2013-02-03 14:20:21 +01:00

294 lines
9.4 KiB
JavaScript
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window.chat = function() {};
window.chat.getOldestTimestamp = function(public) {
if(chat._needsClearing) return -1;
if(public) {
var a = $('#chatpublic time:first').data('timestamp');
var b = $('#chatbot time:first').data('timestamp');
if(a && b) return Math.min(a, b);
return a || b || -1;
} else {
return $('#chatfaction time').first().data('timestamp') || -1;
}
}
window.chat.getNewestTimestamp = function(public) {
if(chat._needsClearing) return -1;
if(public) {
var a = $('#chatpublic time:last').data('timestamp');
var b = $('#chatbot time:last').data('timestamp');
if(a && b) return Math.max(a, b);
return a || b || -1;
} else {
return $('#chatfaction time').last().data('timestamp') || -1;
}
}
window.chat._needsClearing = false;
window.chat._oldBBox = null;
window.chat.genPostData = function(public, getOlderMsgs) {
if(typeof public !== 'boolean') throw('Need to know if public or faction chat.');
chat._localRangeCircle.setLatLng(map.getCenter());
var b = map.getBounds().extend(chat._localRangeCircle.getBounds());
var bbs = b.toBBoxString();
chat._needsClearing = chat._oldBBox && chat._oldBBox !== bbs;
if(chat._needsClearing) console.log('Bounding Box changed, chat will be cleared (old: '+chat._oldBBox+' ; new: '+bbs+' )');
chat._oldBBox = bbs;
var ne = b.getNorthEast();
var sw = b.getSouthWest();
var data = {
desiredNumItems: 10,
minLatE6: Math.round(sw.lat*1E6),
minLngE6: Math.round(sw.lng*1E6),
maxLatE6: Math.round(ne.lat*1E6),
maxLngE6: Math.round(ne.lng*1E6),
minTimestampMs: -1,
maxTimestampMs: -1,
factionOnly: !public
}
if(getOlderMsgs) {
// ask for older chat when scrolling up
data = $.extend(data, {maxTimestampMs: chat.getOldestTimestamp(public)});
} else {
// ask for newer chat
var min = chat.getNewestTimestamp(public);
// the inital request will have both timestamp values set to -1,
// thus we receive the newest desiredNumItems. After that, we will
// only receive messages with a timestamp greater or equal to min
// above.
// After resuming from idle, there might be more new messages than
// desiredNumItems. So on the first request, we are not really up to
// date. We will eventually catch up, as long as there are less new
// messages than desiredNumItems per each refresh cycle.
// A proper solution would be to query until no more new results are
// returned. Another way would be to set desiredNumItems to a very
// large number so we really get all new messages since the last
// request. Setting desiredNumItems to -1 does unfortunately not
// work.
// Currently this edge case is not handled. Lets see if this is a
// problem in crowded areas.
$.extend(data, {minTimestampMs: min});
}
return data;
}
//
// requesting faction
//
window.chat._requestOldFactionRunning = false;
window.chat.requestOldFaction = function(isRetry) {
if(chat._requestOldFactionRunning) return;
if(isIdle()) return renderUpdateStatus();
chat._requestOldFactionRunning = true;
var d = chat.genPostData(false, true);
var r = window.postAjax(
'getPaginatedPlextsV2',
d,
chat.handleOldFaction,
isRetry
? function() { window.chat._requestOldFactionRunning = false; }
: function() { window.chat.requestOldFaction(true) }
);
requests.add(r);
}
window.chat._requestNewFactionRunning = false;
window.chat.requestNewFaction = function(isRetry) {
if(chat._requestNewFactionRunning) return;
if(window.isIdle()) return renderUpdateStatus();
chat._requestNewFactionRunning = true;
var d = chat.genPostData(false, false);
var r = window.postAjax(
'getPaginatedPlextsV2',
d,
chat.handleNewFaction,
isRetry
? function() { window.chat._requestNewFactionRunning = false; }
: function() { window.chat.requestNewFaction(true) }
);
requests.add(r);
}
//
// handle faction
//
window.chat.handleOldFaction = function(data, textStatus, jqXHR) {
chat._requestOldFactionRunning = false;
chat.handleFaction(data, textStatus, jqXHR, true);
}
window.chat.handleNewFaction = function(data, textStatus, jqXHR) {
chat._requestNewFactionRunning = false;
chat.handleFaction(data, textStatus, jqXHR, false);
}
window.chat._displayedFactionGuids = [];
window.chat.handleFaction = function(data, textStatus, jqXHR, isOldMsgs) {
if(!data || !data.result) {
window.failedRequestCount++;
return console.warn('Couldnt get chat data. Waiting for next auto-refresh.');
}
chat.clearIfRequired();
var msgs = '';
var prevTime = null;
$.each(data.result.reverse(), function(ind, json) {
// avoid duplicates
if(window.chat._displayedFactionGuids.indexOf(json[0]) !== -1) return;
window.chat._displayedFactionGuids.push(json[0]);
var time = json[1];
var msg = json[2].plext.markup[2][1].plain;
var team = json[2].plext.team === 'ALIENS' ? TEAM_ENL : TEAM_RES;
var nick = json[2].plext.markup[1][1].plain.slice(0, -2); // cut “: ” at end
var pguid = json[2].plext.markup[1][1].guid;
window.setPlayerName(pguid, nick); // free nick name resolves
var nowTime = new Date(time).toLocaleDateString();
if(prevTime && prevTime !== nowTime)
msgs += chat.renderDivider(nowTime);
msgs += chat.renderMsg(msg, nick, time, team);
prevTime = nowTime;
});
// if there is a change of day between two requests, handle the
// divider insertion here.
