feat: overhaul cursed apple sprite with custom tile data, vibrant palette, and dynamic pulsing glow
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@@ -7,6 +7,13 @@ const int START_LENGTH_HARD = 2;
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const int APPLE_SCORE = 10;
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const int CURSE_DURATION_TICKS = 40;
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// Cursed apple palette indices in SPRITE_PALETTE_SUB
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const uint16_t CURSE_PAL_OUTLINE = 16;
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const uint16_t CURSE_PAL_FILL = 17;
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const uint16_t CURSE_PAL_GLOW = 18;
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const uint16_t CURSE_PAL_CORE = 19;
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const uint16_t CURSE_PAL_LEAF = 20;
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// Speed scaling configuration (gradual acceleration based on consumed apples)
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const int SPEED_BASE_NORMAL_MHZ = 5000; // 5.0 Hz (~200 ms per step)
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const int SPEED_BASE_HARD_MHZ = 9000; // 9.0 Hz (~111 ms per step)
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