279 lines
8.7 KiB
JavaScript
279 lines
8.7 KiB
JavaScript
// ==UserScript==
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// @id max-links@boombuler
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// @name iitc: Max-Links-Plugin
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// @version 0.1
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// @updateURL https://raw.github.com/breunigs/ingress-intel-total-conversion/gh-pages/plugins/max-links.user.js
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// @downloadURL https://raw.github.com/breunigs/ingress-intel-total-conversion/gh-pages/plugins/max-links.user.js
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// @description Calculates how to link the portals to create the maximum number of fields.
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// @include http://www.ingress.com/intel*
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// @match http://www.ingress.com/intel*
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// ==/UserScript==
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// The algorithm is taken from https://github.com/ironwallaby/delaunay
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function wrapper() {
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// ensure plugin framework is there, even if iitc is not yet loaded
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if(typeof window.plugin !== 'function')
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window.plugin = function() {};
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// PLUGIN START ////////////////////////////////////////////////////////
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// use own namespace for plugin
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window.plugin.maxLinks = function() {};
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window.plugin.maxLinks.MAX_DRAWN_LINKS = 400;
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var MAX_LINK_COLOR = '#FF0000';
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var Triangle = function (a, b, c) {
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this.a = a;
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this.b = b;
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this.c = c;
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var A = b.x - a.x,
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B = b.y - a.y,
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C = c.x - a.x,
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D = c.y - a.y,
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E = A * (a.x + b.x) + B * (a.y + b.y),
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F = C * (a.x + c.x) + D * (a.y + c.y),
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G = 2 * (A * (c.y - b.y) - B * (c.x - b.x)),
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minx, miny, dx, dy
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/* If the points of the triangle are collinear, then just find the
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* extremes and use the midpoint as the center of the circumcircle. */
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if(Math.abs(G) < 0.000001) {
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minx = Math.min(a.x, b.x, c.x)
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miny = Math.min(a.y, b.y, c.y)
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dx = (Math.max(a.x, b.x, c.x) - minx) * 0.5
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dy = (Math.max(a.y, b.y, c.y) - miny) * 0.5
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this.x = minx + dx
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this.y = miny + dy
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this.r = dx * dx + dy * dy
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} else {
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this.x = (D*E - B*F) / G
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this.y = (A*F - C*E) / G
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dx = this.x - a.x
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dy = this.y - a.y
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this.r = dx * dx + dy * dy
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}
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}
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Triangle.prototype.draw = function(layer, divX, divY) {
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var drawLine = function(src, dest) {
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var poly = L.polyline([[(src.y + divY)/1E6, (src.x + divX)/1E6],
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[(dest.y + divY)/1E6, (dest.x + divX)/1E6]], {
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color: MAX_LINK_COLOR,
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opacity: 1,
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weight:2,
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clickable: false,
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smoothFactor: 10
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});
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poly.addTo(layer);
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};
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drawLine(this.a, this.b);
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drawLine(this.b, this.c);
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drawLine(this.c, this.a);
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}
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var dedup = function (edges) {
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var j = edges.length, a, b, i, m, n;
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outer: while(j) {
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b = edges[--j];
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a = edges[--j];
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i = j;
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while(i) {
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n = edges[--i];
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m = edges[--i];
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if((a === m && b === n) || (a === n && b === m)) {
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edges.splice(j, 2);
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edges.splice(i, 2);
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j -= 2;
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continue outer;
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}
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}
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}
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}
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window.plugin.maxLinks.triangulate = function (vertices) {
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/* Bail if there aren't enough vertices to form any triangles. */
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if(vertices.length < 3)
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return []
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/* Ensure the vertex array is in order of descending X coordinate
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* (which is needed to ensure a subquadratic runtime), and then find
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* the bounding box around the points. */
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vertices.sort(function (a, b) { return b.x - a.x });
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var i = vertices.length - 1,
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xmin = vertices[i].x,
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xmax = vertices[0].x,
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ymin = vertices[i].y,
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ymax = ymin;
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while(i--) {
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if(vertices[i].y < ymin)
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ymin = vertices[i].y;
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if(vertices[i].y > ymax)
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ymax = vertices[i].y;
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}
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/* Find a supertriangle, which is a triangle that surrounds all the
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* vertices. This is used like something of a sentinel value to remove
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* cases in the main algorithm, and is removed before we return any
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* results.
