.oldestTimestamp;
chat.writeDataToHash(data, chat._public, undefined, olderMsgs); //NOTE: isPublic passed as undefined - this is the 'all' channel, so not really public or private
var oldMsgsWereAdded = old !== chat._public.oldestTimestamp;
runHooks('publicChatDataAvailable', {raw: data, result: data.result, processed: chat._public.data});
window.chat.renderPublic(oldMsgsWereAdded);
}
window.chat.renderPublic = function(oldMsgsWereAdded) {
chat.renderData(chat._public.data, 'chatall', oldMsgsWereAdded);
}
//
// alerts
//
window.chat._requestAlertsRunning = false;
window.chat.requestAlerts = function(getOlderMsgs, isRetry) {
if(chat._requestAlertsRunning && !isRetry) return;
if(isIdle()) return renderUpdateStatus();
chat._requestAlertsRunning = true;
$("#chatcontrols a:contains('alerts')").addClass('loading');
var d = chat.genPostData('alerts', chat._alerts, getOlderMsgs);
var r = window.postAjax(
'getPlexts',
d,
function(data, textStatus, jqXHR) { chat.handleAlerts(data, getOlderMsgs); },
isRetry
? function() { window.chat._requestAlertsRunning = false; }
: function() { window.chat.requestAlerts(getOlderMsgs, true) }
);
}
window.chat._alerts = {data:{}, oldestTimestamp:-1, newestTimestamp:-1};
window.chat.handleAlerts = function(data, olderMsgs) {
chat._requestAlertsRunning = false;
$("#chatcontrols a:contains('alerts')").removeClass('loading');
if(!data || !data.result) {
window.failedRequestCount++;
return console.warn('alerts chat error. Waiting for next auto-refresh.');
}
if(data.result.length === 0) return;
var old = chat._alerts.oldestTimestamp;
chat.writeDataToHash(data, chat._alerts, undefined, olderMsgs); //NOTE: isPublic passed as undefined - it's nether public or private!
var oldMsgsWereAdded = old !== chat._alerts.oldestTimestamp;
// no hoot for alerts - API change planned here...
// runHooks('alertsChatDataAvailable', {raw: data, result: data.result, processed: chat._alerts.data});
window.chat.renderAlerts(oldMsgsWereAdded);
}
window.chat.renderAlerts = function(oldMsgsWereAdded) {
chat.renderData(chat._alerts.data, 'chatalerts', oldMsgsWereAdded);
}
//
// common
//
window.chat.nicknameClicked = function(event, nickname) {
var hookData = { event: event, nickname: nickname };
if (window.runHooks('nicknameClicked', hookData)) {
window.chat.addNickname('@' + nickname);
}
event.preventDefault();
event.stopPropagation();
return false;
}
window.chat.writeDataToHash = function(newData, storageHash, isPublicChannel, isOlderMsgs) {
$.each(newData.result, function(ind, json) {
// avoid duplicates
if(json[0] in storageHash.data) return true;
var isSecureMessage = false;
var msgToPlayer = false;
var time = json[1];
var team = json[2].plext.team === 'RESISTANCE' ? TEAM_RES : TEAM_ENL;
var auto = json[2].plext.plextType !== 'PLAYER_GENERATED';
var systemNarrowcast = json[2].plext.plextType === 'SYSTEM_NARROWCAST';
//track oldest + newest timestamps
if (storageHash.oldestTimestamp === -1 || storageHash.oldestTimestamp > time) storageHash.oldestTimestamp = time;
if (storageHash.newestTimestamp === -1 || storageHash.newestTimestamp < time) storageHash.newestTimestamp = time;
//remove "Your X on Y was destroyed by Z" from the faction channel
// if (systemNarrowcast && !isPublicChannel) return true;
var msg = '', nick = '';
$.each(json[2].plext.markup, function(ind, markup) {
switch(markup[0]) {
case 'SENDER': // user generated messages
nick = markup[1].plain.slice(0, -2); // cut “: ” at end
