Add cursed apple: a status-effect apple that inverts controls

Eating a cursed apple inverts the snake's steering for
CURSE_DURATION_TICKS ticks, shown on the top screen while active. The
sprite is a recolored copy of the rotten-apple tile since all existing
sprite tiles are already in use.
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phillip committed 2026-09-03 22:27:22 +02:00
1 parent df9b859601
commit 0e7477031f
8 files changed
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@@ -7,7 +7,10 @@ void update_snake(GameState &state);
bool check_collision_self(GameState &state);
bool check_collision_apples(GameState &state);
bool check_collision_apples_rotten(GameState &state);
bool check_collision_apples_cursed(GameState &state);
void spawn_apples(GameState &state);
void spawn_apples_rotten(GameState &state);
void spawn_apples_cursed(GameState &state);
void tick_status_effects(GameState &state);
#endif