feat: overhaul cursed apple sprite with custom tile data, vibrant palette, and dynamic pulsing glow

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phillip committed 2026-10-03 21:02:59 +02:00
1 parent 60bf111400
commit 08a4b41280
4 files changed
+44 -25

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@@ -138,13 +138,14 @@ void draw_apples_rotten(const GameState &state, const RenderAssets &assets,
void draw_apples_cursed(const GameState &state, const RenderAssets &assets,
uint16_t &oamId) {
const bool hflip = ((state.ticks % 6) < 3);
for (const std::array<int, 2> &apple : state.cursed_apples) {
if (oamId >= 128) {
return;
}
oamSet(&oamSub, oamId, apple[0] * 8, apple[1] * 8, 0, 0, SpriteSize_8x8,
SpriteColorFormat_256Color, assets.gfx_apple_cursed, -1, false,
false, false, false, false);
false, hflip, false, false);
oamId++;
}
}