For both of them returning false will interupt the default action 'geoSearch' is called when something is entered in the search box. The argument is the string entered in the search box 'nicknameClicked' is called when a nickname is cliked. The argument is an object with 2 properties: - 'event' contain the standard event object - 'nickname' contain the nick of the user
673 lines
22 KiB
JavaScript
673 lines
22 KiB
JavaScript
window.chat = function() {};
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window.chat.handleTabCompletion = function() {
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var el = $('#chatinput input');
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var curPos = el.get(0).selectionStart;
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var text = el.val();
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var word = text.slice(0, curPos).replace(/.*\b([a-z0-9-_])/, '$1').toLowerCase();
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var list = $('#chat > div:visible mark');
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list = list.map(function(ind, mark) { return $(mark).text(); } );
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list = uniqueArray(list);
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var nick = null;
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for(var i = 0; i < list.length; i++) {
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if(!list[i].toLowerCase().startsWith(word)) continue;
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if(nick && nick !== list[i]) {
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console.log('More than one nick matches, aborting. ('+list[i]+' vs '+nick+')');
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return;
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}
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nick = list[i];
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}
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if(!nick) {
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console.log('No matches for ' + word);
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return;
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}
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var posStart = curPos - word.length;
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var newText = text.substring(0, posStart);
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var atPresent = text.substring(posStart-1, posStart) === '@';
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newText += (atPresent ? '' : '@') + nick + ' ';
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newText += text.substring(curPos);
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el.val(newText);
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}
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//
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// clear management
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//
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window.chat._oldBBox = null;
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window.chat.genPostData = function(isFaction, storageHash, getOlderMsgs) {
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if(typeof isFaction !== 'boolean') throw('Need to know if public or faction chat.');
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chat._localRangeCircle.setLatLng(map.getCenter());
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var b = map.getBounds().extend(chat._localRangeCircle.getBounds());
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var ne = b.getNorthEast();
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var sw = b.getSouthWest();
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// round bounds in order to ignore rounding errors
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var bbs = $.map([ne.lat, ne.lng, sw.lat, sw.lng], function(x) { return Math.round(x*1E4) }).join();
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if(chat._oldBBox && chat._oldBBox !== bbs) {
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$('#chat > div').data('needsClearing', true);
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console.log('Bounding Box changed, chat will be cleared (old: '+chat._oldBBox+' ; new: '+bbs+' )');
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// need to reset these flags now because clearing will only occur
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// after the request is finished – i.e. there would be one almost
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// useless request.
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chat._faction.data = {};
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chat._faction.oldestTimestamp = -1;
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chat._faction.newestTimestamp = -1;
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chat._public.data = {};
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chat._public.oldestTimestamp = -1;
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chat._public.newestTimestamp = -1;
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}
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chat._oldBBox = bbs;
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var ne = b.getNorthEast();
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var sw = b.getSouthWest();
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var data = {
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desiredNumItems: isFaction ? CHAT_FACTION_ITEMS : CHAT_PUBLIC_ITEMS ,
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minLatE6: Math.round(sw.lat*1E6),
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minLngE6: Math.round(sw.lng*1E6),
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maxLatE6: Math.round(ne.lat*1E6),
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maxLngE6: Math.round(ne.lng*1E6),
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minTimestampMs: -1,
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maxTimestampMs: -1,
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factionOnly: isFaction
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}
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if(getOlderMsgs) {
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// ask for older chat when scrolling up
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data = $.extend(data, {maxTimestampMs: storageHash.oldestTimestamp});
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} else {
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// ask for newer chat
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var min = storageHash.newestTimestamp;
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// the inital request will have both timestamp values set to -1,
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// thus we receive the newest desiredNumItems. After that, we will
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// only receive messages with a timestamp greater or equal to min
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// above.
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// After resuming from idle, there might be more new messages than
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// desiredNumItems. So on the first request, we are not really up to
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// date. We will eventually catch up, as long as there are less new
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// messages than desiredNumItems per each refresh cycle.
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// A proper solution would be to query until no more new results are
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// returned. Another way would be to set desiredNumItems to a very
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// large number so we really get all new messages since the last
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// request. Setting desiredNumItems to -1 does unfortunately not
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// work.
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// Currently this edge case is not handled. Let’s see if this is a
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// problem in crowded areas.