break;
case 'PLAYER': // automatically generated messages
nick = markup[1].plain;
team = markup[1].team === 'RESISTANCE' ? TEAM_RES : TEAM_ENL;
if(ind > 0) msg += nick; // dont repeat nick directly
break;
case 'TEXT':
msg += $('<div/>').text(markup[1].plain).html().autoLink();
break;
case 'AT_PLAYER':
var thisToPlayer = (markup[1].plain == ('@'+window.PLAYER.nickname));
var spanClass = thisToPlayer ? "pl_nudge_me" : (markup[1].team + " pl_nudge_player");
var atPlayerName = markup[1].plain.replace(/^@/, "");
msg += $('<div/>').html($('<span/>')
.attr('class', spanClass)
.attr('onclick',"window.chat.nicknameClicked(event, '"+atPlayerName+"')")
.text(markup[1].plain)).html();
msgToPlayer = msgToPlayer || thisToPlayer;
break;
case 'PORTAL':
var latlng = [markup[1].latE6/1E6, markup[1].lngE6/1E6];
var perma = '/intel?ll='+latlng[0]+','+latlng[1]+'&z=17&pll='+latlng[0]+','+latlng[1];
var js = 'window.selectPortalByLatLng('+latlng[0]+', '+latlng[1]+');return false';
msg += '<a onclick="'+js+'"'
+ ' title="'+markup[1].address+'"'
+ ' href="'+perma+'" class="help">'
+ window.chat.getChatPortalName(markup[1])
+ '</a>';
break;
case 'SECURE':
//NOTE: we won't add the '[secure]' string here - it'll be handled below instead
isSecureMessage = true;
break;
default:
//handle unknown types by outputting the plain text version, marked with it's type
msg += $('<div/>').text(markup[0]+':<'+markup[1].plain+'>').html();
break;
}
});
// //skip secure messages on the public channel
// if (isPublicChannel && isSecureMessage) return true;
// //skip public messages (e.g. @player mentions) on the secure channel
// if ((!isPublicChannel) && (!isSecureMessage)) return true;
//NOTE: these two are redundant with the above two tests in place - but things have changed...
//from the server, private channel messages are flagged with a SECURE string '[secure] ', and appear in
//both the public and private channels
//we don't include this '[secure]' text above, as it's redundant in the faction-only channel
//let's add it here though if we have a secure message in the public channel, or the reverse if a non-secure in the faction one
if (!auto && !(isPublicChannel===false) && isSecureMessage) msg = '<span style="color: #f88; background-color: #500;">[faction]</span> ' + msg;
//and, add the reverse - a 'public' marker to messages in the private channel
if (!auto && !(isPublicChannel===true) && (!isSecureMessage)) msg = '<span style="color: #ff6; background-color: #550">[public]</span> ' + msg;
// format: timestamp, autogenerated, HTML message
storageHash.data[json[0]] = [json[1], auto, chat.renderMsg(msg, nick, time, team, msgToPlayer, systemNarrowcast), nick];
});
}
// Override portal names that are used over and over, such as 'US Post Office'
window.chat.getChatPortalName = function(markup) {
var name = markup.name;
if(name === 'US Post Office') {
var address = markup.address.split(',');
name = 'USPS: ' + address[0];
}
return name;
}
// renders data from the data-hash to the element defined by the given
// ID. Set 3rd argument to true if it is likely that old data has been
// added. Latter is only required for scrolling.
window.chat.renderData = function(data, element, likelyWereOldMsgs) {
var elm = $('#'+element);
if(elm.is(':hidden')) return;
// discard guids and sort old to new
//TODO? stable sort, to preserve server message ordering? or sort by GUID if timestamps equal?
