Add cursed apple: a status-effect apple that inverts controls
Eating a cursed apple inverts the snake's steering for CURSE_DURATION_TICKS ticks, shown on the top screen while active. The sprite is a recolored copy of the rotten-apple tile since all existing sprite tiles are already in use.
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@@ -7,7 +7,10 @@ void update_snake(GameState &state);
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bool check_collision_self(GameState &state);
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bool check_collision_apples(GameState &state);
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bool check_collision_apples_rotten(GameState &state);
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bool check_collision_apples_cursed(GameState &state);
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void spawn_apples(GameState &state);
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void spawn_apples_rotten(GameState &state);
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void spawn_apples_cursed(GameState &state);
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void tick_status_effects(GameState &state);
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#endif
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