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$.extend(data, {minTimestampMs: min});
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}
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return data;
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}
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//
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// faction
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//
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window.chat._requestFactionRunning = false;
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window.chat.requestFaction = function(getOlderMsgs, isRetry) {
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if(chat._requestFactionRunning && !isRetry) return;
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if(isIdle()) return renderUpdateStatus();
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chat._requestFactionRunning = true;
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var d = chat.genPostData(true, chat._faction, getOlderMsgs);
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var r = window.postAjax(
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'getPaginatedPlextsV2',
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d,
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chat.handleFaction,
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isRetry
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? function() { window.chat._requestFactionRunning = false; }
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: function() { window.chat.requestFaction(getOlderMsgs, true) }
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);
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requests.add(r);
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}
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window.chat._faction = {data:{}, oldestTimestamp:-1, newestTimestamp:-1};
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window.chat.handleFaction = function(data, textStatus, jqXHR) {
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chat._requestFactionRunning = false;
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if(!data || !data.result) {
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window.failedRequestCount++;
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return console.warn('faction chat error. Waiting for next auto-refresh.');
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}
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if(data.result.length === 0) return;
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var old = chat._faction.oldestTimestamp;
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chat.writeDataToHash(data, chat._faction, false);
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var oldMsgsWereAdded = old !== chat._faction.oldestTimestamp;
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runHooks('factionChatDataAvailable', {raw: data, processed: chat._faction.data});
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window.chat.renderFaction(oldMsgsWereAdded);
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if(data.result.length >= CHAT_FACTION_ITEMS) chat.needMoreMessages();
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}
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window.chat.renderFaction = function(oldMsgsWereAdded) {
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chat.renderData(chat._faction.data, 'chatfaction', oldMsgsWereAdded);
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}
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//
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// public
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//
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window.chat._requestPublicRunning = false;
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window.chat.requestPublic = function(getOlderMsgs, isRetry) {
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if(chat._requestPublicRunning && !isRetry) return;
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if(isIdle()) return renderUpdateStatus();
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chat._requestPublicRunning = true;
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var d = chat.genPostData(false, chat._public, getOlderMsgs);
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var r = window.postAjax(
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'getPaginatedPlextsV2',
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d,
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chat.handlePublic,
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isRetry
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? function() { window.chat._requestPublicRunning = false; }
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: function() { window.chat.requestPublic(getOlderMsgs, true) }
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);
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requests.add(r);
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}
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window.chat._public = {data:{}, oldestTimestamp:-1, newestTimestamp:-1};
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window.chat.handlePublic = function(data, textStatus, jqXHR) {
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chat._requestPublicRunning = false;
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if(!data || !data.result) {
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window.failedRequestCount++;
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return console.warn('public chat error. Waiting for next auto-refresh.');
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}
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if(data.result.length === 0) return;
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var old = chat._public.oldestTimestamp;
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chat.writeDataToHash(data, chat._public, true);
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var oldMsgsWereAdded = old !== chat._public.oldestTimestamp;
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runHooks('publicChatDataAvailable', {raw: data, processed: chat._public.data});
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switch(chat.getActive()) {
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case 'public': window.chat.renderPublic(oldMsgsWereAdded); break;
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case 'compact': window.chat.renderCompact(oldMsgsWereAdded); break;
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case 'full': window.chat.renderFull(oldMsgsWereAdded); break;
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}
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if(data.result.length >= CHAT_PUBLIC_ITEMS) chat.needMoreMessages();
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}
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window.chat.renderPublic = function(oldMsgsWereAdded) {
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// only keep player data
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var data = $.map(chat._public.data, function(entry) {
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if(!entry[1]) return [entry];
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});
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chat.renderData(data, 'chatpublic', oldMsgsWereAdded);
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}
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window.chat.renderCompact = function(oldMsgsWereAdded) {
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var data = {};
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$.each(chat._public.data, function(guid, entry) {
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// skip player msgs
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if(!entry[1]) return true;
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var pguid = entry[3];
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// ignore if player has newer data
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if(data[pguid] && data[pguid][0] > entry[0]) return true;
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data[pguid] = entry;
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});
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// data keys are now player guids instead of message guids. However,
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// it is all the same to renderData.