var vals = $.map(data, function(v, k) { return [v]; });
vals = vals.sort(function(a, b) { return a[0]-b[0]; });
// render to string with date separators inserted
var msgs = '';
var prevTime = null;
$.each(vals, function(ind, msg) {
var nextTime = new Date(msg[0]).toLocaleDateString();
if(prevTime && prevTime !== nextTime)
msgs += chat.renderDivider(nextTime);
msgs += msg[2];
prevTime = nextTime;
});
var scrollBefore = scrollBottom(elm);
elm.html('<table>' + msgs + '</table>');
chat.keepScrollPosition(elm, scrollBefore, likelyWereOldMsgs);
}
window.chat.renderDivider = function(text) {
var d = ' ──────────────────────────────────────────────────────────────────────────';
return '<tr><td colspan="3" style="padding-top:3px"><summary>─ ' + text + d + '</summary></td></tr>';
}
window.chat.renderMsg = function(msg, nick, time, team, msgToPlayer, systemNarrowcast) {
var ta = unixTimeToHHmm(time);
var tb = unixTimeToDateTimeString(time, true);
//add <small> tags around the milliseconds
tb = (tb.slice(0,19)+'<small class="milliseconds">'+tb.slice(19)+'</small>').replace(/</g,'&lt;').replace(/>/g,'&gt;').replace(/"/g,'&quot;');
// help cursor via “#chat time”
var t = '<time title="'+tb+'" data-timestamp="'+time+'">'+ta+'</time>';
if ( msgToPlayer )
{
t = '<div class="pl_nudge_date">' + t + '</div><div class="pl_nudge_pointy_spacer"></div>';
}
if (systemNarrowcast)
{
msg = '<div class="system_narrowcast">' + msg + '</div>';
}
var color = COLORS[team];
if (nick === window.PLAYER.nickname) color = '#fd6'; //highlight things said/done by the player in a unique colour (similar to @player mentions from others in the chat text itself)
var s = 'style="cursor:pointer; color:'+color+'"';
var i = ['<span class="invisep">&lt;</span>', '<span class="invisep">&gt;</span>'];
return '<tr><td>'+t+'</td><td>'+i[0]+'<mark class="nickname" ' + s + '>'+ nick+'</mark>'+i[1]+'</td><td>'+msg+'</td></tr>';
}
window.chat.addNickname= function(nick) {
var c = document.getElementById("chattext");
c.value = [c.value.trim(), nick].join(" ").trim() + " ";
c.focus()
}
window.chat.getActive = function() {
return $('#chatcontrols .active').text();
}
window.chat.tabToChannel = function(tab) {
if (tab == 'faction') return 'faction';
if (tab == 'alerts') return 'alerts';
return 'all';
};
window.chat.toggle = function() {
var c = $('#chat, #chatcontrols');
if(c.hasClass('expand')) {
$('#chatcontrols a:first').html('<span class="toggle expand"></span>');
c.removeClass('expand');
var div = $('#chat > div:visible');
div.data('ignoreNextScroll', true);
div.scrollTop(99999999); // scroll to bottom
$('.leaflet-control').css('margin-left', '13px');
} else {
$('#chatcontrols a:first').html('<span class="toggle shrink"></span>');
c.addClass('expand');
$('.leaflet-control').css('margin-left', '720px');
chat.needMoreMessages();
}
}
// called by plugins (or other things?) that need to monitor COMM data streams when the user is not viewing them
// instance: a unique string identifying the plugin requesting background COMM
// channel: either 'all', 'faction' or (soon) 'alerts' - others possible in the future
// flag: true for data wanted, false for not wanted
window.chat.backgroundChannelData = function(instance,channel,flag) {
//first, store the state for this instance
if (!window.chat.backgroundInstanceChannel) window.chat.backgroundInstanceChannel = {};
if (!window.chat.backgroundInstanceChannel[instance]) window.chat.backgroundInstanceChannel[instance] = {};
window.chat.backgroundInstanceChannel[instance][channel] = flag;
//now, to simplify the request code, merge the flags for all instances into one
// 1. clear existing overall flags
window.chat.backgroundChannels = {};
// 2. for each instance monitoring COMM...
$.each(window.chat.backgroundInstanceChannel, function(instance,channels) {
// 3. and for each channel monitored by this instance...
