ingress-intel-total-conversion/plugins/canvas-render.user.js

55 lines
2.0 KiB
JavaScript

// ==UserScript==
// @id iitc-plugin-canvas-render@jonatkins
// @name IITC plugin: Use Canvas rendering
// @category Tweaks
// @version 0.1.0.@@DATETIMEVERSION@@
// @namespace https://github.com/jonatkins/ingress-intel-total-conversion
// @updateURL @@UPDATEURL@@
// @downloadURL @@DOWNLOADURL@@
// @description [@@BUILDNAME@@-@@BUILDDATE@@] EXPERIMENTAL: use canvas-based rendering. Can be faster when viewing dense areas. Limited testing of the feature so far
// @include https://*.ingress.com/intel*
// @include http://*.ingress.com/intel*
// @match https://*.ingress.com/intel*
// @match http://*.ingress.com/intel*
// @include https://*.ingress.com/mission/*
// @include http://*.ingress.com/mission/*
// @match https://*.ingress.com/mission/*
// @match http://*.ingress.com/mission/*
// @grant unsafeWindow
// ==/UserScript==
// NON-STANDARD plugin - try and set the variable early, as
// we need this global variable set before leaflet initialises
window.L_PREFER_CANVAS = true;
if (typeof unsafeWindow !== 'undefined') unsafeWindow.L_PREFER_CANVAS = true; //doesn't actually work... :/
@@PLUGINSTART@@
// PLUGIN START ////////////////////////////////////////////////////////
// we need this global variable set before leaflet initialises
window.L_PREFER_CANVAS = true;
// use own namespace for plugin
window.plugin.canvasRendering = function() {};
window.plugin.canvasRendering.setup = function() {
// nothing we can do here - other than check that canvas rendering was enabled
if (!L.Path.CANVAS) {
dialog({
title:'Canvas Render Warning',
text:'The Canvas Rendering plugin failed to enable canvas rendering in leaflet. This will occur if it initialises too late.\n'
+'Try re-ordering userscripts so Canvas Rendering is before the main IITC script.'
});
}
};
var setup = window.plugin.canvasRendering.setup;
// PLUGIN END //////////////////////////////////////////////////////////
@@PLUGINEND@@