ingress-intel-total-conversion/code/portal_detail_display_tools.js

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// PORTAL DETAILS DISPLAY ////////////////////////////////////////////
// hand any of these functions the details-hash of a portal, and they
// will return pretty, displayable HTML or parts thereof.
// returns displayable text+link about portal range
window.getRangeText = function(d) {
var range = getPortalRange(d);
return 'range: '
+ '<a onclick="window.rangeLinkClick()">'
+ (range > 1000
? Math.round(range/1000) + 'km'
: Math.round(range) + 'm')
+ '</a>';
}
// generates description text from details for portal
window.getPortalDescriptionFromDetails = function(details) {
var descObj = details.portalV2.descriptiveText;
// FIXME: also get real description?
var desc = descObj.TITLE + '\n' + descObj.ADDRESS;
if(descObj.ATTRIBUTION)
desc += '\nby '+descObj.ATTRIBUTION+' ('+descObj.ATTRIBUTION_LINK+')';
return desc;
}
// given portal details, returns html code to display mod details.
window.getModDetails = function(d) {
var mods = [];
var modsTitle = [];
var modsColor = [];
$.each(d.portalV2.linkedModArray, function(ind, mod) {
if(!mod) {
mods.push('');
modsTitle.push('');
modsColor.push('#000');
} else if(mod.type === 'RES_SHIELD') {
var title = mod.rarity.capitalize() + ' ' + mod.displayName + '\n';
title += 'Installed by: '+ getPlayerName(mod.installingUser);
title += '\nStats:';
for (var key in mod.stats) {
if (!mod.stats.hasOwnProperty(key)) continue;
title += '\n+' + mod.stats[key] + ' ' + key.capitalize();
}
mods.push(mod.rarity.capitalize().replace('_', ' ') + ' ' + mod.displayName);
modsTitle.push(title);
modsColor.push(COLORS_MOD[mod.rarity]);
} else {
mods.push(mod.type);
modsTitle.push('Unknown mod. No further details available.');
modsColor.push('#FFF');
}
});
var t = '<span title="'+modsTitle[0]+'" style="color:'+modsColor[0]+'">'+mods[0]+'</span>'
+ '<span title="'+modsTitle[1]+'" style="color:'+modsColor[1]+'">'+mods[1]+'</span>'
+ '<span title="'+modsTitle[2]+'" style="color:'+modsColor[2]+'">'+mods[2]+'</span>'
+ '<span title="'+modsTitle[3]+'" style="color:'+modsColor[3]+'">'+mods[3]+'</span>'
return t;
}
window.getEnergyText = function(d) {
var currentNrg = getCurrentPortalEnergy(d);
var totalNrg = getTotalPortalEnergy(d);
var inf = currentNrg + ' / ' + totalNrg;
var fill = prettyEnergy(currentNrg) + ' / ' + prettyEnergy(totalNrg)
var meter = 'energy: <tt title="'+inf+'">' + fill + '</tt>';
return meter;
}
window.getAvgResoDistText = function(d) {
var avgDist = Math.round(10*getAvgResoDist(d))/10;
return '⌀ res dist: ' + avgDist + 'm';
}
window.getReportIssueInfoText = function(d) {
return ('Your Nick: '+PLAYER.nickname+' '
+ 'Portal: '+d.portalV2.descriptiveText.TITLE+' '
+ 'Location: '+d.portalV2.descriptiveText.ADDRESS
+' (lat '+(d.locationE6.latE6/1E6)+'; lng '+(d.locationE6.lngE6/1E6)+')'
).replace(/['"]/, '');
}
window.getResonatorDetails = function(d) {
console.log('rendering reso details');
var resoDetails = '';
// octant=slot: 0=E, 1=NE, 2=N, 3=NW, 4=W, 5=SW, 6=S, SE=7
// resos in the display should be ordered like this:
// N NE Since the view is displayed in columns, they
// NW E need to be ordered like this: N, NW, W, SW, NE,
// W SE E, SE, S, i.e. 2 3 4 5 1 0 7 6
// SW S
$.each([2, 3, 4, 5, 1, 0, 7, 6], function(ind, slot) {
var isLeft = slot >= 2 && slot <= 5;
var reso = d.resonatorArray.resonators[slot];
if(!reso) {
resoDetails += renderResonatorDetails(slot, 0, 0, null, null, isLeft);
return true;
}
var l = parseInt(reso.level);
var v = parseInt(reso.energyTotal);
var nick = window.getPlayerName(reso.ownerGuid);
var dist = reso.distanceToPortal;
// if array order and slot order drift apart, at least the octant
// naming will still be correct.
slot = parseInt(reso.slot);
resoDetails += renderResonatorDetails(slot, l, v, dist, nick, isLeft);
});
return resoDetails;
}
// helper function that renders the HTML for a given resonator. Does
// not work with raw details-hash. Needs digested infos instead:
// slot: which slot this resonator occupies. Starts with 0 (east) and
// rotates clockwise. So, last one is 7 (southeast).
window.renderResonatorDetails = function(slot, level, nrg, dist, nick, isLeft) {
if(level === 0) {
var meter = '<span class="meter" title="octant:\t' + OCTANTS[slot] + '"></span>';
} else {
var max = RESO_NRG[level];
var fillGrade = nrg/max*100;
var inf = 'energy:\t\t' + nrg + ' / ' + max + ' (' + Math.round(fillGrade) + '%)\n'
+ 'level:\t\t' + level + '\n'
+ 'distance:\t' + dist + 'm\n'
+ 'owner:\t\t' + nick + '\n'
+ 'octant:\t' + OCTANTS[slot];
var style = 'width:'+fillGrade+'%; background:'+COLORS_LVL[level]+';';
var color = (level < 3 ? "#9900FF" : "#FFFFFF");
var lbar = '<span class="meter-level" style="color: ' + color + ';"> ' + level + ' </span>';
var fill = '<span style="'+style+'"></span>';
var meter = '<span class="meter meter-rel" title="'+inf+'">' + fill + lbar + '</span>';
}
var cls = isLeft ? 'left' : 'right';
var text = '<span class="meter-text '+cls+'">'+(nick||'')+'</span>';
return (isLeft ? text+meter : meter+text) + '<br/>';
}