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*
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* Once found, put it in the "open" list. (The "open" list is for
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* triangles who may still need to be considered; the "closed" list is
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* for triangles which do not.) */
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var dx = xmax - xmin,
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dy = ymax - ymin,
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dmax = (dx > dy) ? dx : dy,
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xmid = (xmax + xmin) * 0.5,
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ymid = (ymax + ymin) * 0.5,
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open = [
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new Triangle(
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{x: xmid - 20 * dmax, y: ymid - dmax, __sentinel: true},
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{x: xmid , y: ymid + 20 * dmax, __sentinel: true},
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{x: xmid + 20 * dmax, y: ymid - dmax, __sentinel: true}
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)
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],
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closed = [],
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edges = [],
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j, a, b;
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/* Incrementally add each vertex to the mesh. */
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i = vertices.length;
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while(i--) {
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/* For each open triangle, check to see if the current point is
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* inside it's circumcircle. If it is, remove the triangle and add
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* it's edges to an edge list. */
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edges.length = 0;
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j = open.length;
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while(j--) {
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/* If this point is to the right of this triangle's circumcircle,
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* then this triangle should never get checked again. Remove it
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* from the open list, add it to the closed list, and skip. */
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dx = vertices[i].x - open[j].x;
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if(dx > 0 && dx * dx > open[j].r) {
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closed.push(open[j]);
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open.splice(j, 1);
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continue;
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}
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/* If not, skip this triangle. */
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dy = vertices[i].y - open[j].y;
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if(dx * dx + dy * dy > open[j].r)
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continue;
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/* Remove the triangle and add it's edges to the edge list. */
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edges.push(
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open[j].a, open[j].b,
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open[j].b, open[j].c,
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open[j].c, open[j].a
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);
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open.splice(j, 1);
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}
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/* Remove any doubled edges. */
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dedup(edges);
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/* Add a new triangle for each edge. */
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j = edges.length;
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while(j) {
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b = edges[--j];
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a = edges[--j];
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open.push(new Triangle(a, b, vertices[i]));
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}
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}
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/* Copy any remaining open triangles to the closed list, and then
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* remove any triangles that share a vertex with the supertriangle. */
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Array.prototype.push.apply(closed, open);
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i = closed.length;
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while(i--) {
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if(closed[i].a.__sentinel || closed[i].b.__sentinel || closed[i].c.__sentinel)
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closed.splice(i, 1);
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}
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/* Yay, we're done! */
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return closed;
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}
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window.plugin.maxLinks.layer = null;
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var updating = false;
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var renderLimitReached = false;
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window.plugin.maxLinks.updateLayer = function() {
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if (updating || window.plugin.maxLinks.layer === null || !window.map.hasLayer(window.plugin.maxLinks.layer))
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return;
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updating = true;
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window.plugin.maxLinks.layer.clearLayers();
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var locations = [];
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var minX = 0;
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var minY = 0;
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$.each(window.portals, function(guid, portal) {
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var loc = portal.options.details.locationE6;
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var nloc = { x: loc.lngE6, y: loc.latE6 };
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if (nloc.x < minX)
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minX = nloc.x;
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if (nloc.y < minX)
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minX = nloc.y;
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locations.push(nloc);
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});
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$.each(locations, function(idx, nloc) {
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nloc.x += Math.abs(minX);
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nloc.y += Math.abs(minY);
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});
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var triangles = window.plugin.maxLinks.triangulate(locations);
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var drawnLinks = 0;
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renderLimitReached = false;
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$.each(triangles, function(idx, triangle) {
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if (drawnLinks <= window.plugin.maxLinks.MAX_DRAWN_LINKS) {
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triangle.draw(window.plugin.maxLinks.layer, minX, minY);
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drawnLinks += 3;
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} else {
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renderLimitReached = true;
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}
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});
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updating = false;
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window.renderUpdateStatus();
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}
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var setup = function() {
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window.plugin.maxLinks.layer = L.layerGroup([]);
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window.addHook('checkRenderLimit', function(e) {
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if (window.map.hasLayer(window.plugin.maxLinks.layer) && renderLimitReached)
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e.reached = true;
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});
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window.map.on('layeradd', function(e) {
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if (e.layer === window.plugin.maxLinks.layer)
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window.plugin.maxLinks.updateLayer();
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});
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window.map.on('zoomend moveend', window.plugin.maxLinks.updateLayer);
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window.layerChooser.addOverlay(window.plugin.maxLinks.layer, 'Maximum Links');
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}
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// PLUGIN END //////////////////////////////////////////////////////////
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if(window.iitcLoaded && typeof setup === 'function') {
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setup();
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} else {
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if(window.bootPlugins)
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window.bootPlugins.push(setup);
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else
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window.bootPlugins = [setup];
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}
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} // wrapper end
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// inject code into site context
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var script = document.createElement('script');
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script.appendChild(document.createTextNode('('+ wrapper +')();'));
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(document.body || document.head || document.documentElement).appendChild(script); |