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chat.renderData(data, 'chatcompact', oldMsgsWereAdded);
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}
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window.chat.renderFull = function(oldMsgsWereAdded) {
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// only keep automatically generated data
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var data = $.map(chat._public.data, function(entry) {
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if(entry[1]) return [entry];
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});
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chat.renderData(data, 'chatfull', oldMsgsWereAdded);
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}
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//
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// common
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//
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window.chat.nicknameClicked = function(event, nickname) {
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var hookData = { event: event, nickname: nickname.replace(/^@/, '') };
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if (window.runHooks('nicknameClicked', hookData)) {
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window.chat.addNickname(nickname);
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}
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}
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window.chat.writeDataToHash = function(newData, storageHash, isPublicChannel) {
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$.each(newData.result, function(ind, json) {
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// avoid duplicates
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if(json[0] in storageHash.data) return true;
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var isSecureMessage = false;
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var msgToPlayer = false;
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var time = json[1];
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var team = json[2].plext.team === 'ALIENS' ? TEAM_ENL : TEAM_RES;
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var auto = json[2].plext.plextType !== 'PLAYER_GENERATED';
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var systemNarrowcast = json[2].plext.plextType === 'SYSTEM_NARROWCAST';
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//track oldest + newest timestamps
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if (storageHash.oldestTimestamp === -1 || storageHash.oldestTimestamp > time) storageHash.oldestTimestamp = time;
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if (storageHash.newestTimestamp === -1 || storageHash.newestTimestamp < time) storageHash.newestTimestamp = time;
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//remove "Your X on Y was destroyed by Z" from the faction channel
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if (systemNarrowcast && !isPublicChannel) return true;
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var msg = '', nick = '', pguid;
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$.each(json[2].plext.markup, function(ind, markup) {
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switch(markup[0]) {
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case 'SENDER': // user generated messages
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nick = markup[1].plain.slice(0, -2); // cut “: ” at end
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pguid = markup[1].guid;
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break;
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case 'PLAYER': // automatically generated messages
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pguid = markup[1].guid;
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nick = markup[1].plain;
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team = markup[1].team === 'ALIENS' ? TEAM_ENL : TEAM_RES;
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if(ind > 0) msg += nick; // don’t repeat nick directly
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break;
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case 'TEXT':
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msg += $('<div/>').text(markup[1].plain).html().autoLink();
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break;
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case 'AT_PLAYER':
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var thisToPlayer = (markup[1].plain == ('@'+window.PLAYER.nickname));
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var spanClass = thisToPlayer ? "pl_nudge_me" : (markup[1].team + " pl_nudge_player");
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var atPlayerName = markup[1].plain.replace(/^@/, "");
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msg += $('<div/>').html($('<span/>')
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.attr('class', spanClass)
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.attr('onclick',"window.chat.nicknameClicked(event, '"+atPlayerName+"')")
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.text(markup[1].plain)).html();
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msgToPlayer = msgToPlayer || thisToPlayer;
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break;
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case 'PORTAL':
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var latlng = [markup[1].latE6/1E6, markup[1].lngE6/1E6];
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var perma = '/intel?latE6='+markup[1].latE6+'&lngE6='+markup[1].lngE6+'&z=17&pguid='+markup[1].guid;
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var js = 'window.zoomToAndShowPortal(\''+markup[1].guid+'\', ['+latlng[0]+', '+latlng[1]+']);return false';
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msg += '<a onclick="'+js+'"'
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+ ' title="'+markup[1].address+'"'
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+ ' href="'+perma+'" class="help">'
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+ window.chat.getChatPortalName(markup[1])
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+ '</a>';
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break;
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case 'SECURE':
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//NOTE: we won't add the '[secure]' string here - it'll be handled below instead
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isSecureMessage = true;
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break;
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default:
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//handle unknown types by outputting the plain text version, marked with it's type
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msg += $('<div/>').text(markup[0]+':<'+markup[1].plain+'>').html();
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break;
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}
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});
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//skip secure messages on the public channel
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if (isPublicChannel && isSecureMessage) return true;
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//skip public messages (e.g. @player mentions) on the secure channel
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if ((!isPublicChannel) && (!isSecureMessage)) return true;
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//NOTE: these two are currently redundant with the above two tests - but code can change...