$.each(window.chat.backgroundInstanceChannel[instance],function(channel,flag) {
// 4. if it's monitored, set the channel flag
if (flag) window.chat.backgroundChannels[channel] = true;
});
});
}
window.chat.request = function() {
console.log('refreshing chat');
var channel = chat.tabToChannel(chat.getActive());
if (channel == 'faction' || (window.chat.backgroundChannels && window.chat.backgroundChannels['faction'])) {
chat.requestFaction(false);
}
if (channel == 'all' || (window.chat.backgroundChannels && window.chat.backgroundChannels['all'])) {
chat.requestPublic(false);
}
if (channel == 'alerts' || (window.chat.backgroundChannels && window.chat.backgroundChannels['alerts'])) {
chat.requestAlerts(false);
}
}
// checks if there are enough messages in the selected chat tab and
// loads more if not.
window.chat.needMoreMessages = function() {
var activeTab = chat.getActive();
if(activeTab === 'debug') return;
var activeChat = $('#chat > :visible');
if(activeChat.length === 0) return;
var hasScrollbar = scrollBottom(activeChat) !== 0 || activeChat.scrollTop() !== 0;
var nearTop = activeChat.scrollTop() <= CHAT_REQUEST_SCROLL_TOP;
if(hasScrollbar && !nearTop) return;
console.log('No scrollbar or near top in active chat. Requesting more data.');
if(activeTab === 'faction')
chat.requestFaction(true);
else
chat.requestPublic(true);
};
window.chat.chooseTab = function(tab) {
if (tab != 'all' && tab != 'faction' && tab != 'alerts') {
console.warn('chat tab "'+tab+'" requested - but only "all", "faction" and "alerts" are valid - assuming "all" wanted');
tab = 'all';
}
var oldTab = chat.getActive();
localStorage['iitc-chat-tab'] = tab;
var mark = $('#chatinput mark');
var input = $('#chatinput input');
$('#chatcontrols .active').removeClass('active');
$("#chatcontrols a:contains('" + tab + "')").addClass('active');
if (tab != oldTab) startRefreshTimeout(0.1*1000); //only chat uses the refresh timer stuff, so a perfect way of forcing an early refresh after a tab change
$('#chat > div').hide();
var elm;
switch(tab) {
case 'faction':
input.css('color', '');
mark.css('color', '');
mark.text('tell faction:');
chat.renderFaction(false);
break;
case 'all':
input.css('cssText', 'color: #f66 !important');
mark.css('cssText', 'color: #f66 !important');
mark.text('broadcast:');
chat.renderPublic(false);
break;
case 'alerts':
mark.css('cssText', 'color: #bbb !important');
input.css('cssText', 'color: #bbb !important');
mark.text('tell Jarvis:');
chat.renderAlerts(false);
break;
default:
throw('chat.chooser was asked to handle unknown button: ' + tt);
}
var elm = $('#chat' + tab);
elm.show();
if(elm.data('needsScrollTop')) {
elm.data('ignoreNextScroll', true);
elm.scrollTop(elm.data('needsScrollTop'));
elm.data('needsScrollTop', null);
}
}
window.chat.show = function(name) {
window.isSmartphone()
? $('#updatestatus').hide()
: $('#updatestatus').show();
$('#chat, #chatinput').show();
window.chat.chooseTab(name);
}
window.chat.chooser = function(event) {
var t = $(event.target);
var tab = t.text();
window.chat.chooseTab(tab);
}
// contains the logic to keep the correct scroll position.
window.chat.keepScrollPosition = function(box, scrollBefore, isOldMsgs) {
// If scrolled down completely, keep it that way so new messages can
// be seen easily. If scrolled up, only need to fix scroll position
// when old messages are added. New messages added at the bottom dont
// change the view and enabling this would make the chat scroll down
// for every added message, even if the user wants to read old stuff.
