169 lines
6.4 KiB
JavaScript
169 lines
6.4 KiB
JavaScript
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// PORTAL RENDER LIMIT HANDLER ///////////////////////////////////////
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// Functions to handle hiding low level portal when portal render
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// limit is reached.
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//
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// On initialization, previous minLevel will preserve to previousMinLevel
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// and modify with zoom level difference.
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//
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// After initialized and reset in window.requestData(), "processPortals"
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// intercept all portals data in "handleDataResponse". Put the count of
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// new portals to newPortalsPerLevel[portal level]. Portals with level >=
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// previousMinLevel and already on map will return as result and continue
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// to render. Others will save to portalsLowerThanPrevMinLv. If there is
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// no more active request of map data, portalsLowerThanPrevMinLv will add
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// back to result and render base on current minLevel.
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//
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// "window.handleFailRequest" is added to handle the case when the last request
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// failed and "processPortals" didn't get called. It will get
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// portalsLowerThanPrevMinLv base on current minLevel and render them.
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//
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// "getMinLevel" will be called by "getMinPortalLevel" in utils_misc.js
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// to determine min portal level to draw on map.
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//
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// "getMinLevel" will return minLevel and call "setMinLevel" if
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// minLevel hasn't set yet.
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//
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// In "setMinLevel", it will loop through all portal level from
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// high to low, and sum total portal count (old + new) to check
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// minLevel.
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//
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// minLevel is preserved and only replaced when render limit reached in
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// higher level, until next window.requestData() called and reset.
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//
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window.portalRenderLimit = function() {}
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window.portalRenderLimit.initialized = false;
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window.portalRenderLimit.minLevelSet = false;
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window.portalRenderLimit.minLevel = -1;
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window.portalRenderLimit.previousMinLevel = -1;
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window.portalRenderLimit.previousZoomLevel = null;
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window.portalRenderLimit.newPortalsPerLevel = new Array(MAX_PORTAL_LEVEL + 1);
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window.portalRenderLimit.portalsLowerThanPrevMinLv = new Array(MAX_PORTAL_LEVEL + 1);
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window.portalRenderLimit.init = function () {
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var currentZoomLevel = map.getZoom();
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// previousZoomLevel set to current zoom level on the first run
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portalRenderLimit.previousZoomLevel = portalRenderLimit.previousZoomLevel || currentZoomLevel;
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// If there is a minLevel set in previous run, calculate previousMinLevel with it.
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if(portalRenderLimit.minLevelSet) {
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var zoomDiff = currentZoomLevel - portalRenderLimit.previousZoomLevel;
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portalRenderLimit.previousMinLevel = Math.max(portalRenderLimit.minLevel - zoomDiff, -1);
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portalRenderLimit.previousMinLevel = Math.min(portalRenderLimit.previousMinLevel, MAX_PORTAL_LEVEL);
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}
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portalRenderLimit.previousZoomLevel = currentZoomLevel;
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portalRenderLimit.minLevel = -1;
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portalRenderLimit.resetCounting();
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portalRenderLimit.resetPortalsLowerThanPrevMinLv();
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portalRenderLimit.initialized = true;
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}
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window.portalRenderLimit.resetCounting = function() {
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portalRenderLimit.minLevelSet = false;
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for(var i = 0; i <= MAX_PORTAL_LEVEL; i++) {
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portalRenderLimit.newPortalsPerLevel[i] = 0;
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}
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}
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window.portalRenderLimit.resetPortalsLowerThanPrevMinLv = function() {
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for(var i = 0; i <= MAX_PORTAL_LEVEL; i++) {
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portalRenderLimit.portalsLowerThanPrevMinLv[i] = {};
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}
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}
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// Use to clean up level of portals which is over render limit after counting new portals
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window.portalRenderLimit.cleanUpOverLimitPortalLevel = function() {
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var currentMinLevel = window.getMinPortalLevel();
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for(var i = 0; i < currentMinLevel; i++) {
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portalsLayers[i].clearLayers();
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}
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}
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// Count new portals. Then split lower level portal if it's not last request.
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// And Merge back if it's last request and render limit not yet hit
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window.portalRenderLimit.splitOrMergeLowLevelPortals = function(originPortals) {
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portalRenderLimit.resetCounting();
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portalRenderLimit.countingPortals(originPortals);
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var resultPortals = requests.isLastRequest('getThinnedEntitiesV2')
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? portalRenderLimit.mergeLowLevelPortals(originPortals)
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: portalRenderLimit.splitLowLevelPortals(originPortals);
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return resultPortals;
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}
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window.portalRenderLimit.countingPortals = function(portals) {
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$.each(portals, function(ind, portal) {
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var portalGuid = portal[0];
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var portalLevel = parseInt(getPortalLevel(portal[2]));
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var layerGroup = portalsLayers[portalLevel];
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if(findEntityInLeaflet(layerGroup, window.portals, portalGuid)) return true;
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portalRenderLimit.newPortalsPerLevel[portalLevel]++;
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});
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}
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// Split the portal if it's lower level and not on map
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window.portalRenderLimit.splitLowLevelPortals = function(portals) {
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var resultPortals = {};
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$.each(portals || {}, function(guid, portal) {
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var portalLevel = parseInt(getPortalLevel(portal[2]));
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var portalOnMap = window.portals[guid];
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if(!portalOnMap && portalLevel < portalRenderLimit.previousMinLevel) {
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portalRenderLimit.portalsLowerThanPrevMinLv[portalLevel][guid] = portal;
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} else {
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resultPortals[guid] = portal;
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}
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});
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return resultPortals;
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}
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window.portalRenderLimit.mergeLowLevelPortals = function(appendTo) {
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var resultPortals = appendTo ? appendTo : {};
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for(var i = portalRenderLimit.getMinLevel();
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i < portalRenderLimit.previousMinLevel;
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i++) {
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$.extend(resultPortals, portalRenderLimit.portalsLowerThanPrevMinLv[i]);
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}
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// Reset portalsLowerThanPrevMinLv, ensure they return only once
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portalRenderLimit.resetPortalsLowerThanPrevMinLv();
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return resultPortals;
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}
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window.portalRenderLimit.getMinLevel = function() {
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if(!portalRenderLimit.initialized) return -1;
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if(!portalRenderLimit.minLevelSet) portalRenderLimit.setMinLevel();
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return portalRenderLimit.minLevel;
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}
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window.portalRenderLimit.setMinLevel = function() {
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var totalPortalsCount = 0;
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var newMinLevel = MAX_PORTAL_LEVEL + 1;
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// Find the min portal level under render limit
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while(newMinLevel > 0) {
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var oldPortalCount = layerGroupLength(portalsLayers[newMinLevel - 1]);
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var storedPortalCount = Object.keys(portalRenderLimit.portalsLowerThanPrevMinLv[newMinLevel - 1]).length;
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var newPortalCount = Math.max(storedPortalCount, portalRenderLimit.newPortalsPerLevel[newMinLevel - 1]);
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totalPortalsCount += oldPortalCount + newPortalCount;
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if(totalPortalsCount >= MAX_DRAWN_PORTALS)
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break;
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newMinLevel--;
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}
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// If render limit reached at max portal level, still let portal at max level render
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newMinLevel = Math.min(newMinLevel, MAX_PORTAL_LEVEL);
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portalRenderLimit.minLevel = Math.max(newMinLevel, portalRenderLimit.minLevel);
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portalRenderLimit.minLevelSet = true;
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}
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