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//from the server, private channel messages are flagged with a SECURE string '[secure] ', and appear in
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//both the public and private channels
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//we don't include this '[secure]' text above, as it's redundant in the faction-only channel
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//let's add it here though if we have a secure message in the public channel, or the reverse if a non-secure in the faction one
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if (isPublicChannel && isSecureMessage) msg = '<span style="color: #f66">[secure]</span> ' + msg;
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//and, add the reverse - a 'public' marker to messages in the private channel
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if ((!isPublicChannel) && (!isSecureMessage)) msg = '<span style="color: #ff6">[public]</span> ' + msg;
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// format: timestamp, autogenerated, HTML message, player guid
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storageHash.data[json[0]] = [json[1], auto, chat.renderMsg(msg, nick, time, team, msgToPlayer, systemNarrowcast), pguid];
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window.setPlayerName(pguid, nick); // free nick name resolves
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});
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}
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// Override portal names that are used over and over, such as 'US Post Office'
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window.chat.getChatPortalName = function(markup) {
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var name = markup.name;
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if(name === 'US Post Office') {
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var address = markup.address.split(',');
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name = 'USPS: ' + address[0];
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}
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return name;
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}
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// renders data from the data-hash to the element defined by the given
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// ID. Set 3rd argument to true if it is likely that old data has been
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// added. Latter is only required for scrolling.
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window.chat.renderData = function(data, element, likelyWereOldMsgs) {
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var elm = $('#'+element);
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if(elm.is(':hidden')) return;
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// discard guids and sort old to new
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var vals = $.map(data, function(v, k) { return [v]; });
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vals = vals.sort(function(a, b) { return a[0]-b[0]; });
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// render to string with date separators inserted
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var msgs = '';
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var prevTime = null;
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$.each(vals, function(ind, msg) {
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var nextTime = new Date(msg[0]).toLocaleDateString();
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if(prevTime && prevTime !== nextTime)
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msgs += chat.renderDivider(nextTime);
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msgs += msg[2];
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prevTime = nextTime;
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});
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var scrollBefore = scrollBottom(elm);
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elm.html('<table>' + msgs + '</table>');
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chat.keepScrollPosition(elm, scrollBefore, likelyWereOldMsgs);
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}
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window.chat.renderDivider = function(text) {
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var d = ' ──────────────────────────────────────────────────────────────────────────';
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return '<tr><td colspan="3" style="padding-top:3px"><summary>─ ' + text + d + '</summary></td></tr>';
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}
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window.chat.renderMsg = function(msg, nick, time, team, msgToPlayer, systemNarrowcast) {
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var ta = unixTimeToHHmm(time);
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var tb = unixTimeToString(time, true);
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// help cursor via “#chat time”
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var t = '<time title="'+tb+'" data-timestamp="'+time+'">'+ta+'</time>';
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if ( msgToPlayer )
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{
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t = '<div class="pl_nudge_date">' + t + '</div><div class="pl_nudge_pointy_spacer"></div>';
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}
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if (systemNarrowcast)
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{
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msg = '<div class="system_narrowcast">' + msg + '</div>';
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}
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var color = COLORS[team];
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if (nick === window.PLAYER.nickname) color = '#fd6'; //highlight things said/done by the player in a unique colour (similar to @player mentions from others in the chat text itself)
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var s = 'style="cursor:pointer; color:'+color+'"';
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var title = nick.length >= 8 ? 'title="'+nick+'" class="help"' : '';
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var i = ['<span class="invisep"><</span>', '<span class="invisep">></span>'];
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return '<tr><td>'+t+'</td><td>'+i[0]+'<mark class="nickname" onclick="window.chat.nicknameClicked(event, \'@' + nick + '\')" ' + s + '>'+ nick+'</mark>'+i[1]+'</td><td>'+msg+'</td></tr>';
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}
|
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window.chat.addNickname= function(nick){
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var c = document.getElementById("chattext");
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c.value = [c.value, nick, " "].join(" ").trim() + " ";
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c.focus()
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}
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window.chat.getActive = function() {
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return $('#chatcontrols .active').text();
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}
|
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window.chat.toggle = function() {
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var c = $('#chat, #chatcontrols');
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if(c.hasClass('expand')) {
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$('#chatcontrols a:first').html('<span class="toggle expand"></span>');
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c.removeClass('expand');
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var div = $('#chat > div:visible');
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div.data('ignoreNextScroll', true);
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div.scrollTop(99999999); // scroll to bottom
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$('.leaflet-control').css('margin-left', '13px');
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} else {
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$('#chatcontrols a:first').html('<span class="toggle shrink"></span>');
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c.addClass('expand');
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$('.leaflet-control').css('margin-left', '720px');
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chat.needMoreMessages();
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}
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}
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window.chat.request = function() {
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console.log('refreshing chat');
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chat.requestFaction(false);
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chat.requestPublic(false);
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}
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// checks if there are enough messages in the selected chat tab and
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// loads more if not.