if(box.is(':hidden') && !isOldMsgs) {
box.data('needsScrollTop', 99999999);
return;
}
if(scrollBefore === 0 || isOldMsgs) {
box.data('ignoreNextScroll', true);
box.scrollTop(box.scrollTop() + (scrollBottom(box)-scrollBefore));
}
}
//
// setup
//
window.chat.setup = function() {
if (localStorage['iitc-chat-tab']) {
chat.chooseTab(localStorage['iitc-chat-tab']);
}
$('#chatcontrols, #chat, #chatinput').show();
$('#chatcontrols a:first').click(window.chat.toggle);
$('#chatcontrols a').each(function(ind, elm) {
if($.inArray($(elm).text(), ['all', 'faction', 'alerts']) !== -1)
$(elm).click(window.chat.chooser);
});
$('#chatinput').click(function() {
$('#chatinput input').focus();
});
window.chat.setupTime();
window.chat.setupPosting();
$('#chatfaction').scroll(function() {
var t = $(this);
if(t.data('ignoreNextScroll')) return t.data('ignoreNextScroll', false);
if(t.scrollTop() < CHAT_REQUEST_SCROLL_TOP) chat.requestFaction(true);
if(scrollBottom(t) === 0) chat.requestFaction(false);
});
$('#chatall').scroll(function() {
var t = $(this);
if(t.data('ignoreNextScroll')) return t.data('ignoreNextScroll', false);
if(t.scrollTop() < CHAT_REQUEST_SCROLL_TOP) chat.requestPublic(true);
if(scrollBottom(t) === 0) chat.requestPublic(false);
});
$('#chatalerts').scroll(function() {
var t = $(this);
if(t.data('ignoreNextScroll')) return t.data('ignoreNextScroll', false);
if(t.scrollTop() < CHAT_REQUEST_SCROLL_TOP) chat.requestAlerts(true);
if(scrollBottom(t) === 0) chat.requestAlerts(false);
});
window.requests.addRefreshFunction(chat.request);
var cls = PLAYER.team === 'RESISTANCE' ? 'res' : 'enl';
$('#chatinput mark').addClass(cls);
$(document).on('click', '.nickname', function(event) {
return window.chat.nicknameClicked(event, $(this).text());
});
}
window.chat.setupTime = function() {
var inputTime = $('#chatinput time');
var updateTime = function() {
if(window.isIdle()) return;
var d = new Date();
var h = d.getHours() + ''; if(h.length === 1) h = '0' + h;
var m = d.getMinutes() + ''; if(m.length === 1) m = '0' + m;
inputTime.text(h+':'+m);
// update ON the minute (1ms after)
setTimeout(updateTime, (60 - d.getSeconds()) * 1000 + 1);
};
updateTime();
window.addResumeFunction(updateTime);
}
//
// posting
//
window.chat.setupPosting = function() {
if (!isSmartphone()) {
$('#chatinput input').keydown(function(event) {
try {
var kc = (event.keyCode ? event.keyCode : event.which);
if(kc === 13) { // enter
chat.postMsg();
event.preventDefault();
} else if (kc === 9) { // tab
event.preventDefault();
window.chat.handleTabCompletion();
}
} catch(error) {
console.log(error);
debug.printStackTrace();
}
});
}
$('#chatinput').submit(function(event) {
event.preventDefault();
chat.postMsg();
});
}
window.chat.postMsg = function() {
var c = chat.getActive();
if(c == 'alerts')
return alert("Jarvis: A strange game. The only winning move is not to play. How about a nice game of chess?\n(You can't chat to the 'alerts' channel!)");
var msg = $.trim($('#chatinput input').val());
if(!msg || msg === '') return;
if(c === 'debug') {
var result;
try {
result = eval(msg);
} catch(e) {
if(e.stack) console.error(e.stack);
throw e; // to trigger native error message
}
if(result !== undefined)
console.log(result.toString());
return result;
}
var latlng = map.getCenter();
var data = {message: msg,
latE6: Math.round(latlng.lat*1E6),
lngE6: Math.round(latlng.lng*1E6),
tab: c};
var errMsg = 'Your message could not be delivered. You can copy&' +
'paste it here and try again if you want:\n\n' + msg;
window.postAjax('sendPlext', data,
function(response) {
if(response.error) alert(errMsg);
startRefreshTimeout(0.1*1000); //only chat uses the refresh timer stuff, so a perfect way of forcing an early refresh after a send message
},
function() {
alert(errMsg);
}
);
$('#chatinput input').val('');
}