121 lines
4.0 KiB
JavaScript
121 lines
4.0 KiB
JavaScript
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// posts AJAX request to Ingress API.
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// action: last part of the actual URL, the rpc/dashboard. is
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// added automatically
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// data: JSON data to post. method will be derived automatically from
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// action, but may be overridden. Expects to be given Hash.
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// Strings are not supported.
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// success: method to call on success. See jQuery API docs for avail-
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// able arguments: http://api.jquery.com/jQuery.ajax/
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// error: see above. Additionally it is logged if the request failed.
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window.postAjax = function(action, data, successCallback, errorCallback) {
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// state management functions... perhaps should be outside of this func?
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// var remove = function(data, textStatus, jqXHR) { window.requests.remove(jqXHR); };
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// var errCnt = function(jqXHR) { window.failedRequestCount++; window.requests.remove(jqXHR); };
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if (window.latestFailedRequestTime && window.latestFailedRequestTime < Date.now()-120*1000) {
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// no errors in the last two minutes - clear the error count
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window.failedRequestCount = 0;
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window.latestFailedRequestTime = undefined;
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}
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var onError = function(jqXHR, textStatus, errorThrown) {
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window.requests.remove(jqXHR);
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window.failedRequestCount++;
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window.latestFailedRequestTime = Date.now();
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// pass through to the user error func, if one exists
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if (errorCallback) {
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errorCallback(jqXHR, textStatus, errorThrown);
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}
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};
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var onSuccess = function(data, textStatus, jqXHR) {
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window.requests.remove(jqXHR);
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// the Niantic server can return a HTTP success, but the JSON response contains an error. handle that sensibly
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if (data && data.error && data.error == 'out of date') {
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window.failedRequestCount++;
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// let's call the error callback in thos case...
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if (errorCallback) {
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errorCallback(jqXHR, textStatus, "data.error == 'out of date'");
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}
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window.outOfDateUserPrompt();
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} else {
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successCallback(data, textStatus, jqXHR);
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}
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};
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// we set this flag when we want to block all requests due to having an out of date CURRENT_VERSION
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if (window.blockOutOfDateRequests) {
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window.failedRequestCount++;
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window.latestFailedRequestTime = Date.now();
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// call the error callback, if one exists
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if (errorCallback) {
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// NOTE: error called on a setTimeout - as it won't be expected to be synchronous
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// ensures no recursion issues if the error handler immediately resends the request
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setTimeout(function(){errorCallback(null, undefined, "window.blockOutOfDateRequests is set");}, 10);
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}
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return;
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}
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var versionStr = niantic_params.CURRENT_VERSION;
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var post_data = JSON.stringify($.extend({}, data, {v: versionStr}));
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var result = $.ajax({
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url: '/r/'+action,
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type: 'POST',
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data: post_data,
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context: data,
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dataType: 'json',
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success: [onSuccess],
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error: [onError],
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contentType: 'application/json; charset=utf-8',
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beforeSend: function(req) {
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req.setRequestHeader('X-CSRFToken', readCookie('csrftoken'));
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}
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});
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result.action = action;
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requests.add(result);
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return result;
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}
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window.outOfDateUserPrompt = function()
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{
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// we block all requests while the dialog is open.
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if (!window.blockOutOfDateRequests) {
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window.blockOutOfDateRequests = true;
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dialog({
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title: 'Reload IITC',
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html: '<p>IITC is using an outdated version code. This will happen when Niantic updates the standard intel site.</p>'
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+'<p>You need to reload the page to get the updated changes.</p>'
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+'<p>If you have just reloaded the page, then an old version of the standard site script is cached somewhere.'
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+'In this case, try clearing your cache, or waiting 15-30 minutes for the stale data to expire.</p>',
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buttons: {
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'RELOAD': function() {
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if (typeof android !== 'undefined' && android && android.reloadIITC) {
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android.reloadIITC();
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} else {
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window.location.reload();
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}
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}
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},
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close: function(event, ui) {
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delete window.blockOutOfDateRequests;
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}
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});
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}
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}
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