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window.chat.needMoreMessages = function() {
|
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var activeTab = chat.getActive();
|
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if(activeTab === 'debug') return;
|
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|
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var activeChat = $('#chat > :visible');
|
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if(activeChat.length === 0) return;
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var hasScrollbar = scrollBottom(activeChat) !== 0 || activeChat.scrollTop() !== 0;
|
||
var nearTop = activeChat.scrollTop() <= CHAT_REQUEST_SCROLL_TOP;
|
||
if(hasScrollbar && !nearTop) return;
|
||
|
||
console.log('No scrollbar or near top in active chat. Requesting more data.');
|
||
|
||
if(activeTab === 'faction')
|
||
chat.requestFaction(true);
|
||
else
|
||
chat.requestPublic(true);
|
||
}
|
||
|
||
|
||
window.chat.chooser = function(event) {
|
||
var t = $(event.target);
|
||
var tt = t.text();
|
||
|
||
var mark = $('#chatinput mark');
|
||
var input = $('#chatinput input');
|
||
|
||
$('#chatcontrols .active').removeClass('active');
|
||
t.addClass('active');
|
||
|
||
$('#chat > div').hide();
|
||
|
||
var elm;
|
||
|
||
switch(tt) {
|
||
case 'faction':
|
||
input.css('color', '');
|
||
mark.css('color', '');
|
||
mark.text('tell faction:');
|
||
break;
|
||
|
||
case 'public':
|
||
input.css('cssText', 'color: #f66 !important');
|
||
mark.css('cssText', 'color: #f66 !important');
|
||
mark.text('broadcast:');
|
||
break;
|
||
|
||
case 'compact':
|
||
case 'full':
|
||
mark.css('cssText', 'color: #bbb !important');
|
||
input.css('cssText', 'color: #bbb !important');
|
||
mark.text('tell Jarvis:');
|
||
break;
|
||
|
||
default:
|
||
throw('chat.chooser was asked to handle unknown button: ' + tt);
|
||
}
|
||
|
||
var elm = $('#chat' + tt);
|
||
elm.show();
|
||
eval('chat.render' + tt.capitalize() + '(false);');
|
||
if(elm.data('needsScrollTop')) {
|
||
elm.data('ignoreNextScroll', true);
|
||
elm.scrollTop(elm.data('needsScrollTop'));
|
||
elm.data('needsScrollTop', null);
|
||
}
|
||
|
||
chat.needMoreMessages();
|
||
}
|
||
|
||
|
||
// contains the logic to keep the correct scroll position.
|
||
window.chat.keepScrollPosition = function(box, scrollBefore, isOldMsgs) {
|
||
// If scrolled down completely, keep it that way so new messages can
|
||
// be seen easily. If scrolled up, only need to fix scroll position
|
||
// when old messages are added. New messages added at the bottom don’t
|
||
// change the view and enabling this would make the chat scroll down
|
||
// for every added message, even if the user wants to read old stuff.
