2014-05-06 01:56:19 +01:00

53 lines
2.3 KiB
JavaScript

// GAME STATUS ///////////////////////////////////////////////////////
// MindUnit display
window.updateGameScoreFailCount = 0;
window.updateGameScore = function(data) {
if(!data) {
// move the postAjax call onto a very short timer. this way, if it throws an exception, it won't prevent IITC booting
setTimeout (function() { window.postAjax('getGameScore', {}, window.updateGameScore); }, 1);
return;
}
// hacky - but here is as good as any for a location
// the niantic servers have attempted to obfuscate the client/server protocol, by munging the request parameters
// detecting which munge set should be used is tricky - even the stock site gets it wrong sometimes
// to detect the problem and try a different set is easiest in a place where there's only a single request of that type
// sent at once, and it has no extra parameters. this method matches those requirements
if (data.error || (data.indexOf && data.indexOf('"error"') != -1)) {
if (data.error == 'missing version') {
dialog({
title: 'Reload IITC',
html: '<p>IITC is using an outdated munge set. This can happen when Niantic update the standard intel site.</p>'
+'<p>You need to reload the page to get the updated changes.</p>'
+'<p>If you have just reloaded the page, then an old version of the standard site script is cached somewhere.'
+'In this case, try clearing your cache, or waiting 15-30 minutes for the stale data to expire.</p>',
buttons: {
'RELOAD': function() { window.location.reload(); }
}
});
return;
} else {
console.error('game score failed to load');
}
}
window.updateGameScoreFailCount = 0;
var e = parseInt(data[0]); //enlightened score in data[0]
var r = parseInt(data[1]); //resistance score in data[1]
var s = r+e;
var rp = r/s*100, ep = e/s*100;
r = digits(r), e = digits(e);
var rs = '<span class="res" style="width:'+rp+'%;">'+Math.round(rp)+'%&nbsp;</span>';
var es = '<span class="enl" style="width:'+ep+'%;">&nbsp;'+Math.round(ep)+'%</span>';
$('#gamestat').html(rs+es).one('click', function() { window.updateGameScore() });
// help cursor via “#gamestat span”
$('#gamestat').attr('title', 'Resistance:\t'+r+' MindUnits\nEnlightened:\t'+e+' MindUnits');
window.setTimeout('window.updateGameScore', REFRESH_GAME_SCORE*1000);
}