Add cursed apple: a status-effect apple that inverts controls
Eating a cursed apple inverts the snake's steering for CURSE_DURATION_TICKS ticks, shown on the top screen while active. The sprite is a recolored copy of the rotten-apple tile since all existing sprite tiles are already in use.
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@@ -15,6 +15,7 @@ struct RenderAssets {
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u16 *gfx_apple = nullptr;
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u16 *gfx_tail = nullptr;
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u16 *gfx_apple_rotten = nullptr;
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u16 *gfx_apple_cursed = nullptr;
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};
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void draw_game(const GameState &state, const RenderAssets &assets);
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