if(isOldMsgs) {
var nextTime = new Date($('#chatfaction time:last').data('timestamp')).toLocaleDateString();
if(prevTime && prevTime !== nextTime)
msgs += chat.renderDivider(nextTime);
}
var c = $('#chatfaction');
var scrollBefore = scrollBottom(c);
if(isOldMsgs)
c.prepend(msgs);
else
c.append(msgs);
// If scrolled down completely, keep it that way so new messages can
// be seen easily. If scrolled up, only need to fix scroll position
// when old messages are added. New messages added at the bottom dont
// change the view and enabling this would make the chat scroll down
// for every added message, even if the user wants to read old stuff.
if(scrollBefore === 0 || isOldMsgs) {
c.data('ignoreNextScroll', true);
c.scrollTop(c.scrollTop() + (scrollBottom(c)-scrollBefore));
}
chat.needMoreMessages();
}
window.chat.clear = function() {
console.log('clearing now');
window.chat._displayedFactionGuids = [];
window.chat._displayedPublicGuids = [];
$('#chatfaction, #chatpublic, #chatbot').data('ignoreNextScroll', true).html('');
}
window.chat.clearIfRequired = function() {
if(!chat._needsClearing) return;
chat.clear();
chat._needsClearing = false;
}
window.chat.toggle = function() {
var c = $('#chat, #chatcontrols');
if(c.hasClass('expand')) {
$('#chatcontrols a:first').text('expand');
c.removeClass('expand');
} else {
$('#chatcontrols a:first').text('shrink');
c.addClass('expand');
chat.needMoreMessages();
}
}
window.chat.request = function() {
console.log('refreshing chat');
chat.requestNewFaction();
//~ chat.requestNewPublic();
}
// checks if there are enough messages in the selected chat tab and
// loads more if not.
window.chat.needMoreMessages = function() {
var activeChat = $('#chat > :visible');
if(scrollBottom(activeChat) !== 0 || activeChat.scrollTop() !== 0) return;
console.log('no scrollbar in active chat, requesting more msgs');
if($('#chatcontrols a:last.active'))
chat.requestOldFaction();
else
chat.requestOldPublic();
}
window.chat.setupTime = function() {
var inputTime = $('#chatinput time');
var updateTime = function() {
if(window.isIdle()) return;
var d = new Date();
inputTime.text(d.toLocaleTimeString().slice(0, 5));
// update ON the minute (1ms after)
setTimeout(updateTime, (60 - d.getSeconds()) * 1000 + 1);
};
updateTime();
window.addResumeFunction(updateTime);
}
window.chat.setup = function() {
window.chat._localRangeCircle = L.circle(map.getCenter(), CHAT_MIN_RANGE*1000);
$('#chatcontrols, #chat, #chatinput').show();
$('#chatcontrols a:first').click(window.chat.toggle);
$('#chatinput').click(function() {
$('#chatinput input').focus();
});
window.chat.setupTime();
$('#chatfaction').scroll(function() {
var t = $(this);
if(t.data('ignoreNextScroll')) return t.data('ignoreNextScroll', false);
if(t.scrollTop() < 200) chat.requestOldFaction();
if(scrollBottom(t) === 0) chat.requestNewFaction();
});
$('#chatpublic, #chatbot').scroll(function() {
var t = $(this);
if(t.data('ignoreNextScroll')) return t.data('ignoreNextScroll', false);
if(t.scrollTop() < 200) chat.requestOldPublic();
if(scrollBottom(t) === 0) chat.requestNewPublic();
});
chat.requestNewFaction();
window.addResumeFunction(chat.request);
window.requests.addRefreshFunction(chat.request);
}
window.chat.renderMsg = function(msg, nick, time, team) {
var ta = unixTimeToHHmm(time);
var tb = unixTimeToString(time, true);
var t = '<time title="'+tb+'" data-timestamp="'+time+'">'+ta+'</time>';
var s = 'style="color:'+COLORS[team]+'"';
return '<p>'+t+'<mark '+s+'>'+nick+'</mark><span>'+msg+'</span></p>';
}
window.chat.renderDivider = function(text) {
return '<summary>─ '+text+' ────────────────────────────────────────────────────────────────────────────</summary>';
}