|
||
|
||
if(box.is(':hidden') && !isOldMsgs) {
|
||
box.data('needsScrollTop', 99999999);
|
||
return;
|
||
}
|
||
|
||
if(scrollBefore === 0 || isOldMsgs) {
|
||
box.data('ignoreNextScroll', true);
|
||
box.scrollTop(box.scrollTop() + (scrollBottom(box)-scrollBefore));
|
||
}
|
||
}
|
||
|
||
|
||
|
||
|
||
//
|
||
// setup
|
||
//
|
||
|
||
window.chat.setup = function() {
|
||
window.chat._localRangeCircle = L.circle(map.getCenter(), CHAT_MIN_RANGE*1000);
|
||
|
||
$('#chatcontrols, #chat, #chatinput').show();
|
||
|
||
$('#chatcontrols a:first').click(window.chat.toggle);
|
||
$('#chatcontrols a').each(function(ind, elm) {
|
||
if($.inArray($(elm).text(), ['full', 'compact', 'public', 'faction']) !== -1)
|
||
$(elm).click(window.chat.chooser);
|
||
});
|
||
|
||
|
||
$('#chatinput').click(function() {
|
||
$('#chatinput input').focus();
|
||
});
|
||
|
||
window.chat.setupTime();
|
||
window.chat.setupPosting();
|
||
|
||
$('#chatfaction').scroll(function() {
|
||
var t = $(this);
|
||
if(t.data('ignoreNextScroll')) return t.data('ignoreNextScroll', false);
|
||
if(t.scrollTop() < CHAT_REQUEST_SCROLL_TOP) chat.requestFaction(true);
|
||
if(scrollBottom(t) === 0) chat.requestFaction(false);
|
||
});
|
||
|
||
$('#chatpublic, #chatfull, #chatcompact').scroll(function() {
|
||
var t = $(this);
|
||
if(t.data('ignoreNextScroll')) return t.data('ignoreNextScroll', false);
|
||
if(t.scrollTop() < CHAT_REQUEST_SCROLL_TOP) chat.requestPublic(true);
|
||
if(scrollBottom(t) === 0) chat.requestPublic(false);
|
||
});
|
||
|
||
chat.request();
|
||
window.addResumeFunction(chat.request);
|
||
window.requests.addRefreshFunction(chat.request);
|
||
|
||
var cls = PLAYER.team === 'ALIENS' ? 'enl' : 'res';
|
||
$('#chatinput mark').addClass(cls)
|
||
}
|
||
|
||
|
||
window.chat.setupTime = function() {
|
||
var inputTime = $('#chatinput time');
|
||
var updateTime = function() {
|
||
if(window.isIdle()) return;
|
||
var d = new Date();
|
||
var h = d.getHours() + ''; if(h.length === 1) h = '0' + h;
|
||
var m = d.getMinutes() + ''; if(m.length === 1) m = '0' + m;
|
||
inputTime.text(h+':'+m);
|
||
// update ON the minute (1ms after)
|
||
setTimeout(updateTime, (60 - d.getSeconds()) * 1000 + 1);
|
||
};
|
||
updateTime();
|
||
window.addResumeFunction(updateTime);
|
||
}
|
||
|
||
|
||
//
|
||
// posting
|
||
//
|
||
|
||
|
||
window.chat.setupPosting = function() {
|
||
$('#chatinput input').keydown(function(event) {
|
||
try {
|
||
var kc = (event.keyCode ? event.keyCode : event.which);
|
||
if(kc === 13) { // enter
|
||
chat.postMsg();
|
||
event.preventDefault();
|
||
} else if (kc === 9) { // tab
|
||
event.preventDefault();
|
||
window.chat.handleTabCompletion();
|
||
}
|
||
} catch(error) {
|
||
console.log(error);
|
||
debug.printStackTrace();
|
||
}
|
||
});
|
||
|
||
$('#chatinput').submit(function(event) {
|
||
event.preventDefault();
|
||
chat.postMsg();
|
||
});
|
||
}
|
||
|
||
|
||
window.chat.postMsg = function() {
|
||
var c = chat.getActive();
|
||
if(c === 'full' || c === 'compact')
|
||
return alert('Jarvis: A strange game. The only winning move is not to play. How about a nice game of chess?');
|
||
|
||
var msg = $.trim($('#chatinput input').val());
|
||
if(!msg || msg === '') return;
|
||
|
||
if(c === 'debug') return new Function (msg)();
|
||
|
||
var publik = c === 'public';
|
||
var latlng = map.getCenter();
|
||
|
||
var data = {message: msg,
|
||
latE6: Math.round(latlng.lat*1E6),
|
||
lngE6: Math.round(latlng.lng*1E6),
|
||
factionOnly: !publik};
|
||
|
||
var errMsg = 'Your message could not be delivered. You can copy&' +
|
||
'paste it here and try again if you want:\n\n' + msg;
|
||
|
||
window.postAjax('sendPlext', data,
|
||
function(response) {
|
||
if(response.error) alert(errMsg);
|
||
if(publik) chat.requestPublic(false); else chat.requestFaction(false); },
|
||
function() {
|
||
alert(errMsg);
|
||
}
|
||
);
|
||
|
||
$('#chatinput input').val('');
|
||
}
|