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#-------------------------------------------------------
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# graphics in tile format
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#-------------------------------------------------------
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-gt
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#-------------------------------------------------------
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# tile reduction by tiles, palette and hflip/vflip
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#-------------------------------------------------------
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-mRtf
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#-------------------------------------------------------
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# graphics bit depth is 8 (256 color)
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#-------------------------------------------------------
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-gB8
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-p
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#-------------------------------------------------------
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# map layout standard bg format
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#-------------------------------------------------------
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-mLs
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-aw 32 -ah 32
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