133 lines
4.3 KiB
JavaScript
133 lines
4.3 KiB
JavaScript
// as of 2014-08-14, Niantic have returned to minifying the javascript. This means we no longer get the nemesis object
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// and it's various member objects, functions, etc.
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// so we need to extract some essential parameters from the code for IITC to use
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window.extractFromStock = function() {
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window.niantic_params = {}
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// extract the former nemesis.dashboard.config.CURRENT_VERSION from the code
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var reVersion = new RegExp('[a-z]=[a-z].getData\\(\\);[a-z].v="([a-f0-9]{40})";');
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// we also extract all top-level arrays of strings, for botguard
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var arrays = [];
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var minified = new RegExp('^[a-zA-Z][a-zA-Z0-9]$');
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for (var topLevel in window) {
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if (minified.test(topLevel)) {
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// a minified object - check for minified prototype entries
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if (window[topLevel] && window[topLevel].prototype) {
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// the object has a prototype - iterate through the properties of that
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for (var secLevel in window[topLevel].prototype) {
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if (minified.test(secLevel)) {
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// looks like we've found an object of the format "XX.prototype.YY"...
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var item = window[topLevel].prototype[secLevel];
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if (item && typeof(item) == "function") {
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// a function - test it against the relevant regular expressions
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var funcStr = item.toString();
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var match = reVersion.exec(funcStr);
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if (match) {
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console.log('Found former CURRENT_VERSION in '+topLevel+'.prototype.'+secLevel);
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niantic_params.CURRENT_VERSION = match[1];
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}
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}
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}
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}
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} //end 'if .prototype'
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// finding the required method names for the botguard interface code
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if (window[topLevel] && Object.prototype.toString.call(window[topLevel]) == "[object Array]") {
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// look for all arrays in the top-level namespace
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var arr = window[topLevel];
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var onlyStrings = true;
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if (arr.length > 0) {
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for (var i in arr) {
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if (Object.prototype.toString.call(arr[i]) != "[object String]") {
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onlyStrings = false;
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break;
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}
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}
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if (onlyStrings) {
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arrays.push(arr);
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}
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}
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}
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}
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}
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// we extracted a list of string arrays. now, we need to find which ones we want to use
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// there are two. both contain a list of method names - one is the list of methods protected by either
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// botguard group-a or group-b, while the others is just a list of those in one group
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window.niantic_params.botguard_protected_methods = [];
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window.niantic_params.botguard_group_a_methods = [];
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var countMethods = function(arr) {
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var methods = ['artifacts', 'getGameScore', 'getPlexts', 'getPortalDetails', 'redeemReward', 'sendInviteEmail', 'sendPlext'];
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var count = 0;
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for (var j in arr) {
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if (methods.indexOf(arr[j]) != -1) {
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count++;
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}
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}
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return count;
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}
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var protectedMethodsCount = 0;
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var groupMethodsCount = 0;
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for (var i in arrays) {
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var arr = arrays[i];
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var arrCount = countMethods(arr);
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// now store the longest in niantic_params.botguard_protected_methods, and 2nd longest in .niantic_params.botguard_group_a_methods
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if (arrCount > protectedMethodsCount) {
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// longest found - copy any existing longest to the 2nd longest
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window.niantic_params.botguard_group_a_methods = window.niantic_params.botguard_protected_methods;
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groupMethodsCount = protectedMethodsCount;
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//... and set the longest
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window.niantic_params.botguard_protected_methods = arr;
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protectedMethodsCount = arrCount;
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} else if (arrCount > groupMethodsCount) {
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// 2nd longest - store
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window.niantic_params.botguard_group_a_methods = arr;
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groupMethodsCount = arrCount;
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}
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}
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if (niantic_params.CURRENT_VERSION === undefined || window.niantic_params.botguard_protected_methods.length == 0) {
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dialog({
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title: 'IITC Broken',
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html: '<p>IITC failed to extract the required parameters from the intel site</p>'
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+'<p>This can happen after Niantic update the standard intel site. A fix will be needed from the IITC developers.</p>',
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});
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console.log('Discovered parameters');
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console.log(JSON.stringify(window.niantic_params,null,2));
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throw('Error: IITC failed to extract CURRENT_VERSION string - cannot continue');
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}
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}
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